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Windows Game Programming for Dummies (2nd Edition)
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GPCHAP18
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UNDLEV.DAT
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Text File
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1998-01-06
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10KB
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495 lines
# This is a comment
#
# UNDERWORLD Level File Definition
#
# This file consists of the number of levels followed by the level records
# themselves. The file format is self explanatory. The level name, filename of
# .BMP file containing the background image, author, the bonus
# which can be anything, and finally the difficulty setting which should be
# from 1 to 100. 1 is the easiest and 100 is the hardest.
#
# You will notice that each level has a rectangular matrix 16x10 of '.'
# these define the 16x10 matrix of cells that you can
# place objects or pre-dug out tunnels. The valid character values for object
# and tunnel placement is:
#
# Value Meaning
#
# . Dirt (This is everywhere unless there is something else there)
# r A Rock
# d Puff Dragon
# p Poo Poo
# v Vertical tunnel section
# h Horizontal tunnel section
#
# Use these levels as a guide, have fun, and remember to change the number
# of levels value below to reflect the correct number of levels!
<NUMBER LEVELS> = "21"
<LEVEL NAME> = "Old School"
<IMAGE FILE> = "UNDART/UNDBAK5.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.......v........
..r....v.....r..
.......v........
..v....v.....v..
..p....v.....v..
..v...hhh....v..
..v..........p..
................
.........hphh...
................
<LEVEL NAME> = "The Ventilator"
<IMAGE FILE> = "UNDART/UNDBAK18.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
..r....v.....r..
.......v........
.hph...v....hph.
.......v........
.......v........
..r...hhh....r..
................
................
..hdhhh..hhdhh..
................
<LEVEL NAME> = "A l i e n s"
<IMAGE FILE> = "UNDART/UNDBAK4.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.......v........
...vr..v...rv...
...p...v....p...
...v...v....v...
.vr....v.....rv.
.v...hhhhh....v.
.v.....r......v.
.v............v.
.hhdhh....hdhhh.
................
<LEVEL NAME> = "The Citidel"
<IMAGE FILE> = "UNDART/UNDBAK15.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
..r...v.........
......v.hhdhh...
.hhdh.v..r.r....
...r..v.........
......hhhphv....
.v.v.v.....v.r..
.p.v.v..r..v....
.v.p.p.....v....
.v.v.v..hhhhhhh.
................
<LEVEL NAME> = "Egypto-Tec"
<IMAGE FILE> = "UNDART/UNDBAK10.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
........v.......
.r...r..v..r....
........d.......
.hpph.r.v...hph.
........v.......
..hdhh.hhh......
................
...hhphh...hphh.
...v............
...hhh.hdhh.....
<LEVEL NAME> = "Silicon City"
<IMAGE FILE> = "UNDART/UNDBAK12.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
..r....v....r...
.r.....p........
..p....v....p...
..v....v....v...
.......v........
..hhhhhhhhhhhh..
.....r...r..r...
.d..v..v..d..v..
.v..d..v..v..d..
.v..v..d..v..v..
<LEVEL NAME> = "Gold Rush"
<IMAGE FILE> = "UNDART/UNDBAK11.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.....hdhhdh.....
..r.........r...
.....hhhhh......
..v.r.....r.v...
..p...vpv...v.r.
..hhhhvdvhhhh...
..v...vpv...p...
..v....r....v...
..v.hhp.hph.v...
................
<LEVEL NAME> = "Heavy Metal"
<IMAGE FILE> = "UNDART/UNDBAK16.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
...hdhd...r..r..
..r.............
.......hhhhd....
..p.............
..p....r..hdhd..
..v.............
.......hhph.....
..hhph..........
.........hphh...
<LEVEL NAME> = "Red Sea"
<IMAGE FILE> = "UNDART/UNDBAK25.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
...r.......r....
.......r........
...r.......r....
v....hdhhh.....p
p..r.......r...v
v....hhhph.....p
p..r.......r...v
v....hdhhd.....p
p..r.......r...v
.....hphph......
<LEVEL NAME> = "Ice Cold Steal"
<IMAGE FILE> = "UNDART/UNDBAK1.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.r....hdh.......
.....r.v...r....
.p....hhhphhhhh.
.v.v...v....r...
...p.hhhhphhhh..
.r.....v....r.p.
...hhdhhhhh...v.
.......v........
...hhhdhhphhh...
................
<LEVEL NAME> = "The Shaft"
<IMAGE FILE> = "UNDART/UNDBAK26.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.......v........
.r..v.rvr.v...r.
....p..v..p.....
.d..v..d..v...p.
.v..v..v..v...v.
hhh..r.p.r...hhh
....p..v..p.....
....v..d..v.....
.ph.v..v..v.ph..
....v..v..v.....
<LEVEL NAME> = "Jaws of the Viper"
<IMAGE FILE> = "UNDART/UNDBAK17.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
..hhhhhrrhhhhh..
..v.r......r.v..
..v...hhhh...v..
.rp..hhhphh..pr.
..v..hphhph..v..
..vhhhhhphhhhv..
..v...hhhh...v..
.hdhhhdhhdhhdhh.
................
<LEVEL NAME> = "A L I E N 13"
<IMAGE FILE> = "UNDART/UNDBAK3.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.......v........
.r..r..v.....r..
..v..hdhhdhv....
..vr.......p..v.
..vh..hhhhhv..p.
..vr.......v..v.
..vh...r...v..d.
..p........p..v.
..v..hhhdhhv....
................
<LEVEL NAME> = "HAVE A NICE DAY!"
<IMAGE FILE> = "UNDART/UNDBAK23.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
r......v.......r
...hdh.v.hdh....
.r.hdh.v.hdh..r.
.......v........
.hhhhhhdhhhhhhh.
.vr..rhhhr...rv.
.p.v...v....v.p.
.v.hhphhhhphh.v.
.v............v.
.hhhhphdhhphhhh.
<LEVEL NAME> = "Aztec Ruins"
<IMAGE FILE> = "UNDART/UNDBAK14.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
...v..hpdh..v...
...vr......rv...
...d........v...
r..v...vv...d..r
.r.v.rhddhr.v.r.
.......vv.......
.hphhhh..hhphhh.
.hhhdhhhhhhhhhp.
.hhhhdh..hphhhh.
.hhphhhdhhhhphh.
<LEVEL NAME> = "Worm Food"
<IMAGE FILE> = "UNDART/UNDBAK19.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
....r..v........
..v....v.r......
..p.v..v...r..r.
..v.p..p.v......
..p.v..v.p.v..v.
.r...r.v.v.p.hp.
..p.v..p.p.v..v.
..v.p..v.v......
..v.v..p........
..p....v........
<LEVEL NAME> = "The Temple"
<IMAGE FILE> = "UNDART/UNDBAK7.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
....r..hh..r....
...r..hdhh..r...
..r.hhhhhdhh.r..
.r.hhhhrhhhph.r.
r.hhhdhhhhdhhh.r
.hhhphhhhphhhhh.
.hhhh.hhhhh.hhh.
.hhhhhhhhhdhhhh.
.hhhhhdhphhhhhh.
.hhhphh.hhhhphh.
<LEVEL NAME> = "Sing Sing"
<IMAGE FILE> = "UNDART/UNDBAK8.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.......v........
.v.r...d....r.v.
.pv..r.v.r...vp.
.vd.p..v..p..vv.
.vv.vr.v.rv..dv.
.r....hhh.....r.
.......v........
.hhphh.v.hhhphh.
.......v........
.hhhhhdhphhhhhh.
<LEVEL NAME> = "Clay Mines"
<IMAGE FILE> = "UNDART/UNDBAK9.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.hhdhhhhhhhhdhh.
.r.r.r.r........
...........r.r..
.hphhhdh........
.hhhhhhh........
.hhdhhph.hphh...
.hphhhhh........
..r.v.r..hhhphh.
.v..p..v...hhhh.
.d..v..d...hhph.
<LEVEL NAME> = "The Jungle"
<IMAGE FILE> = "UNDART/UNDBAK13.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
.....r.r.r.v..v.
.v.v.v..v..v..v.
.p.p.p..d..vhdv.
.v.v.v..v..v..p.
.....hph...vhhv.
.....hhhhdhh..p.
.rv...........v.
..d.rv....hh.hh.
..v..p.rv.....p.
.....v..d.....v.
<LEVEL NAME> = "Let's ROCK!!!"
<IMAGE FILE> = "UNDART/UNDBAK24.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
.v...v...v...v..
.p.r.d.r.d.r.v..
.v...v...v...p..
.p.p.d.v.d.p.v..
.v.v.v.p.v.v.d..
.v...v...v...v..
.p...v...p...v..
.v...d...v...p..
.v...d...v...v..
#add these in yourself, but make sure to change the number of levels!
#and that the image files have a complete path
<LEVEL NAME> = "LEVEL 22"
<IMAGE FILE> = "UNDBAK9.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
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................
................
................
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................
................
................
<LEVEL NAME> = "LEVEL 23"
<IMAGE FILE> = "UNDBAK2.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
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................
................
................
................
................
................
................
................
<LEVEL NAME> = "LEVEL 24"
<IMAGE FILE> = "UNDBAK22.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
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................
................
................
................
................
................
................
<LEVEL NAME> = "LEVEL 25"
<IMAGE FILE> = "UNDBAK24.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
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................
................
................
................
................
................
................
<LEVEL NAME> = "LEVEL 26"
<IMAGE FILE> = "UNDBAK21.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
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................
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................
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................
<LEVEL NAME> = "LEVEL 27"
<IMAGE FILE> = "UNDBAK6.BMP"
<AUTHOR> = "Andre' LaMothe"
<BONUS> = "1000"
<DIFFICULTY> = "1"
................
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