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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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dockstat.cpp
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1998-06-16
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// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#ifdef AFX_CORE3_SEG
#pragma code_seg(AFX_CORE3_SEG)
#endif
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define new DEBUG_NEW
/////////////////////////////////////////////////////////////////////////////
// CDockState
AFX_STATIC_DATA const TCHAR _afxVisible[] = _T("Visible");
AFX_STATIC_DATA const TCHAR _afxBarSection[] = _T("%s-Bar%d");
AFX_STATIC_DATA const TCHAR _afxSummarySection[] = _T("%s-Summary");
AFX_STATIC_DATA const TCHAR _afxXPos[] = _T("XPos");
AFX_STATIC_DATA const TCHAR _afxYPos[] = _T("YPos");
AFX_STATIC_DATA const TCHAR _afxMRUWidth[] = _T("MRUWidth");
AFX_STATIC_DATA const TCHAR _afxDocking[] = _T("Docking");
AFX_STATIC_DATA const TCHAR _afxMRUDockID[] = _T("MRUDockID");
AFX_STATIC_DATA const TCHAR _afxMRUDockLeftPos[] = _T("MRUDockLeftPos");
AFX_STATIC_DATA const TCHAR _afxMRUDockRightPos[] = _T("MRUDockRightPos");
AFX_STATIC_DATA const TCHAR _afxMRUDockTopPos[] = _T("MRUDockTopPos");
AFX_STATIC_DATA const TCHAR _afxMRUDockBottomPos[] = _T("MRUDockBottomPos");
AFX_STATIC_DATA const TCHAR _afxMRUFloatStyle[] = _T("MRUFloatStyle");
AFX_STATIC_DATA const TCHAR _afxMRUFloatXPos[] = _T("MRUFloatXPos");
AFX_STATIC_DATA const TCHAR _afxMRUFloatYPos[] = _T("MRUFloatYPos");
AFX_STATIC_DATA const TCHAR _afxBarID[] = _T("BarID");
AFX_STATIC_DATA const TCHAR _afxHorz[] = _T("Horz");
AFX_STATIC_DATA const TCHAR _afxFloating[] = _T("Floating");
AFX_STATIC_DATA const TCHAR _afxBars[] = _T("Bars");
AFX_STATIC_DATA const TCHAR _afxScreenCX[] = _T("ScreenCX");
AFX_STATIC_DATA const TCHAR _afxScreenCY[] = _T("ScreenCY");
AFX_STATIC_DATA const TCHAR _afxBar[] = _T("Bar#%d");
CControlBarInfo::CControlBarInfo()
{
m_nBarID = 0;
m_bDockBar = m_bVisible = m_bFloating = m_bHorz = m_bDocking = FALSE;
m_pBar = NULL;
m_pointPos.x = m_pointPos.y = -1;
m_nMRUWidth = 32767;
m_uMRUDockID = 0;
m_rectMRUDockPos.SetRectEmpty();
m_dwMRUFloatStyle = 0;
m_ptMRUFloatPos = CPoint(0,0);
ASSERT(sizeof(DWORD) == sizeof(void*));
}
void CControlBarInfo::Serialize(CArchive& ar, CDockState* pDockState)
{
ASSERT(pDockState!=NULL);
if (ar.IsStoring())
{
ar << (DWORD)m_nBarID;
ar << (DWORD)m_bVisible;
ar << (DWORD)m_bFloating;
ar << (DWORD)m_bHorz;
ar << m_pointPos;
if (pDockState->GetVersion() > 1)
{
ar << (DWORD)m_nMRUWidth;
ar << (DWORD)m_bDocking;
if (m_bDocking)
{
ar << (DWORD)m_uMRUDockID;
ar << m_rectMRUDockPos;
ar << m_dwMRUFloatStyle;
ar << m_ptMRUFloatPos;
}
}
ar << (WORD)m_arrBarID.GetSize();
if (m_arrBarID.GetSize() != 0)
{
#ifdef _AFX_BYTESWAP
if (!ar.IsByteSwapping())
#endif
ar.Write(&m_arrBarID.ElementAt(0),
m_arrBarID.GetSize()*sizeof(DWORD));
#ifdef _AFX_BYTESWAP
else
{
// write each ID individually so that it will be byte-swapped
for (int i = 0; i < m_arrBarID.GetSize(); i++)
ar << (DWORD)m_arrBarID[i];
}
#endif
}
}
else
{
DWORD dw;
ar >> dw;
m_nBarID = (int)dw;
ar >> dw;
m_bVisible = (BOOL)dw;
ar >> dw;
m_bFloating = (BOOL)dw;
ar >> dw;
m_bHorz = (BOOL)dw;
ar >> m_pointPos;
if (pDockState->GetVersion() > 1)
{
pDockState->ScalePoint(m_pointPos);
ar >> dw;
m_nMRUWidth = (int)dw;
ar >> dw;
m_bDocking = (BOOL)dw;
if (m_bDocking)
{
ar >> dw;
m_uMRUDockID = (DWORD)dw;
ar >> m_rectMRUDockPos;
pDockState->ScaleRectPos(m_rectMRUDockPos);
ar >> m_dwMRUFloatStyle;
ar >> m_ptMRUFloatPos;
pDockState->ScalePoint(m_ptMRUFloatPos);
}
}
WORD w;
ar >> w;
m_arrBarID.SetSize(w);
if (w != 0)
{
ar.Read(&m_arrBarID.ElementAt(0),
m_arrBarID.GetSize()*sizeof(DWORD));
#ifdef _AFX_BYTESWAP
if (ar.IsByteSwapping())
{
for (int i = 0; i < m_arrBarID.GetSize(); i++)
_AfxByteSwap((DWORD)m_arrBarID[i], (BYTE*)&m_arrBarID[i]);
}
#endif
}
}
}
BOOL CControlBarInfo::LoadState(LPCTSTR lpszProfileName, int nIndex, CDockState* pDockState)
{
ASSERT(pDockState != NULL);
CWinApp* pApp = AfxGetApp();
TCHAR szSection[256];
wsprintf(szSection, _afxBarSection, lpszProfileName, nIndex);
m_nBarID = pApp->GetProfileInt(szSection, _afxBarID, 0);
m_bVisible = (BOOL) pApp->GetProfileInt(szSection, _afxVisible, TRUE);
m_bHorz = (BOOL) pApp->GetProfileInt(szSection, _afxHorz, TRUE);
m_bFloating = (BOOL) pApp->GetProfileInt(szSection, _afxFloating, FALSE);
m_pointPos = CPoint(
pApp->GetProfileInt(szSection, _afxXPos, -1),
pApp->GetProfileInt(szSection, _afxYPos, -1));
pDockState->ScalePoint(m_pointPos);
m_nMRUWidth = pApp->GetProfileInt(szSection, _afxMRUWidth, 32767);
m_bDocking = pApp->GetProfileInt(szSection, _afxDocking, 0);
if (m_bDocking)
{
m_uMRUDockID = pApp->GetProfileInt(szSection, _afxMRUDockID, 0);
m_rectMRUDockPos = CRect(
pApp->GetProfileInt(szSection, _afxMRUDockLeftPos, 0),
pApp->GetProfileInt(szSection, _afxMRUDockTopPos, 0),
pApp->GetProfileInt(szSection, _afxMRUDockRightPos, 0),
pApp->GetProfileInt(szSection, _afxMRUDockBottomPos, 0));
pDockState->ScaleRectPos(m_rectMRUDockPos);
m_dwMRUFloatStyle = pApp->GetProfileInt(szSection, _afxMRUFloatStyle, 0);
m_ptMRUFloatPos = CPoint(
pApp->GetProfileInt(szSection, _afxMRUFloatXPos, 0),
pApp->GetProfileInt(szSection, _afxMRUFloatYPos, 0));
pDockState->ScalePoint(m_ptMRUFloatPos);
}
int nBars = pApp->GetProfileInt(szSection, _afxBars, 0);
for (int i=0; i < nBars; i++)
{
TCHAR buf[16];
wsprintf(buf, _afxBar, i);
m_arrBarID.Add((void*)pApp->GetProfileInt(szSection, buf, 0));
}
return m_nBarID != 0;
}
BOOL CControlBarInfo::SaveState(LPCTSTR lpszProfileName, int nIndex)
{
TCHAR szSection[256];
wsprintf(szSection, _afxBarSection, lpszProfileName, nIndex);
// delete the section
CWinApp* pApp = AfxGetApp();
pApp->WriteProfileString(szSection, NULL, NULL);
if (m_bDockBar && m_bVisible && !m_bFloating && m_pointPos.x == -1 &&
m_pointPos.y == -1 && m_arrBarID.GetSize() <= 1)
{
return FALSE;
}
pApp->WriteProfileInt(szSection, _afxBarID, m_nBarID);
if (!m_bVisible)
pApp->WriteProfileInt(szSection, _afxVisible, m_bVisible);
if (m_bFloating)
{
pApp->WriteProfileInt(szSection, _afxHorz, m_bHorz);
pApp->WriteProfileInt(szSection, _afxFloating, m_bFloating);
}
if (m_pointPos.x != -1)
pApp->WriteProfileInt(szSection, _afxXPos, m_pointPos.x);
if (m_pointPos.y != -1)
pApp->WriteProfileInt(szSection, _afxYPos, m_pointPos.y);
if (m_nMRUWidth != 32767)
pApp->WriteProfileInt(szSection, _afxMRUWidth, m_nMRUWidth);
if (m_bDocking)
{
pApp->WriteProfileInt(szSection, _afxDocking, m_bDocking);
pApp->WriteProfileInt(szSection, _afxMRUDockID, m_uMRUDockID);
pApp->WriteProfileInt(szSection, _afxMRUDockLeftPos, m_rectMRUDockPos.left);
pApp->WriteProfileInt(szSection, _afxMRUDockTopPos, m_rectMRUDockPos.top);
pApp->WriteProfileInt(szSection, _afxMRUDockRightPos, m_rectMRUDockPos.right);
pApp->WriteProfileInt(szSection, _afxMRUDockBottomPos, m_rectMRUDockPos.bottom);
pApp->WriteProfileInt(szSection, _afxMRUFloatStyle, m_dwMRUFloatStyle);
pApp->WriteProfileInt(szSection, _afxMRUFloatXPos, m_ptMRUFloatPos.x);
pApp->WriteProfileInt(szSection, _afxMRUFloatYPos, m_ptMRUFloatPos.y);
}
if (m_arrBarID.GetSize() > 1) //if ==1 then still empty
{
pApp->WriteProfileInt(szSection, _afxBars, m_arrBarID.GetSize());
for (int i = 0; i < m_arrBarID.GetSize(); i++)
{
TCHAR buf[16];
wsprintf(buf, _afxBar, i);
pApp->WriteProfileInt(szSection, buf, (int)m_arrBarID[i]);
}
}
return TRUE;
}
CDockState::CDockState()
{
m_dwVersion = 2;
m_bScaling = FALSE;
m_rectDevice.left = 0;
m_rectDevice.top = 0;
m_rectDevice.right = GetSystemMetrics(SM_CXSCREEN);
m_rectDevice.bottom = GetSystemMetrics(SM_CYSCREEN);
m_rectClip = m_rectDevice;
m_rectClip.right -= GetSystemMetrics(SM_CXICON);
m_rectClip.bottom -= GetSystemMetrics(SM_CYICON);
}
CDockState::~CDockState()
{
for (int i = 0; i < m_arrBarInfo.GetSize(); i++)
delete (CControlBarInfo*)m_arrBarInfo[i];
}
void CDockState::Serialize(CArchive& ar)
{
// read/write version info
if (ar.IsStoring())
{
ar << m_dwVersion;
if (m_dwVersion > 1)
{
ar << GetScreenSize();
}
// write array contents
ar << (WORD)m_arrBarInfo.GetSize();
for (int i = 0; i < m_arrBarInfo.GetSize(); i++)
((CControlBarInfo*)m_arrBarInfo[i])->Serialize(ar, this);
}
else
{
Clear(); //empty out dockstate
ar >> m_dwVersion; // read version marker
ASSERT(m_dwVersion == 1 || m_dwVersion == 2);
if (m_dwVersion > 1)
{
CSize size;
ar >> size;
SetScreenSize(size);
}
// read array contents
WORD nOldSize;
ar >> nOldSize;
m_arrBarInfo.SetSize(nOldSize);
for (int i = 0; i < m_arrBarInfo.GetSize(); i++)
{
m_arrBarInfo[i] = new CControlBarInfo;
((CControlBarInfo*)m_arrBarInfo[i])->Serialize(ar, this);
}
m_dwVersion = 2;
}
}
void CDockState::LoadState(LPCTSTR lpszProfileName)
{
CWinApp* pApp = AfxGetApp();
TCHAR szSection[256];
wsprintf(szSection, _afxSummarySection, lpszProfileName);
int nBars = pApp->GetProfileInt(szSection, _afxBars, 0);
CSize size;
size.cx = pApp->GetProfileInt(szSection, _afxScreenCX, 0);
size.cy = pApp->GetProfileInt(szSection, _afxScreenCY, 0);
SetScreenSize(size);
for (int i = 0; i < nBars; i++)
{
CControlBarInfo* pInfo = new CControlBarInfo;
m_arrBarInfo.Add(pInfo);
pInfo->LoadState(lpszProfileName, i, this);
}
}
void CDockState::SaveState(LPCTSTR lpszProfileName)
{
int nIndex = 0;
for (int i = 0;i < m_arrBarInfo.GetSize(); i++)
{
CControlBarInfo* pInfo = (CControlBarInfo*)m_arrBarInfo[i];
ASSERT(pInfo != NULL);
if (pInfo->SaveState(lpszProfileName, nIndex))
nIndex++;
}
CWinApp* pApp = AfxGetApp();
TCHAR szSection[256];
wsprintf(szSection, _afxSummarySection, lpszProfileName);
pApp->WriteProfileInt(szSection, _afxBars, nIndex);
CSize size = GetScreenSize();
pApp->WriteProfileInt(szSection, _afxScreenCX, size.cx);
pApp->WriteProfileInt(szSection, _afxScreenCY, size.cy);
}
void CDockState::Clear()
{
for (int i = 0; i < m_arrBarInfo.GetSize(); i++)
delete (CControlBarInfo*) m_arrBarInfo[i];
m_arrBarInfo.RemoveAll();
}
DWORD CDockState::GetVersion()
{
return m_dwVersion;
}
void CDockState::ScalePoint(CPoint& pt)
{
if (m_bScaling)
{
CSize sizeDevice = m_rectDevice.Size();
pt.x = MulDiv(pt.x, sizeDevice.cx, m_sizeLogical.cx);
pt.y = MulDiv(pt.y, sizeDevice.cy, m_sizeLogical.cy);
}
if (pt.x > m_rectClip.right)
pt.x = m_rectClip.right;
if (pt.y > m_rectClip.bottom)
pt.y = m_rectClip.bottom;
}
void CDockState::ScaleRectPos(CRect& rect)
{
CPoint pt;
if (m_bScaling)
{
pt = rect.TopLeft();
CSize sizeDevice = m_rectDevice.Size();
pt.x = MulDiv(pt.x, sizeDevice.cx, m_sizeLogical.cx) - rect.left;
pt.y = MulDiv(pt.y, sizeDevice.cy, m_sizeLogical.cy) - rect.top;
rect.OffsetRect(pt);
}
pt.x = pt.y = 0;
if (rect.left > m_rectClip.right)
pt.x = m_rectClip.right - rect.left;
if (rect.top > m_rectClip.bottom)
pt.y = m_rectClip.bottom - rect.top;
if (!((pt.x == 0) && (pt.y == 0)))
rect.OffsetRect(pt);
}
CSize CDockState::GetScreenSize()
{
return m_rectDevice.Size();
}
void CDockState::SetScreenSize(CSize& size)
{
m_sizeLogical = size;
m_bScaling = (size != m_rectDevice.Size());
}
void CFrameWnd::LoadBarState(LPCTSTR lpszProfileName)
{
CDockState state;
state.LoadState(lpszProfileName);
SetDockState(state);
}
void CFrameWnd::SaveBarState(LPCTSTR lpszProfileName) const
{
CDockState state;
GetDockState(state);
state.SaveState(lpszProfileName);
}
void CFrameWnd::SetDockState(const CDockState& state)
{
// first pass through barinfo's sets the m_pBar member correctly
// creating floating frames if necessary
for (int i = 0; i < state.m_arrBarInfo.GetSize(); i++)
{
CControlBarInfo* pInfo = (CControlBarInfo*)state.m_arrBarInfo[i];
ASSERT(pInfo != NULL);
if (pInfo->m_bFloating)
{
// need to create floating frame to match
CMiniDockFrameWnd* pDockFrame = CreateFloatingFrame(
pInfo->m_bHorz ? CBRS_ALIGN_TOP : CBRS_ALIGN_LEFT);
ASSERT(pDockFrame != NULL);
CRect rect(pInfo->m_pointPos, CSize(10, 10));
pDockFrame->CalcWindowRect(&rect);
pDockFrame->SetWindowPos(NULL, rect.left, rect.top, 0, 0,
SWP_NOSIZE|SWP_NOZORDER|SWP_NOACTIVATE);
CDockBar* pDockBar =
(CDockBar*)pDockFrame->GetDlgItem(AFX_IDW_DOCKBAR_FLOAT);
ASSERT(pDockBar != NULL);
ASSERT_KINDOF(CDockBar, pDockBar);
pInfo->m_pBar = pDockBar;
}
else // regular dock bar or toolbar
{
pInfo->m_pBar = GetControlBar(pInfo->m_nBarID);
ASSERT(pInfo->m_pBar != NULL); //toolbar id's probably changed
}
pInfo->m_pBar->m_nMRUWidth = pInfo->m_nMRUWidth;
}
// the second pass will actually dock all of the control bars and
// set everything correctly
for (i = 0; i < state.m_arrBarInfo.GetSize(); i++)
{
CControlBarInfo* pInfo = (CControlBarInfo*)state.m_arrBarInfo[i];
ASSERT(pInfo != NULL);
if (pInfo->m_pBar != NULL)
pInfo->m_pBar->SetBarInfo(pInfo, this);
}
// last pass shows all the floating windows that were previously shown
for (i = 0; i < state.m_arrBarInfo.GetSize(); i++)
{
CControlBarInfo* pInfo = (CControlBarInfo*)state.m_arrBarInfo[i];
ASSERT(pInfo != NULL);
ASSERT(pInfo->m_pBar != NULL);
if (pInfo->m_bFloating)
{
CFrameWnd* pFrameWnd = pInfo->m_pBar->GetParentFrame();
CDockBar* pDockBar = (CDockBar*)pInfo->m_pBar;
ASSERT_KINDOF(CDockBar, pDockBar);
if (pDockBar->GetDockedVisibleCount() > 0)
{
pFrameWnd->RecalcLayout();
pFrameWnd->ShowWindow(SW_SHOWNA);
}
}
}
DelayRecalcLayout();
}
void CFrameWnd::GetDockState(CDockState& state) const
{
state.Clear(); //make sure dockstate is empty
// get state info for each bar
POSITION pos = m_listControlBars.GetHeadPosition();
while (pos != NULL)
{
CControlBar* pBar = (CControlBar*)m_listControlBars.GetNext(pos);
ASSERT(pBar != NULL);
CControlBarInfo* pInfo = new CControlBarInfo;
pBar->GetBarInfo(pInfo);
state.m_arrBarInfo.Add(pInfo);
}
}
// Note: GetBarInfo and SetBarInfo are not virtual since doing so adds
// to much code to an application which does not save and load docking
// state. For this reason, the CControlBar implementations must
// delagate to CDockBar as appropriate.
void CControlBar::GetBarInfo(CControlBarInfo* pInfo)
{
ASSERT_VALID(this);
// get state info
pInfo->m_nBarID = _AfxGetDlgCtrlID(m_hWnd);
pInfo->m_pBar = this;
pInfo->m_bVisible = IsVisible(); // handles delayed showing and hiding
pInfo->m_nMRUWidth = m_nMRUWidth;
if (m_pDockBar != NULL) // don't need position unless docked
{
CRect rect;
GetWindowRect(&rect);
m_pDockBar->ScreenToClient(&rect);
pInfo->m_pointPos = rect.TopLeft();
ASSERT(m_pDockContext != NULL);
pInfo->m_bDocking = TRUE;
pInfo->m_uMRUDockID = m_pDockContext->m_uMRUDockID;
pInfo->m_rectMRUDockPos = m_pDockContext->m_rectMRUDockPos;
pInfo->m_dwMRUFloatStyle = m_pDockContext->m_dwMRUFloatStyle;
pInfo->m_ptMRUFloatPos = m_pDockContext->m_ptMRUFloatPos;
}
// save dockbar specific parts
if (IsDockBar())
((CDockBar*)this)->GetBarInfo(pInfo);
}
void CControlBar::SetBarInfo(CControlBarInfo* pInfo, CFrameWnd* pFrameWnd)
{
// dockbars are handled differently
if (IsDockBar())
{
((CDockBar*)this)->SetBarInfo(pInfo, pFrameWnd);
return;
}
// don't set position when not docked
UINT nFlags = SWP_NOSIZE|SWP_NOACTIVATE|SWP_NOZORDER;
if (m_pDockBar == NULL)
nFlags |= SWP_NOMOVE;
m_nMRUWidth = pInfo->m_nMRUWidth;
CalcDynamicLayout(0, LM_HORZ | LM_MRUWIDTH | LM_COMMIT);
if (pInfo->m_bDocking)
{
ASSERT(m_pDockContext != NULL);
// You need to call EnableDocking before calling LoadBarState
m_pDockContext->m_uMRUDockID = pInfo->m_uMRUDockID;
m_pDockContext->m_rectMRUDockPos = pInfo->m_rectMRUDockPos;
m_pDockContext->m_dwMRUFloatStyle = pInfo->m_dwMRUFloatStyle;
m_pDockContext->m_ptMRUFloatPos = pInfo->m_ptMRUFloatPos;
}
// move and show/hide the window
SetWindowPos(NULL, pInfo->m_pointPos.x, pInfo->m_pointPos.y, 0, 0,
nFlags | (pInfo->m_bVisible ? SWP_SHOWWINDOW : SWP_HIDEWINDOW));
}
void CDockBar::GetBarInfo(CControlBarInfo* pInfo)
{
ASSERT_VALID(this);
pInfo->m_bDockBar = TRUE;
pInfo->m_bFloating = m_bFloating;
if (m_bFloating)
{
CRect rect;
GetWindowRect(&rect);
pInfo->m_pointPos = rect.TopLeft();
}
pInfo->m_bHorz = m_dwStyle & CBRS_ORIENT_HORZ ? TRUE : FALSE;
for (int i = 0; i < m_arrBars.GetSize(); i++)
{
CControlBar* pBar = (CControlBar*)m_arrBars[i];
if (pBar != NULL && HIWORD(pBar) == 0)
{
WORD w = LOWORD(((DWORD)pBar));
void* pRememberedID = (void *)MAKELONG(w, 1);
pInfo->m_arrBarID.Add(pRememberedID);
}
else
{
pInfo->m_arrBarID.Add(pBar == NULL ?
0 : (void*)_AfxGetDlgCtrlID(pBar->m_hWnd));
}
}
}
void CDockBar::SetBarInfo(CControlBarInfo* pInfo, CFrameWnd* pFrameWnd)
{
ASSERT(pFrameWnd != NULL);
ASSERT_VALID(this);
int nSize = pInfo->m_arrBarID.GetSize();
// don't insert trailing NULLs
while (nSize != 0 && (pInfo->m_arrBarID[nSize-1] == NULL ||
pInfo->m_arrBarID[nSize-1] == (void*)MAKELONG(0, 1)))
{
nSize--;
}
// start at 1 to avoid inserting leading NULL
for (int i = 1; i < nSize; i++)
{
CControlBar* pBar = NULL;
if (HIWORD(pInfo->m_arrBarID[i]) == 0)
{
pBar = pFrameWnd->GetControlBar((UINT)pInfo->m_arrBarID[i]);
if (pBar != NULL)
{
if (pBar->GetParent() != this)
pBar->SetParent(this);
if (pBar->m_pDockBar != NULL)
pBar->m_pDockBar->RemoveControlBar(pBar, -1, -1);
//remove the ID place holder if it exists in this dockbar
RemovePlaceHolder(pBar);
pBar->m_pDockBar = this;
// align correctly and turn on all borders
DWORD dwStyle = pBar->GetBarStyle();
dwStyle &= ~(CBRS_ALIGN_ANY);
dwStyle |= (m_dwStyle & CBRS_ALIGN_ANY);
dwStyle |= CBRS_BORDER_ANY;
if (m_bFloating)
dwStyle |= CBRS_FLOATING;
else
dwStyle &= ~CBRS_FLOATING;
pBar->SetBarStyle(dwStyle);
// handle special case for floating toolbars
if (m_bFloating)
{
// set CBRS_FLOAT_MULTI style if docking bar has it
if (pBar->m_dwDockStyle & CBRS_FLOAT_MULTI)
m_dwStyle |= CBRS_FLOAT_MULTI;
// set owner of parent frame as appropriate
CFrameWnd* pDockFrame = pBar->GetParentFrame();
ASSERT_VALID(pDockFrame);
ASSERT(pDockFrame != pBar->m_pDockSite);
if (pDockFrame->m_hWndOwner == NULL)
pDockFrame->m_hWndOwner = pBar->m_hWnd;
if (pBar->m_dwStyle & CBRS_SIZE_DYNAMIC)
pDockFrame->ModifyStyle(MFS_MOVEFRAME, 0);
}
// set initial text of the dock bar
if (i == 1 && !(m_dwStyle & CBRS_FLOAT_MULTI))
{
CString strTitle;
pBar->GetWindowText(strTitle);
AfxSetWindowText(m_hWnd, strTitle);
}
}
}
else
{
WORD w = LOWORD(((DWORD)pInfo->m_arrBarID[i]));
pBar = (CControlBar*)(MAKELONG(w, 0));
RemovePlaceHolder(pBar);
}
m_arrBars.InsertAt(i, pBar);
}
int nArrSize = m_arrBars.GetSize();
if (nSize < nArrSize && m_arrBars[nSize] != NULL)
{
m_arrBars.InsertAt(nSize, (void*)NULL);
nArrSize++;
}
if (m_arrBars[nArrSize-1] != NULL)
m_arrBars.InsertAt(nArrSize, (void*)NULL);
ASSERT_VALID(this);
}
#ifdef AFX_INIT_SEG
#pragma code_seg(AFX_INIT_SEG)
#endif
IMPLEMENT_SERIAL(CDockState, CObject, 0)
/////////////////////////////////////////////////////////////////////////////