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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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Disc2.iso
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vc98
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mfc
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src
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app3d.cpp
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C/C++ Source or Header
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1998-06-16
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4KB
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133 lines
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#ifdef AFX_INIT_SEG
#pragma code_seg(AFX_INIT_SEG)
#endif
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// _AFX_CTL3D_STATE
#ifndef _AFX_NO_CTL3D_SUPPORT
_AFX_CTL3D_STATE::~_AFX_CTL3D_STATE()
{
if (m_pfnUnregister != NULL)
(*m_pfnUnregister)(NULL);
if (m_hCtl3dLib != NULL)
::FreeLibrary(m_hCtl3dLib);
}
_AFX_CTL3D_THREAD::~_AFX_CTL3D_THREAD()
{
_AFX_CTL3D_STATE* pCtl3dState = _afxCtl3dState.GetDataNA();
if (pCtl3dState != NULL && pCtl3dState->m_pfnUnAutoSubclass != NULL)
(*pCtl3dState->m_pfnUnAutoSubclass)();
}
/////////////////////////////////////////////////////////////////////////////
// Support for CTL3D32.DLL (3D controls DLL)
BOOL CWinApp::Enable3dControls()
{
ASSERT(!afxContextIsDLL); // Should only be called by apps
// 3d controls and dialogs are automatic on newer versions of Windows
if (afxData.bWin4)
return TRUE;
// otherwise, attempt to load CTL3D32.DLL
_AFX_CTL3D_STATE* pCtl3dState = _afxCtl3dState.GetData();
if (!pCtl3dState->m_bCtl3dInited)
{
pCtl3dState->m_hCtl3dLib = ::LoadLibraryA("CTL3D32.DLL");
if (pCtl3dState->m_hCtl3dLib != NULL)
{
// get address of Ctl3d functions
(FARPROC&)pCtl3dState->m_pfnRegister =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)12);
(FARPROC&)pCtl3dState->m_pfnUnregister =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)13);
(FARPROC&)pCtl3dState->m_pfnAutoSubclass =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)16);
(FARPROC&)pCtl3dState->m_pfnUnAutoSubclass =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)24);
(FARPROC&)pCtl3dState->m_pfnColorChange =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)6);
(FARPROC&)pCtl3dState->m_pfnSubclassDlgEx =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)21);
(FARPROC&)pCtl3dState->m_pfnWinIniChange =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)22);
(FARPROC&)pCtl3dState->m_pfnSubclassCtl =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)3);
(FARPROC&)pCtl3dState->m_pfnSubclassCtlEx =
GetProcAddress(pCtl3dState->m_hCtl3dLib, (LPCSTR)25);
}
// may be incorrect version -- check for errors
if (pCtl3dState->m_pfnRegister == NULL ||
pCtl3dState->m_pfnAutoSubclass == NULL ||
pCtl3dState->m_pfnColorChange == NULL ||
pCtl3dState->m_pfnSubclassDlgEx == NULL ||
pCtl3dState->m_pfnUnregister == NULL ||
!pCtl3dState->m_pfnRegister(AfxGetInstanceHandle()))
{
// don't want to be partially initialized
pCtl3dState->m_pfnRegister = NULL;
pCtl3dState->m_pfnUnregister = NULL;
pCtl3dState->m_pfnAutoSubclass = NULL;
pCtl3dState->m_pfnUnAutoSubclass = NULL;
pCtl3dState->m_pfnColorChange = NULL;
pCtl3dState->m_pfnSubclassDlgEx = NULL;
pCtl3dState->m_pfnWinIniChange = NULL;
pCtl3dState->m_pfnSubclassCtl = NULL;
pCtl3dState->m_pfnSubclassCtlEx = NULL;
// only try once -- but return FALSE
if (pCtl3dState->m_hCtl3dLib != NULL)
{
::FreeLibrary(pCtl3dState->m_hCtl3dLib);
pCtl3dState->m_hCtl3dLib = NULL;
}
}
pCtl3dState->m_bCtl3dInited = TRUE;
}
// check that library was loaded and all entry-points were found
if (pCtl3dState->m_hCtl3dLib == NULL)
return FALSE;
// turn on auto subclassing (for primary thread)
return (*pCtl3dState->m_pfnAutoSubclass)(AfxGetInstanceHandle());
}
_AFX_CTL3D_STATE* AFXAPI AfxGetCtl3dState()
{
return _afxCtl3dState.GetData();
}
#pragma warning(disable: 4074)
#pragma init_seg(lib)
THREAD_LOCAL(_AFX_CTL3D_THREAD, _afxCtl3dThread)
PROCESS_LOCAL(_AFX_CTL3D_STATE, _afxCtl3dState)
#endif //!_AFX_NO_CTL3D_SUPPORT
/////////////////////////////////////////////////////////////////////////////