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/ Tricks of the Windows Gam…ming Gurus (2nd Edition) / Disc2.iso / vc98 / include / d3drmwin.h < prev    next >
C/C++ Source or Header  |  1998-04-25  |  1KB  |  49 lines

  1. /*==========================================================================;
  2.  *
  3.  *  Copyright (C) 1995-1997 Microsoft Corporation.  All Rights Reserved.
  4.  *
  5.  *  File:    d3drm.h
  6.  *  Content:    Direct3DRM include file
  7.  *
  8.  ***************************************************************************/
  9.  
  10. #ifndef __D3DRMWIN_H__
  11. #define __D3DRMWIN_H__
  12.  
  13. #ifndef WIN32
  14. #define WIN32
  15. #endif
  16.  
  17. #include "d3drm.h"
  18. #include "ddraw.h"
  19. #include "d3d.h"
  20.  
  21. /*
  22.  * GUIDS used by Direct3DRM Windows interface
  23.  */
  24. DEFINE_GUID(IID_IDirect3DRMWinDevice,    0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
  25.  
  26. WIN_TYPES(IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE);
  27.  
  28. #undef INTERFACE
  29. #define INTERFACE IDirect3DRMWinDevice
  30.  
  31. DECLARE_INTERFACE_(IDirect3DRMWinDevice, IDirect3DRMObject)
  32. {
  33.     IUNKNOWN_METHODS(PURE);
  34.     IDIRECT3DRMOBJECT_METHODS(PURE);
  35.  
  36.     /*
  37.      * IDirect3DRMWinDevice methods
  38.      */
  39.  
  40.     /* Repaint the window with the last frame which was rendered. */
  41.     STDMETHOD(HandlePaint)(THIS_ HDC hdc) PURE;
  42.  
  43.     /* Respond to a WM_ACTIVATE message. */
  44.     STDMETHOD(HandleActivate)(THIS_ WORD wparam) PURE;
  45. };
  46.  
  47.  
  48. #endif
  49.