home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Tricks of the Windows Gam…ming Gurus (2nd Edition)
/
Disc2.iso
/
vc98
/
atl
/
src
/
atl.dsp
< prev
next >
Wrap
Text File
|
1998-06-16
|
10KB
|
336 lines
# Microsoft Developer Studio Project File - Name="atl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=atl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Atl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Atl.mak" CFG="atl - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "atl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "atl - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "atl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "atl - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "atl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 /nologo /base:"0x5f3e0000" /version:2.0 /subsystem:windows /dll /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
OutDir=.\.\Debug
TargetPath=.\Debug\Atl.dll
InputPath=.\Debug\Atl.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "atl - Win32 Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Unicode Debug"
# PROP BASE Intermediate_Dir ".\Unicode Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\DebugU"
# PROP Intermediate_Dir ".\DebugU"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_UNICODE"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 /nologo /base:"0x5f3e0000" /version:2.0 /subsystem:windows /dll /debug /machine:I386
# Begin Custom Build
OutDir=.\.\DebugU
TargetPath=.\DebugU\Atl.dll
InputPath=.\DebugU\Atl.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "atl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /entry:"DllMain" /subsystem:windows /dll /machine:I386
# ADD LINK32 delayimp.lib /nologo /base:"0x5f3e0000" /version:2.0 /entry:"DllMain" /subsystem:windows /dll /machine:I386 /delayload:user32.dll /delayload:gdi32.dll /delayload:ole32.dll /delayload:oleaut32.dll /delayload:advapi32.dll /delayload:olepro32.dll
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
OutDir=.\.\Release
TargetPath=.\Release\Atl.dll
InputPath=.\Release\Atl.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "atl - Win32 Unicode Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\ReleaseU"
# PROP BASE Intermediate_Dir ".\ReleaseU"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\ReleaseU"
# PROP Intermediate_Dir ".\ReleaseU"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_UNICODE"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /entry:"DllMain" /subsystem:windows /dll /machine:I386
# ADD LINK32 delayimp.lib /nologo /base:"0x5f3e0000" /version:2.0 /entry:"DllMain" /subsystem:windows /dll /machine:I386 /delayload:user32.dll /delayload:gdi32.dll /delayload:ole32.dll /delayload:oleaut32.dll /delayload:advapi32.dll /delayload:olepro32.dll
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
OutDir=.\.\ReleaseU
TargetPath=.\ReleaseU\Atl.dll
InputPath=.\ReleaseU\Atl.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "atl - Win32 Debug"
# Name "atl - Win32 Unicode Debug"
# Name "atl - Win32 Release"
# Name "atl - Win32 Unicode Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\atl.cpp
# End Source File
# Begin Source File
SOURCE=.\atl.def
# End Source File
# Begin Source File
SOURCE=.\atl.idl
!IF "$(CFG)" == "atl - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\atl.idl
BuildCmds= \
midl /h atl.h /iid atl_i.c atl.idl
"atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "atl - Win32 Unicode Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\atl.idl
BuildCmds= \
midl /h atl.h /iid atl_i.c atl.idl
"atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "atl - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\atl.idl
BuildCmds= \
midl /h atl.h /iid atl_i.c atl.idl
"atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "atl - Win32 Unicode Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\atl.idl
BuildCmds= \
midl /h atl.h /iid atl_i.c atl.idl
"atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\atl.rc
# End Source File
# Begin Source File
SOURCE=.\RegObj.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\ATLControl.h
# End Source File
# Begin Source File
SOURCE=.\RegObj.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\atl.tlb
# End Source File
# Begin Source File
SOURCE=.\ATLControl.rgs
# End Source File
# Begin Source File
SOURCE=.\RegObj.rgs
# End Source File
# End Target
# End Project