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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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Disc2.iso
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msdn_vcb
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samples
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vc98
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sdk
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makefile
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Makefile
|
1997-10-15
|
2KB
|
108 lines
DIRS = \
bellhop\~ \
boids\~ \
d3dex1\~ \
d3dex2\~ \
ddex1\~ \
ddex2\~ \
ddex3\~ \
ddex4\~ \
ddex5\~ \
diex1\~ \
diex2\~ \
diex3\~ \
diex4\~ \
diff1\~ \
donut\~ \
donuts\~ \
dpchat\~ \
dplaunch\~ \
dpslots\~ \
ds3dview\~ \
dsshow\~ \
dsshow3d\~ \
dsstream\~ \
duel\~ \
dxbug\~ \
dxview\~ \
egg\~ \
faces\~ \
fastfile\~ \
fdfilter\~ \
ffdonuts\~ \
flip2d\~ \
flip3d\~ \
fly\~ \
foxbear\~ \
globe\~ \
hier1\~ \
hier2\~ \
mid2strm\~ \
misc\~ \
morph\~ \
mosquito\~ \
mstream\~ \
override\~ \
palette\~ \
pplane\~ \
quat\~ \
rockem\~ \
scrawl\~ \
setup\~ \
shadow\~ \
stretch\~ \
stretch2\~ \
stretch3\~ \
tex1\~ \
tex3\~ \
tex4\~ \
tex5\~ \
trans\~ \
tri3\~ \
uvis\~ \
viewer\~ \
wormhole\~ \
memtime\~ \
SDKPROJ =Graphics\DirectX
#
# This is a Platform SDK non-leaf-node makefile. It is used to allow NMAKE,
# or a similar tool, to recursively build all of the samples in a directory
# tree. To add or remove a directory from the build process, modify the
# DIRS list above.
#
# The SDKPROJ macro (above) is defined solely for the purpose of echoing
# the current directory location to the screen.
#
# Do not modify this makefile except for the DIRS and SDKPROJ macros above.
#
#
# Include sdkpropbld.mak in order to get standard build options, environment
# variables, and macros. The sdkpropbld.mak file is installed with the SDK
# in the include directory.
#
!include <sdkpropbld.mak>
#
# In order to build "all," process each of the entries in the DIRS list.
#
all: $(DIRS)
#
# In order to build each of the entries in the DIRS list, change dir into the
# directory in question, echo the current location, run nmake recursively,
# and change dir back to the original directory level. This four step process
# is encapsulated in sdkbld.mak which is installed with the SDK in the include
# directory.
#
$(DIRS):
!include <sdkbld.mak>