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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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gfx.h
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C/C++ Source or Header
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1997-07-14
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1KB
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46 lines
/*==========================================================================
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
* Copyright (C) 1994-1995 ATI Technologies Inc. All Rights Reserved.
*
* File: gfx.h
* Content: graphics routines include file
*
***************************************************************************/
#ifndef __GFX_INCLUDED__
#define __GFX_INCLUDED__
#define GFX_FALSE ((GFX_HBM)0)
#define GFX_TRUE ((GFX_HBM)1)
typedef struct _GFX_BITMAP
{
struct _GFX_BITMAP *link; // linked in a chain for restore.
DWORD dwColor; // solid fill color
BOOL bTrans; // transparent?
LPDIRECTDRAWSURFACE lpSurface; // the DirectDrawSurface.
LPBITMAPINFOHEADER lpbi; // the DIB to restore from.
} GFX_BITMAP;
typedef VOID *GFX_HBM;
//
// Prototypes
//
GFX_HBM gfxLoadBitmap(LPSTR);
GFX_HBM gfxCreateVramBitmap(BITMAPINFOHEADER UNALIGNED * ,BOOL);
GFX_HBM gfxCreateSolidColorBitmap(COLORREF rgb);
BOOL gfxDestroyBitmap(GFX_HBM);
BOOL gfxSwapBuffers(void);
GFX_HBM gfxBegin(VOID);
BOOL gfxEnd(GFX_HBM);
void gfxFillBack( DWORD dwColor );
BOOL gfxBlt(RECT *dst, GFX_HBM bm, POINT *src);
BOOL gfxRestore(GFX_HBM bm);
BOOL gfxRestoreAll(void);
#endif