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muldiv32.h
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C/C++ Source or Header
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1997-10-05
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4KB
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143 lines
//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1992 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
//
// muldiv32.h
//
// Description:
// math routines for 32 bit signed and unsiged numbers.
//
// MulDiv32(a,b,c) = (a * b) / c (round down, signed)
//
// MulDivRD(a,b,c) = (a * b) / c (round down, unsigned)
// MulDivRN(a,b,c) = (a * b + c/2) / c (round nearest, unsigned)
// MulDivRU(a,b,c) = (a * b + c-1) / c (round up, unsigned)
//
//==========================================================================;
#ifndef _INC_MULDIV32
#define _INC_MULDIV32
#ifndef INLINE
#define INLINE __inline
#endif
#ifdef _X86_
//
// Use 32-bit x86 assembly.
//
#pragma warning(disable:4035 4704)
#pragma optimize( "", off ) // Doesn't work with /Ox; MSVC20 messes up
// the inline asm code, instead of including
// it prolog/verbatim/epilog.
#define MulDivRN MulDiv // So use the Windows function for now
INLINE LONG MulDiv32(LONG a,LONG b,LONG c)
{
_asm mov eax,dword ptr a // mov eax, a
_asm mov ebx,dword ptr b // mov ebx, b
_asm mov ecx,dword ptr c // mov ecx, c
_asm imul ebx // imul ebx
_asm idiv ecx // idiv ecx
_asm shld edx, eax, 16 // shld edx, eax, 16
} // MulDiv32()
#if 0
INLINE DWORD MulDivRN(DWORD a,DWORD b,DWORD c)
{
_asm mov eax,dword ptr a // mov eax, a
_asm mov ebx,dword ptr b // mov ebx, b
_asm mov ecx,dword ptr c // mov ecx, c
_asm mul ebx // mul ebx
_asm mov ebx,ecx // mov ebx,ecx
_asm shr ebx,1 // sar ebx,1
_asm add eax,ebx // add eax,ebx
_asm adc edx,0 // adc edx,0
_asm div ecx // div ecx
_asm shld edx, eax, 16 // shld edx, eax, 16
} // MulDiv32()
#endif
INLINE DWORD MulDivRU(DWORD a,DWORD b,DWORD c)
{
_asm mov eax,dword ptr a // mov eax, a
_asm mov ebx,dword ptr b // mov ebx, b
_asm mov ecx,dword ptr c // mov ecx, c
_asm mul ebx // mul ebx
_asm mov ebx,ecx // mov ebx,ecx
_asm dec ebx // dec ebx
_asm add eax,ebx // add eax,ebx
_asm adc edx,0 // adc edx,0
_asm div ecx // div ecx
_asm shld edx, eax, 16 // shld edx, eax, 16
} // MulDivRU32()
INLINE DWORD MulDivRD(DWORD a,DWORD b,DWORD c)
{
_asm mov eax,dword ptr a // mov eax, a
_asm mov ebx,dword ptr b // mov ebx, b
_asm mov ecx,dword ptr c // mov ecx, c
_asm mul ebx // mul ebx
_asm div ecx // div ecx
_asm shld edx, eax, 16 // shld edx, eax, 16
} // MulDivRD32()
#pragma warning(default:4035 4704)
#pragma optimize( "", on )
#else
//
// Use C9 __int64 support for Daytona RISC platforms.
//
INLINE LONG MulDiv32( LONG a, LONG b, LONG c )
{
return (LONG)( Int32x32To64(a,b) / c );
}
INLINE DWORD MulDivRD( DWORD a, DWORD b, DWORD c )
{
return (DWORD)( UInt32x32To64(a,b) / c );
}
INLINE DWORD MulDivRN( DWORD a, DWORD b, DWORD c )
{
return (DWORD)( (UInt32x32To64(a,b)+c/2) / c );
}
INLINE DWORD MulDivRU( DWORD a, DWORD b, DWORD c )
{
return (DWORD)( (UInt32x32To64(a,b)+c-1) / c );
}
#endif
//
// some code references these by other names.
//
#define muldiv32 MulDivRN
#define muldivrd32 MulDivRD
#define muldivru32 MulDivRU
#endif // _INC_MULDIV32