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server.h
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C/C++ Source or Header
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1997-08-30
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94 lines
/*+==========================================================================
File: SERVER.H
Summary: Internal include file for the LOCSERVE.DLL server code
sample. Contains class declarations, resource IDs and string
macros for internal use in constructing this EXE as a local
COM component server. Declares the CServer server control
object class.
For a comprehensive tutorial code tour of this module's
contents and offerings see the tutorial LOCSERVE.HTM file.
For more specific technical details on the internal workings
see the comments dispersed throughout the module's source code.
Classes: CServer.
Functions: none
Origin: 8-29-97: atrent - Editor-inheritance from SERVER.H in
the DLLSERVE Tutorial Code Sample. [Revised]
----------------------------------------------------------------------------
This file is part of the Microsoft COM Tutorial Code Samples.
Copyright (C) Microsoft Corporation, 1997. All rights reserved.
This source code is intended only as a supplement to Microsoft
Development Tools and/or on-line documentation. See these other
materials for detailed information regarding Microsoft code samples.
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
==========================================================================+*/
#if !defined(SERVER_H)
#define SERVER_H
#ifdef __cplusplus
/*C+C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C
Class: CServer
Summary: Class to encapsulate control of this COM server (eg, handle
Lock and Object counting, encapsulate otherwise global data).
Methods: none
C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C-C*/
class CServer
{
public:
CServer(void);
~CServer(void);
void Lock(void);
void Unlock(void);
void ObjectsUp(void);
void ObjectsDown(void);
BOOL OpenFactories(void);
BOOL CloseFactories(void);
// A place to store the server's instance handle.
HINSTANCE m_hInstServer;
// A place to store the server's main window.
HWND m_hWndServer;
// Global Server living Object count.
LONG m_cObjects;
// Global Server Client Lock count.
LONG m_cLocks;
// Some member variables to store pointers to Class Factories.
IUnknown* m_pCFCar;
IUnknown* m_pCFUtilityCar;
IUnknown* m_pCFCruiseCar;
// Some member variables to store Class Factory registration keys.
DWORD m_dwCFCar;
DWORD m_dwCFUtilityCar;
DWORD m_dwCFCruiseCar;
};
#endif // __cplusplus
// Allow other internal LOCSERVE modules to get at the globals.
extern CServer* g_pServer;
extern CSendLog* g_pMsgLog;
#endif // SERVER_H