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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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server.h
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C/C++ Source or Header
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1997-08-30
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3KB
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89 lines
/*+==========================================================================
File: SERVER.H
Summary: Internal include file for the CONSERVE.DLL server code
sample. Contains class declarations, resource IDs and
string macros for internal use in constructing this DLL
as a COM component server. Declares the CServer server
control object class.
For a comprehensive tutorial code tour of this module's
contents and offerings see the tutorial CONSERVE.HTM
file. For more specific technical details on the internal
workings see the comments dispersed throughout the module's
source code.
Classes: CServer.
Functions: none
Origin: 5-30-96: atrent - Editor-inheritance from SERVER.H in
the FRESERVE Tutorial Code Sample.
----------------------------------------------------------------------------
This file is part of the Microsoft COM Tutorial Code Samples.
Copyright (C) Microsoft Corporation, 1997. All rights reserved.
This source code is intended only as a supplement to Microsoft
Development Tools and/or on-line documentation. See these other
materials for detailed information regarding Microsoft code samples.
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
==========================================================================+*/
#if !defined(SERVER_H)
#define SERVER_H
// Error-related String Identifiers.
#define IDS_ASSERT_FAIL 2200
#ifdef __cplusplus
/*C+C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C
Class: CServer
Summary: Class to encapsulate control of this COM server (eg, handle
Lock and Object counting, encapsulate otherwise global data).
Methods: none
C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C-C*/
class CServer : public CThreaded
{
public:
CServer(void);
~CServer(void);
// Methods for server lifetime control: object counts and lock counts.
void Lock(void);
void Unlock(void);
void ObjectsUp(void);
void ObjectsDown(void);
HRESULT CanUnloadNow(void);
// A place to store the handle to loaded instance of this DLL module.
HINSTANCE m_hDllInst;
// A place to store a client's parent window.
HWND m_hWndParent;
// Global DLL Server living Object count.
LONG m_cObjects;
// Global DLL Server Client Lock count.
LONG m_cLocks;
};
#endif // __cplusplus
// Allow other internal CONSERVE modules to get at the globals.
extern CServer* g_pServer;
#endif // SERVER_H