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1998-04-02
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# Microsoft Developer Studio Project File - Name="COMMap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=COMMap - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "COMMap.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "COMMap.mak" CFG="COMMap - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "COMMap - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "COMMap - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "COMMap - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "COMMap - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "COMMap - Win32 Release"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"premap.h" /FD /c
# SUBTRACT CPP /Z<none>
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build
OutDir=.\Release
TargetPath=.\Release\COMMap.dll
InputPath=.\Release\COMMap.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "COMMap - Win32 Debug"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /Yu"premap.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# Begin Custom Build
OutDir=.\Debug
TargetPath=.\Debug\COMMap.dll
InputPath=.\Debug\COMMap.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "COMMap - Win32 Unicode Release"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Unicode Release"
# PROP BASE Intermediate_Dir ".\Unicode Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\ReleaseU"
# PROP Intermediate_Dir ".\ReleaseU"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yu"premap.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build
OutDir=.\ReleaseU
TargetPath=.\ReleaseU\COMMap.dll
InputPath=.\ReleaseU\COMMap.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "COMMap - Win32 Unicode Debug"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Unicode Debug"
# PROP BASE Intermediate_Dir ".\Unicode Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\DebugU"
# PROP Intermediate_Dir ".\DebugU"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yu"premap.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# Begin Custom Build
OutDir=.\DebugU
TargetPath=.\DebugU\COMMap.dll
InputPath=.\DebugU\COMMap.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "COMMap - Win32 Release"
# Name "COMMap - Win32 Debug"
# Name "COMMap - Win32 Unicode Release"
# Name "COMMap - Win32 Unicode Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\Chain.cpp
# End Source File
# Begin Source File
SOURCE=.\Chain.rgs
# End Source File
# Begin Source File
SOURCE=.\COMMap.cpp
# End Source File
# Begin Source File
SOURCE=.\COMMap.def
# End Source File
# Begin Source File
SOURCE=.\COMMap.idl
!IF "$(CFG)" == "COMMap - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\COMMap.idl
BuildCmds= \
midl COMMap.idl
"COMMap.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "COMMap - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\COMMap.idl
BuildCmds= \
midl COMMap.idl
"COMMap.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "COMMap - Win32 Unicode Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\COMMap.idl
BuildCmds= \
midl COMMap.idl
"COMMap.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "COMMap - Win32 Unicode Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\COMMap.idl
BuildCmds= \
midl COMMap.idl
"COMMap.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"COMMap_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\COMMap.rc
# End Source File
# Begin Source File
SOURCE=.\Outer.cpp
# End Source File
# Begin Source File
SOURCE=.\Outer.rgs
# End Source File
# Begin Source File
SOURCE=.\premap.cpp
# ADD CPP /Yc"premap.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;inl;fi;fd"
# Begin Source File
SOURCE=.\Chain.h
# End Source File
# Begin Source File
SOURCE=.\COMMap.h
# End Source File
# Begin Source File
SOURCE=.\Outer.h
# End Source File
# Begin Source File
SOURCE=.\premap.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project