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subedit.dsp
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1998-03-26
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# Microsoft Developer Studio Project File - Name="SubEdit" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=SubEdit - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SubEdit.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SubEdit.mak" CFG="SubEdit - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SubEdit - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SubEdit - Win32 MinCRT" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SubEdit - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SubEdit - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SubEdit - Win32 Unicode MinCRT" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SubEdit - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "SubEdit - Win32 Release"
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# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# Begin Custom Build
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regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# Begin Custom Build
OutDir=.\.\Debug
TargetPath=.\Debug\SubEdit.dll
InputPath=.\Debug\SubEdit.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "SubEdit - Win32 Unicode Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Unicode Release"
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# ADD CPP /nologo /MT /W3 /GX /O1 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build
OutDir=.\.\ReleaseU
TargetPath=.\ReleaseU\SubEdit.dll
InputPath=.\ReleaseU\SubEdit.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "SubEdit - Win32 Unicode MinCRT"
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# PROP BASE Use_Debug_Libraries 0
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# ADD CPP /nologo /MT /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 /nologo /entry:"DllMain" /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /entry:"DllMain" /subsystem:windows /dll /machine:I386
# Begin Custom Build
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SOURCE=$(InputPath)
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# Begin Custom Build
OutDir=.\.\DebugU
TargetPath=.\DebugU\SubEdit.dll
InputPath=.\DebugU\SubEdit.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "SubEdit - Win32 Release"
# Name "SubEdit - Win32 MinCRT"
# Name "SubEdit - Win32 Debug"
# Name "SubEdit - Win32 Unicode Release"
# Name "SubEdit - Win32 Unicode MinCRT"
# Name "SubEdit - Win32 Unicode Debug"
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# Begin Source File
SOURCE=.\AtlEdit.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\SubEdit.cpp
# End Source File
# Begin Source File
SOURCE=.\SubEdit.def
# End Source File
# Begin Source File
SOURCE=.\SubEdit.idl
# ADD MTL /tlb ".\SubEdit.tlb" /h "SubEdit.h" /iid "SubEdit_i.c"
# SUBTRACT MTL /mktyplib203
# End Source File
# Begin Source File
SOURCE=.\SubEdit.rc
# End Source File
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\AtlEdit.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
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