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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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polygon
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polygoncp.h
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C/C++ Source or Header
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1998-03-26
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2KB
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63 lines
#ifndef _POLYGONCP_H_
#define _POLYGONCP_H_
template <class T>
class CProxy_IPolyCtlEvents : public IConnectionPointImpl<T, &DIID__IPolyCtlEvents, CComDynamicUnkArray>
{
//Warning this class may be recreated by the wizard.
public:
VOID Fire_ClickIn(LONG x, LONG y)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[1].vt = VT_I4;
pvars[1].lVal= x;
pvars[0].vt = VT_I4;
pvars[0].lVal= y;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_ClickOut(LONG x, LONG y)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[1].vt = VT_I4;
pvars[1].lVal= x;
pvars[0].vt = VT_I4;
pvars[0].lVal= y;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(0x2, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
};
#endif