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direct3d.cpp
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C/C++ Source or Header
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1998-03-26
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3KB
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87 lines
// Direct3D.cpp : Implementation of DLL Exports.
//
// This is a part of the Active Template Library.
// Copyright (C) 1996-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Active Template Library Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Active Template Library product.
// You will need the NT SUR Beta 2 SDK or VC 4.2 in order to build this
// project. This is because you will need MIDL 3.00.15 or higher and new
// headers and libs. If you have VC 4.2 installed, then everything should
// already be configured correctly.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f Direct3Dps.mak in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "Direct3D.h"
#define IID_DEFINED
#include "Direct3D_i.c"
#include "D3DAtl.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_CDirect3DCtl, CDirect3D)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}