home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Tricks of the Windows Gam…ming Gurus (2nd Edition)
/
Disc2.iso
/
msdn_vcb
/
samples
/
vc98
/
atl
/
beeper
/
beeper.dsp
< prev
next >
Wrap
Text File
|
1998-03-26
|
17KB
|
486 lines
# Microsoft Developer Studio Project File - Name="beeper" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=beeper - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "beeper.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "beeper.mak" CFG="beeper - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "beeper - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 EXE Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 EXE Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 EXE Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 EXE Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "beeper - Win32 Release MINCRT" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "beeper - Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /map /machine:I386 /out:".\Release\beeper.dll"
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Registering OLE Server...
OutDir=.\.\Release
TargetPath=.\Release\beeper.dll
InputPath=.\Release\beeper.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\beeper.dll"
# SUBTRACT LINK32 /map
# Begin Custom Build - Registering OLE Server...
OutDir=.\.\Debug
TargetPath=.\Debug\beeper.dll
InputPath=.\Debug\beeper.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 Unicode Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\DebugU"
# PROP BASE Intermediate_Dir ".\DebugU"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\DebugU"
# PROP Intermediate_Dir ".\DebugU"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_WINDLL" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\DebugU\beeper.dll"
# Begin Custom Build - Registering OLE Server...
OutDir=.\.\DebugU
TargetPath=.\DebugU\beeper.dll
InputPath=.\DebugU\beeper.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 Unicode Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\ReleaseU"
# PROP BASE Intermediate_Dir ".\ReleaseU"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\ReleaseU"
# PROP Intermediate_Dir ".\ReleaseU"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_WINDLL" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:".\ReleaseU\beeper.dll"
# Begin Custom Build - Registering OLE Server...
OutDir=.\.\ReleaseU
TargetPath=.\ReleaseU\beeper.dll
InputPath=.\ReleaseU\beeper.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\beeper__"
# PROP BASE Intermediate_Dir ".\beeper__"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\RelExe"
# PROP Intermediate_Dir ".\RelExe"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /map /machine:I386 /out:"Release/beeper.dll"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /subsystem:windows /map /machine:I386 /out:".\RelExe\beeper.exe"
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
OutDir=.\.\RelExe
TargetName=beeper
InputPath=.\RelExe\beeper.exe
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(OutDir)\$(TargetName) /RegServer
echo $(TargetName) exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\beeper_0"
# PROP BASE Intermediate_Dir ".\beeper_0"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\DebExe"
# PROP Intermediate_Dir ".\DebExe"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/beeper.dll"
# SUBTRACT BASE LINK32 /map
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:".\DebExe\beeper.exe"
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
OutDir=.\.\DebExe
TargetName=beeper
InputPath=.\DebExe\beeper.exe
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(OutDir)\$(TargetName) /RegServer
echo $(TargetName) exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Unicode Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\beeper_1"
# PROP BASE Intermediate_Dir ".\beeper_1"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\DebExeU"
# PROP Intermediate_Dir ".\DebExeU"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"DebugU/beeper.dll"
# ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /out:".\DebExeU\beeper.exe"
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
OutDir=.\.\DebExeU
TargetName=beeper
InputPath=.\DebExeU\beeper.exe
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(OutDir)\$(TargetName) /RegServer
echo $(TargetName) exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Unicode Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\beeper_2"
# PROP BASE Intermediate_Dir ".\beeper_2"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\RelExeU"
# PROP Intermediate_Dir ".\RelExeU"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"ReleaseU/beeper.dll"
# ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386 /out:".\RelExeU\beeper.exe"
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
OutDir=.\.\RelExeU
TargetName=beeper
InputPath=.\RelExeU\beeper.exe
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(OutDir)\$(TargetName) /RegServer
echo $(TargetName) exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "beeper - Win32 Release MINCRT"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\beeper__"
# PROP BASE Intermediate_Dir ".\beeper__"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\MinCRT"
# PROP Intermediate_Dir ".\MinCRT"
# PROP Target_Ext "ocx"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_ATL_MIN_CRT" /Yu"prebeep.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /map /machine:I386 /out:"Release/beeper.dll"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /entry:"DllMain" /subsystem:windows /dll /map /machine:I386 /out:".\MinCRT\beeper.dll"
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Registering OLE Server...
OutDir=.\.\MinCRT
TargetPath=.\MinCRT\beeper.dll
InputPath=.\MinCRT\beeper.dll
SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "beeper - Win32 Release"
# Name "beeper - Win32 Debug"
# Name "beeper - Win32 Unicode Debug"
# Name "beeper - Win32 Unicode Release"
# Name "beeper - Win32 EXE Release"
# Name "beeper - Win32 EXE Debug"
# Name "beeper - Win32 EXE Unicode Debug"
# Name "beeper - Win32 EXE Unicode Release"
# Name "beeper - Win32 Release MINCRT"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\beeper.cpp
# End Source File
# Begin Source File
SOURCE=.\beeper.def
!IF "$(CFG)" == "beeper - Win32 Release"
!ELSEIF "$(CFG)" == "beeper - Win32 Debug"
!ELSEIF "$(CFG)" == "beeper - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "beeper - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Unicode Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "beeper - Win32 EXE Unicode Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "beeper - Win32 Release MINCRT"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\beeper.idl
# ADD MTL /tlb ".\beeper.tlb" /h "beeper.h" /iid "beeper_i.c"
# SUBTRACT MTL /mktyplib203
# End Source File
# Begin Source File
SOURCE=.\beeper.rc
# End Source File
# Begin Source File
SOURCE=.\beeper.txt
# End Source File
# Begin Source File
SOURCE=.\beepobj.cpp
# End Source File
# Begin Source File
SOURCE=.\prebeep.cpp
# ADD CPP /Yc"prebeep.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\beepobj.h
# End Source File
# Begin Source File
SOURCE=.\prebeep.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project