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dialog.cpp
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C/C++ Source or Header
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1998-03-05
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7KB
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289 lines
// $$dlg_ifile$$.cpp : implementation file
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1995-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include "$$root$$.h"
#include "$$dlg_hfile$$.h"
$$IF(AUTOMATION)
#include "$$dlgautoproxy_hfile$$.h"
$$ENDIF //AUTOMATION
$$IF(PRESS_ME_DIALOG)
#include "pressdlg.h"
$$ENDIF //PRESS_ME_DIALOG
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
$$IF(ABOUT)
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
$$ENDIF //ABOUT
/////////////////////////////////////////////////////////////////////////////
// $$DLG_CLASS$$ dialog
$$IF(AUTOMATION)
IMPLEMENT_DYNAMIC($$DLG_CLASS$$, $$DLG_BASE_CLASS$$);
$$ENDIF //AUTOMATION
$$DLG_CLASS$$::$$DLG_CLASS$$(CWnd* pParent /*=NULL*/)
: $$DLG_BASE_CLASS$$($$DLG_CLASS$$::IDD, pParent)
{
//{{AFX_DATA_INIT($$DLG_CLASS$$)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
$$IF(VERBOSE)
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
$$ENDIF
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
$$IF(AUTOMATION)
m_pAutoProxy = NULL;
$$ENDIF //AUTOMATION
}
$$IF(AUTOMATION)
$$DLG_CLASS$$::~$$DLG_CLASS$$()
{
$$IF(VERBOSE)
// If there is an automation proxy for this dialog, set
// its back pointer to this dialog to NULL, so it knows
// the dialog has been deleted.
$$ENDIF //VERBOSE
if (m_pAutoProxy != NULL)
m_pAutoProxy->m_pDialog = NULL;
}
$$ENDIF //AUTOMATION
void $$DLG_CLASS$$::DoDataExchange(CDataExchange* pDX)
{
$$DLG_BASE_CLASS$$::DoDataExchange(pDX);
//{{AFX_DATA_MAP($$DLG_CLASS$$)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP($$DLG_CLASS$$, $$DLG_BASE_CLASS$$)
//{{AFX_MSG_MAP($$DLG_CLASS$$)
$$IF(ABOUT)
ON_WM_SYSCOMMAND()
$$ENDIF
$$IF(HELP)
ON_WM_DESTROY()
$$ENDIF
$$IF(AUTOMATION)
ON_WM_CLOSE()
$$ENDIF
$$IF(PRESS_ME_DIALOG)
ON_COMMAND(IDC_PRESS_ME, OnPressMe)
$$ENDIF
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// $$DLG_CLASS$$ message handlers
BOOL $$DLG_CLASS$$::OnInitDialog()
{
$$DLG_BASE_CLASS$$::OnInitDialog();
$$IF(ABOUT)
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
$$ENDIF //ABOUT
$$IF(VERBOSE)
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
$$ENDIF //VERBOSE
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
$$IF(ABOUT)
void $$DLG_CLASS$$::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
$$DLG_BASE_CLASS$$::OnSysCommand(nID, lParam);
}
}
$$ENDIF //ABOUT
$$IF(HELP)
void $$DLG_CLASS$$::OnDestroy()
{
WinHelp(0L, HELP_QUIT);
$$DLG_BASE_CLASS$$::OnDestroy();
}
$$ENDIF //HELP
$$IF(PRESS_ME_DIALOG)
void $$DLG_CLASS$$::OnPressMe()
{
CPressMeDlg dlg;
dlg.DoModal();
}
$$ENDIF //PRESS_ME_DIALOG
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void $$DLG_CLASS$$::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
$$DLG_BASE_CLASS$$::OnPaint();
}
}
$$IF(VERBOSE)
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
$$ENDIF
HCURSOR $$DLG_CLASS$$::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
$$IF(AUTOMATION)
$$IF(VERBOSE)
// Automation servers should not exit when a user closes the UI
// if a controller still holds on to one of its objects. These
// message handlers make sure that if the proxy is still in use,
// then the UI is hidden but the dialog remains around if it
// is dismissed.
$$ENDIF //VERBOSE
void $$DLG_CLASS$$::OnClose()
{
if (CanExit())
$$DLG_BASE_CLASS$$::OnClose();
}
void $$DLG_CLASS$$::OnOK()
{
if (CanExit())
$$DLG_BASE_CLASS$$::OnOK();
}
void $$DLG_CLASS$$::OnCancel()
{
if (CanExit())
$$DLG_BASE_CLASS$$::OnCancel();
}
BOOL $$DLG_CLASS$$::CanExit()
{
$$IF(VERBOSE)
// If the proxy object is still around, then the automation
// controller is still holding on to this application. Leave
// the dialog around, but hide its UI.
$$ENDIF //VERBOSE
if (m_pAutoProxy != NULL)
{
ShowWindow(SW_HIDE);
return FALSE;
}
return TRUE;
}
$$ENDIF //AUTOMATION