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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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seqdlg.h
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C/C++ Source or Header
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1998-03-05
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1KB
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57 lines
// seqdlg.h : header file. This dialog contains options for basing a
// custom AppWizard off of a standard AppWizard sequence
//
// Copyright (c) 1985-1998, Microsoft Corporation. All rights reserved.
//
// These must match the order of the corresponding radio buttons
enum
{
APWZSEQ_EXE,
APWZSEQ_DLL,
APWZSEQ_MAX,
};
/////////////////////////////////////////////////////////////////////////////
// CSequenceDlg dialog
class CSequenceDlg : public CAppWizStepDlg
{
// Construction
public:
CSequenceDlg(); // standard constructor
virtual BOOL OnDismiss();
// Dialog Data
//{{AFX_DATA(CSequenceDlg)
enum { IDD = IDD_APWZ_SEQUENCE };
int m_nApwzSeq;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSequenceDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void SetSeqBitmap(); // Sets m_nSeqBitmap according to options
UINT m_nSeqBitmap; // IDB_ of bitmap to show
void DefineDefaultLangMacros();
BOOL DefineLangMacros();
void InitLangList();
void EnableLangListbox(BOOL bEnable);
CStringList m_strlLanguages;
// Generated message map functions
//{{AFX_MSG(CSequenceDlg)
afx_msg BOOL OnClickedRadio(UINT nID);
afx_msg void OnPaint();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};