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/ Tricks of the Windows Gam…ming Gurus (2nd Edition) / Disc2.iso / msdn_vcb / samples / vc98 / addins / pipe / stdafx.h < prev    next >
C/C++ Source or Header  |  1998-04-02  |  1KB  |  40 lines

  1. // stdafx.h : include file for standard system include files,
  2. //      or project specific include files that are used frequently,
  3. //      but are changed infrequently
  4.  
  5. #if !defined(AFX_STDAFX_H__F4D85F04_9B1E_11D1_9504_B7BB1313C77C__INCLUDED_)
  6. #define AFX_STDAFX_H__F4D85F04_9B1E_11D1_9504_B7BB1313C77C__INCLUDED_
  7.  
  8. #if _MSC_VER >= 1000
  9. #pragma once
  10. #endif // _MSC_VER >= 1000
  11.  
  12. #define STRICT
  13.  
  14. #include <afxwin.h>
  15. #include <afxdisp.h>
  16.  
  17. #define _WIN32_WINNT 0x0400
  18. #define _ATL_APARTMENT_THREADED
  19.  
  20.  
  21. #include <atlbase.h>
  22. //You may derive a class from CComModule and use it if you want to override
  23. //something, but do not change the name of _Module
  24. extern CComModule _Module;
  25. #include <atlcom.h>
  26. #include <ObjModel\addauto.h>
  27. #include <ObjModel\appdefs.h>
  28. #include <ObjModel\appauto.h>
  29. #include <ObjModel\blddefs.h>
  30. #include <ObjModel\bldauto.h>
  31. #include <ObjModel\textdefs.h>
  32. #include <ObjModel\textauto.h>
  33. #include <ObjModel\dbgdefs.h>
  34. #include <ObjModel\dbgauto.h>
  35.  
  36. //{{AFX_INSERT_LOCATION}}
  37. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  38.  
  39. #endif // !defined(AFX_STDAFX_H__F4D85F04_9B1E_11D1_9504_B7BB1313C77C__INCLUDED)
  40.