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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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pipe.dsp
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1998-04-02
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8KB
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# Microsoft Developer Studio Project File - Name="pipe" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=pipe - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "pipe.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "pipe.mak" CFG="pipe - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "pipe - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "pipe - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "pipe - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "pipe - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\Debug
TargetPath=.\Debug\pipe.dll
InputPath=.\Debug\pipe.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "pipe - Win32 Release MinSize"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseMinSize"
# PROP BASE Intermediate_Dir "ReleaseMinSize"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseMinSize"
# PROP Intermediate_Dir "ReleaseMinSize"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\ReleaseMinSize
TargetPath=.\ReleaseMinSize\pipe.dll
InputPath=.\ReleaseMinSize\pipe.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "pipe - Win32 Release MinDependency"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseMinDependency"
# PROP BASE Intermediate_Dir "ReleaseMinDependency"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseMinDependency"
# PROP Intermediate_Dir "ReleaseMinDependency"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\ReleaseMinDependency
TargetPath=.\ReleaseMinDependency\pipe.dll
InputPath=.\ReleaseMinDependency\pipe.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "pipe - Win32 Debug"
# Name "pipe - Win32 Release MinSize"
# Name "pipe - Win32 Release MinDependency"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\DlgFilter.cpp
# End Source File
# Begin Source File
SOURCE=.\MRUStrings.cpp
# End Source File
# Begin Source File
SOURCE=.\MRUStrings.h
# End Source File
# Begin Source File
SOURCE=.\pipe.cpp
# End Source File
# Begin Source File
SOURCE=.\pipe.def
# End Source File
# Begin Source File
SOURCE=.\pipe.idl
!IF "$(CFG)" == "pipe - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Performing MIDL step
InputPath=.\pipe.idl
BuildCmds= \
midl /Oicf /h "pipe.h" /iid "pipe_i.c" "pipe.idl"
".\pipe.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\pipe.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\pipe_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "pipe - Win32 Release MinSize"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Performing MIDL step
InputPath=.\pipe.idl
BuildCmds= \
midl /Oicf /h "pipe.h" /iid "pipe_i.c" "pipe.idl"
".\pipe.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\pipe.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\pipe_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "pipe - Win32 Release MinDependency"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Performing MIDL step
InputPath=.\pipe.idl
BuildCmds= \
midl /Oicf /h "pipe.h" /iid "pipe_i.c" "pipe.idl"
".\pipe.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\pipe.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
".\pipe_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\pipe.rc
# End Source File
# Begin Source File
SOURCE=.\PipeIt.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\DlgFilter.h
# End Source File
# Begin Source File
SOURCE=.\PipeIt.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=.\toolbar_.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\PipeIt.rgs
# End Source File
# End Target
# End Project