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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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pipe.cpp
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C/C++ Source or Header
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1998-04-02
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2KB
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81 lines
// pipe.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f pipeps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "pipe.h"
#include "pipe_i.c"
#include <initguid.h>
#include "PipeIt.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_PipeIt, CPipeIt)
END_OBJECT_MAP()
class CPipeApp : public CWinApp
{
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
};
CPipeApp theApp;
BOOL CPipeApp::InitInstance()
{
_Module.Init(ObjectMap, m_hInstance);
return CWinApp::InitInstance();
}
int CPipeApp::ExitInstance()
{
_Module.Term();
return CWinApp::ExitInstance();
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}