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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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TEMPLATE
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DIALOG.H
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C/C++ Source or Header
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1998-06-18
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2KB
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79 lines
// $$dlg_hfile$$.h : header file
//
#if !defined($$FILE_NAME_SYMBOL$$_INCLUDED_)
#define $$FILE_NAME_SYMBOL$$_INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
$$IF(AUTOMATION)
class $$DLGAUTOPROXY_CLASS$$;
$$ENDIF //AUTOMATION
/////////////////////////////////////////////////////////////////////////////
// $$DLG_CLASS$$ dialog
class $$DLG_CLASS$$ : public $$DLG_BASE_CLASS$$
{
$$IF(AUTOMATION)
DECLARE_DYNAMIC($$DLG_CLASS$$);
friend class $$DLGAUTOPROXY_CLASS$$;
$$ENDIF
// Construction
public:
$$DLG_CLASS$$(CWnd* pParent = NULL); // standard constructor
$$IF(AUTOMATION)
virtual ~$$DLG_CLASS$$();
$$ENDIF
// Dialog Data
//{{AFX_DATA($$DLG_CLASS$$)
enum { IDD = IDD_$$SAFE_ROOT$$_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL($$DLG_CLASS$$)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
$$IF(AUTOMATION)
$$DLGAUTOPROXY_CLASS$$* m_pAutoProxy;
$$ENDIF
HICON m_hIcon;
$$IF(AUTOMATION)
BOOL CanExit();
$$ENDIF //AUTOMATION
// Generated message map functions
//{{AFX_MSG($$DLG_CLASS$$)
virtual BOOL OnInitDialog();
$$IF(ABOUT)
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
$$ENDIF
$$IF(HELP)
afx_msg void OnDestroy();
$$ENDIF
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
$$IF(AUTOMATION)
afx_msg void OnClose();
virtual void OnOK();
virtual void OnCancel();
$$ENDIF //AUTOMATION
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// $$INSERT_LOCATION_COMMENT$$
#endif // !defined($$FILE_NAME_SYMBOL$$_INCLUDED_)