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Tricks of the 3D Game Programming Gurus
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TextureMapMania
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Tile
Graphics Interchange Format
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1998-02-05
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17.6 KB
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640x480
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8-bit (32 colors)
ocr:
Figure 6.0 - Graphical Representation of Texure Mapping Algorithm. PO (X0.y0,u0,v0) Left Side Interpolants Right Side Interpolants dxdyl, dxdyr, dudxl, dudxr, dvdxl dvdxr (x.y,ui,vi) xl.y,ul,vl) (xr.y,ur,vr) xstart xend P2( (x2.y2,u2,v2) P1( (x1.y1,u1,v1)