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Tricks of the 3D Game Programming Gurus
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TextureMapMania
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Tile
Graphics Interchange Format
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1998-02-05
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24.5 KB
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640x480
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8-bit (64 colors)
ocr:
Figure 2.0-1 Texture Mapping Source to Destination Labeling. Source Texture Map 64x64 Pixels (0,0) (63,0) PO (x0.y0) P2 (0,63) (63,63) (x2,y2) P1 (x1.y1) Destination Polygon for Texture Mapping