home *** CD-ROM | disk | FTP | other *** search
Microsoft eMbedded Visual Tools Project | 2001-03-22 | 23.3 KB | 573 lines |
- # Microsoft eMbedded Visual Tools Project File - Name="Project02" - Package Owner=<4>
- # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
- # ** DO NOT EDIT **
-
- # TARGTYPE "Win32 (WCE ARM) Application" 0x8501
- # TARGTYPE "Win32 (WCE x86em) Application" 0x7f01
- # TARGTYPE "Win32 (WCE SH3) Application" 0x8101
- # TARGTYPE "Win32 (WCE MIPS) Application" 0x8201
-
- CFG=Project02 - Win32 (WCE MIPS) Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "Project02.vcn".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Project02.vcn" CFG="Project02 - Win32 (WCE MIPS) Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Project02 - Win32 (WCE MIPS) Release" (based on "Win32 (WCE MIPS) Application")
- !MESSAGE "Project02 - Win32 (WCE MIPS) Debug" (based on "Win32 (WCE MIPS) Application")
- !MESSAGE "Project02 - Win32 (WCE SH3) Release" (based on "Win32 (WCE SH3) Application")
- !MESSAGE "Project02 - Win32 (WCE SH3) Debug" (based on "Win32 (WCE SH3) Application")
- !MESSAGE "Project02 - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Application")
- !MESSAGE "Project02 - Win32 (WCE ARM) Debug" (based on "Win32 (WCE ARM) Application")
- !MESSAGE "Project02 - Win32 (WCE x86em) Release" (based on "Win32 (WCE x86em) Application")
- !MESSAGE "Project02 - Win32 (WCE x86em) Debug" (based on "Win32 (WCE x86em) Application")
- !MESSAGE
-
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- # PROP ATL_Project 2
-
- !IF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Release"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "MIPSRel"
- # PROP BASE Intermediate_Dir "MIPSRel"
- # PROP BASE CPU_ID "{D6519010-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "MIPSRel"
- # PROP Intermediate_Dir "MIPSRel"
- # PROP CPU_ID "{D6519010-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
- CPP=clmips.exe
- # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /Yu"stdafx.h" /Oxs /M$(CECrtMT) /c
- # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /Yu"stdafx.h" /Oxs /M$(CECrtMT) /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
- # ADD LINK32 commctrl.lib coredll.lib aygshell.lib gx.lib winsock.lib ..\GameLibrary\MIPSRel\GameLibrary.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Debug"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "MIPSDbg"
- # PROP BASE Intermediate_Dir "MIPSDbg"
- # PROP BASE CPU_ID "{D6519010-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "MIPSDbg"
- # PROP Intermediate_Dir "MIPSDbg"
- # PROP CPU_ID "{D6519010-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
- CPP=clmips.exe
- # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
- # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
- # ADD LINK32 commctrl.lib coredll.lib aygshell.lib gx.lib winsock.lib icmplib.lib ..\GameLibrary\MIPSDbg\GameLibrary.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Release"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "SH3Rel"
- # PROP BASE Intermediate_Dir "SH3Rel"
- # PROP BASE CPU_ID "{D6519020-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "SH3Rel"
- # PROP Intermediate_Dir "SH3Rel"
- # PROP CPU_ID "{D6519020-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r
- CPP=shcl.exe
- # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /Yu"stdafx.h" /Oxs /M$(CECrtMT) /c
- # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /FR /Yu"stdafx.h" /Oxs /M$(CECrtMT) /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
- # ADD LINK32 commctrl.lib coredll.lib aygshell.lib gx.lib winsock.lib ..\GameLibrary\SH3Rel\GameLibrary.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Debug"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "SH3Dbg"
- # PROP BASE Intermediate_Dir "SH3Dbg"
- # PROP BASE CPU_ID "{D6519020-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "SH3Dbg"
- # PROP Intermediate_Dir "SH3Dbg"
- # PROP CPU_ID "{D6519020-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r
- CPP=shcl.exe
- # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
- # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
- # ADD LINK32 commctrl.lib coredll.lib aygshell.lib gx.lib winsock.lib ..\GameLibrary\sh3dbg\GameLibrary.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Release"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ARMRel"
- # PROP BASE Intermediate_Dir "ARMRel"
- # PROP BASE CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "ARMRel"
- # PROP Intermediate_Dir "ARMRel"
- # PROP CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
- CPP=clarm.exe
- # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /Yu"stdafx.h" /Oxs /M$(CECrtMT) /c
- # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /Yu"stdafx.h" /Oxs /M$(CECrtMT) /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
- # ADD LINK32 commctrl.lib coredll.lib aygshell.lib gx.lib winsock.lib ..\GameLibrary\ARMRel\GameLibrary.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Debug"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "ARMDbg"
- # PROP BASE Intermediate_Dir "ARMDbg"
- # PROP BASE CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "ARMDbg"
- # PROP Intermediate_Dir "ARMDbg"
- # PROP CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
- CPP=clarm.exe
- # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
- # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /M$(CECrtMTDebug) /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
- # ADD LINK32 commctrl.lib coredll.lib aygshell.lib gx.lib winsock.lib ..\GameLibrary\armdbg\GameLibrary.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Release"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "X86EMRel"
- # PROP BASE Intermediate_Dir "X86EMRel"
- # PROP BASE CPU_ID "{D6518FF4-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "X86EMRel"
- # PROP Intermediate_Dir "X86EMRel"
- # PROP CPU_ID "{D6518FF4-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
- CPP=cl.exe
- # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "i486" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /Yu"stdafx.h" /Gz /Oxs /c
- # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "i486" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /Yu"stdafx.h" /Gz /Oxs /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /stack:0x10000,0x1000 /subsystem:windows /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
- # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /stack:0x10000,0x1000 /subsystem:windows /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Debug"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "X86EMDbg"
- # PROP BASE Intermediate_Dir "X86EMDbg"
- # PROP BASE CPU_ID "{D6518FF4-710F-11D3-99F2-00105A0DF099}"
- # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "X86EMDbg"
- # PROP Intermediate_Dir "X86EMDbg"
- # PROP CPU_ID "{D6518FF4-710F-11D3-99F2-00105A0DF099}"
- # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
- # PROP Target_Dir ""
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
- # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
- CPP=cl.exe
- # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "i486" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /Yu"stdafx.h" /Gz /c
- # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "i486" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /Yu"stdafx.h" /Gz /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /stack:0x10000,0x1000 /subsystem:windows /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
- # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /stack:0x10000,0x1000 /subsystem:windows /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
-
- !ENDIF
-
- # Begin Target
-
- # Name "Project02 - Win32 (WCE MIPS) Release"
- # Name "Project02 - Win32 (WCE MIPS) Debug"
- # Name "Project02 - Win32 (WCE SH3) Release"
- # Name "Project02 - Win32 (WCE SH3) Debug"
- # Name "Project02 - Win32 (WCE ARM) Release"
- # Name "Project02 - Win32 (WCE ARM) Debug"
- # Name "Project02 - Win32 (WCE x86em) Release"
- # Name "Project02 - Win32 (WCE x86em) Debug"
- # Begin Group "Source Files"
-
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
-
- SOURCE=.\Project02.cpp
-
- !IF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Release"
-
- DEP_CPP_PROJE=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\Project02.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Debug"
-
- DEP_CPP_PROJE=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\Project02.h"\
- ".\StdAfx.h"\
-
- NODEP_CPP_PROJE=\
- ".\f_irda.h"\
- ".\x.h"\
-
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Release"
-
- DEP_CPP_PROJE=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\Project02.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Debug"
-
- DEP_CPP_PROJE=\
- ".\StdAfx.h"\
-
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Release"
-
- DEP_CPP_PROJE=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\Project02.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Debug"
-
- DEP_CPP_PROJE=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\Project02.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Release"
-
- DEP_CPP_PROJE=\
- ".\StdAfx.h"\
-
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Debug"
-
- DEP_CPP_PROJE=\
- ".\StdAfx.h"\
-
-
- !ENDIF
-
- # End Source File
- # Begin Source File
-
- SOURCE=.\Project02.rc
-
- !IF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Release"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Debug"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Release"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Debug"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Release"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Debug"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Release"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Debug"
-
- !ENDIF
-
- # End Source File
- # Begin Source File
-
- SOURCE=.\StdAfx.cpp
-
- !IF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Release"
-
- DEP_CPP_STDAF=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE MIPS) Debug"
-
- DEP_CPP_STDAF=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\StdAfx.h"\
-
- NODEP_CPP_STDAF=\
- ".\f_irda.h"\
- ".\x.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Release"
-
- DEP_CPP_STDAF=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE SH3) Debug"
-
- DEP_CPP_STDAF=\
- ".\StdAfx.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Release"
-
- DEP_CPP_STDAF=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE ARM) Debug"
-
- DEP_CPP_STDAF=\
- ".\CAnimSprite.h"\
- ".\CBitmap.h"\
- ".\CSprite.h"\
- ".\CWaveDevice.h"\
- ".\CWaveOut.h"\
- ".\GameLibrary.h"\
- ".\StdAfx.h"\
- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"gx.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Release"
-
- DEP_CPP_STDAF=\
- ".\StdAfx.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ELSEIF "$(CFG)" == "Project02 - Win32 (WCE x86em) Debug"
-
- DEP_CPP_STDAF=\
- ".\StdAfx.h"\
-
- # ADD CPP /Yc"stdafx.h"
-
- !ENDIF
-
- # End Source File
- # End Group
- # Begin Group "Header Files"
-
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
-
- SOURCE=.\newres.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Project02.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\StdAfx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
-
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- # End Group
- # Begin Source File
-
- SOURCE=.\ReadMe.txt
- # End Source File
- # End Target
- # End Project
-