home *** CD-ROM | disk | FTP | other *** search
/ Game Programming in C++ - Start to Finish / GameProgrammingS.iso / developer_install / ReplicaNetFreewareV5_4.exe / data1.cab / Program_Executable_Files / Example5 / StdAfx.h < prev   
Encoding:
C/C++ Source or Header  |  2005-10-30  |  1.4 KB  |  38 lines

  1. /* START_LICENSE_HEADER
  2.  
  3. Copyright (C) 2000 Martin Piper, original design and program code
  4. Copyright (C) 2001-2005 Replica Software
  5.  
  6. This program file is copyright (C) Replica Software and can only be used under license.
  7. For more information visit: http://www.replicanet.com/
  8. Or email: info@replicanet.com
  9.  
  10. END_LICENSE_HEADER */
  11. // stdafx.h : include file for standard system include files,
  12. //  or project specific include files that are used frequently, but
  13. //      are changed infrequently
  14. //
  15.  
  16. #if !defined(AFX_STDAFX_H__8A91162E_2938_46A4_9A90_F0CE03F4B62D__INCLUDED_)
  17. #define AFX_STDAFX_H__8A91162E_2938_46A4_9A90_F0CE03F4B62D__INCLUDED_
  18.  
  19. #if _MSC_VER > 1000
  20. #pragma once
  21. #endif // _MSC_VER > 1000
  22.  
  23. #define VC_EXTRALEAN        // Exclude rarely-used stuff from Windows headers
  24.  
  25. #include <afxwin.h>         // MFC core and standard components
  26. #include <afxext.h>         // MFC extensions
  27. #include <afxdisp.h>        // MFC Automation classes
  28. #include <afxdtctl.h>        // MFC support for Internet Explorer 4 Common Controls
  29. #ifndef _AFX_NO_AFXCMN_SUPPORT
  30. #include <afxcmn.h>            // MFC support for Windows Common Controls
  31. #endif // _AFX_NO_AFXCMN_SUPPORT
  32.  
  33.  
  34. //{{AFX_INSERT_LOCATION}}
  35. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  36.  
  37. #endif // !defined(AFX_STDAFX_H__8A91162E_2938_46A4_9A90_F0CE03F4B62D__INCLUDED_)
  38.