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- /* START_LICENSE_HEADER
-
- Copyright (C) 2000 Martin Piper, original design and program code
- Copyright (C) 2001-2005 Replica Software
-
- This program file is copyright (C) Replica Software and can only be used under license.
- For more information visit: http://www.replicanet.com/
- Or email: info@replicanet.com
-
- END_LICENSE_HEADER */
- #ifndef _GAMEDATABASE_H_
- #define _GAMEDATABASE_H_
-
- #include <vector>
-
- // These classes are accessed via their pointers
- class GameObject;
-
- /**
- * A collection of variables used by the example application
- */
- class GameDatabase
- {
- public:
- static std::vector<GameObject *> mGameObjects;
- static float mGameFrameTick;
-
- private:
- GameDatabase(){}; // Not intended for allocation, ever. ;)
- };
-
- #endif
-