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- /* START_LICENSE_HEADER
-
- Copyright (C) 2000 Martin Piper, original design and program code
- Copyright (C) 2001-2005 Replica Software
-
- This program file is copyright (C) Replica Software and can only be used under license.
- For more information visit: http://www.replicanet.com/
- Or email: info@replicanet.com
-
- END_LICENSE_HEADER */
- /*
- The camera object. Typically this object is very simple so it does not require a cpp file
- */
- #ifndef __CAMERA_H__
- #define __CAMERA_H__
-
- #include "d3dfile.h"
-
- #include "GameObject.h"
- #include "_RO_Camera.h"
- //#include "DebugSupport.h"
-
- using namespace RNReplicaNet;
-
- class Camera : _RO_DO_PUBLIC_RO(Camera) , public GameObject
- {
- public:
- Camera()
- {
- mReplica = this; // Setup our forward reference pointer
- mPosition = D3DXVECTOR4(0,0,0,0);
- }
-
- virtual ~Camera()
- {
- }
-
- void PollIt(void)
- {
- // dprintf("Camera $%x: Master(%d) uniqieID %d sessid %d Pos %f,%f,%f\n",(int)this,IsMaster(),GetUniqueID(),GetSessionID(),mPosition.x,mPosition.y,mPosition.z);
- }
-
- D3DXVECTOR4 GetPosition(void)
- {
- return mPosition;
- }
-
- D3DXVECTOR4 mPosition;
- };
-
- #endif
-