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- /************************************************************************
- filename: CEGuiRendererSelector.h
- created: 24/9/2004
- author: Paul D Turner
- *************************************************************************/
- /*************************************************************************
- Crazy Eddie's GUI System (http://www.cegui.org.uk)
- Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *************************************************************************/
- #ifndef _CEGuiRendererSelector_h_
- #define _CEGuiRendererSelector_h_
-
- /*!
- \brief
- Enumeration of available renderer types.
- */
- enum CEGuiRendererType
- {
- OgreGuiRendererType, //!< Renderer that uses the Ogre engine.
- Direct3D81GuiRendererType, //!< Renderer that uses the Direct3D 8.1 API.
- Direct3D9GuiRendererType, //!< Renderer that uses the Direct3D 9 API.
- OpenGLGuiRendererType, //!< Renderer that uses the OpenGL API.
- IrrlichtGuiRendererType, //!< Renderer that uses the Irrlicht engine.
- RendererTypeCount, //!< Special value that equals the number of renderer types.
- InvalidGuiRendererType //!< Special value used to represent an invalid selection.
- };
-
-
- /*!
- \brief
- Base class for the renderer selection dialog class.
-
- This should be sub-classed to do something useful. Initialisation should happen in the constructor and cleanup
- in the destructor. The inkokeDialog should only display the dialog (and not return until the dialog is dismissed).
- */
- class CEGuiRendererSelector
- {
- public:
- /*!
- \brief
- Constructor.
- */
- CEGuiRendererSelector();
-
-
- /*!
- \brief
- Destructor.
- */
- virtual ~CEGuiRendererSelector();
-
-
- /*!
- \brief
- Displays a dialog allowing the user to select a renderer to be used.
-
- \return
- false if the user cancelled.
- */
- virtual bool inkokeDialog() = 0;
-
-
- /*!
- \brief
- Return the CEGuiRendererType value of the renderer most recently selected by the user.
-
- \return
- One of the CEGuiRendererType enumerated values.
- */
- CEGuiRendererType getSelectedRendererType();
-
-
- /*!
- \brief
- Set whether or not a specific renderer type will be available for selection from the dialog the next time it
- is displayed.
-
- \param rendererType
- One of the CEGuiRendererType enumerated values representing the renderer whos availability will be set.
-
- \param available
- - true if this renderer should be available to the user.
- - false if this renderer should not be available.
- */
- void setRendererAvailability(CEGuiRendererType rendererType, bool available = true);
-
-
- protected:
- CEGuiRendererType d_lastSelected; //!< Holds the last selected renderer type.
- bool d_rendererAvailability[RendererTypeCount]; //!< Holds availability of renderer types.
- };
-
- #endif // end of guard _CEGuiRendererSelector_h_
-