home *** CD-ROM | disk | FTP | other *** search
/ Beginning Direct3D Game Programming / Direct3D.iso / directx / dxf / samples / multimedia / directshow / bda / bdasample / bdasampl.h < prev    next >
Encoding:
C/C++ Source or Header  |  2000-09-28  |  1.1 KB  |  33 lines

  1. //------------------------------------------------------------------------------
  2. // File: Bdasampl.h
  3. //
  4. // Desc: Sample code header file for BDA graph building.
  5. //
  6. // Copyright (c) 2000, Microsoft Corporation. All rights reserved.
  7. //------------------------------------------------------------------------------
  8.  
  9. #ifndef BDASAMPL_H_INCLUDED_
  10. #define BDASAMPL_H_INCLUDED_
  11.  
  12. //-----------------------------------------------------------------------------
  13. LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
  14. BOOL CALLBACK       DlgProc(HWND, UINT, WPARAM, LPARAM);
  15.  
  16. BOOL CALLBACK       AboutDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
  17. BOOL CALLBACK       SelectChannelDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
  18. VOID                ErrorMessageBox(LPTSTR sz,...);
  19.  
  20. //-----------------------------------------------------------------------------
  21. // index of tuning spaces 
  22. enum NETWORK_TYPE 
  23. {
  24.     CABLE           = 0x0001,
  25.     ANTENNA         = 0x0002,
  26.     ATSC            = 0x0003,
  27.     DIGITAL_CABLE   = 0x0004,
  28.     DVB             = 0x0005
  29. };
  30.  
  31. #endif // BDASAMPL_H_INCLUDED_
  32.  
  33.