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Beginning Direct3D Game Programming
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Tile
Graphics Interchange Format
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2000-10-04
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3.7 KB
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646x100
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1-bit (2 colors)
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ocr:
Ved.alpha if colorvertexise emabledend3PECULARAdTERLALSOURCES: D3DMCS COLORland afusevertexcoloris, present S.alpha E Vesapiha if (colorvertex: 1S6 enabled,andSPECULARMATERLALSOURCEISDSDMCS COLOR2 and specularvertex colorispresenJOR(D3DRENDERSTATE SPECULARENABLEISFALSE) Ms.alpha otherwise