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Beginning Direct3D Game Programming
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Tile
Graphics Interchange Format
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2000-10-17
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4.6 KB
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311x233
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8-bit (62 colors)
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ocr:
Position - (x-s/2,y-s/2,2) (x+ s/2,y-s/2,2) (u,v)= (0,0) (u,v)=(1,0) (x,y,z) x-s/2,y+s/2,2) (x+s/2,y+s/2,z) (u,v)=(0,1) (u,v)=(1,1)