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Beginning Direct3D Game Programming
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Tile
Graphics Interchange Format
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2000-10-17
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5.2 KB
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549x339
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1-bit (2 colors)
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ocr:
form recon- D E reterence oe struct frame blocks previous frame decode combine extract filter - blocks prediction add to prediction prediction reterence prediction 1 - - block block - - error prediction reterence address block prediction block macroblock prediction fiter contor prediction setup comonation control motion compensated prediction process