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- // Word Jumble
- // The classic word jumble game where the player can ask for a hint
-
- #include <iostream>
- #include <string>
- #include <cstdlib>
- #include <ctime>
-
- using namespace std;
-
- int main()
- {
- enum fields {WORD, HINT, NUM_FIELDS};
- const int NUM_WORDS = 5;
- const string WORDS[NUM_WORDS][NUM_FIELDS] =
- {
- {"wall", "Do you feel you're banging your head against something?"},
- {"glasses", "These might help you see the answer."},
- {"labored", "Going slowly, is it?"},
- {"persistent", "Keep at it."},
- {"jumble", "It's what the game is all about."}
- };
-
- srand(time(0));
- int choice = (rand() % NUM_WORDS);
- string theWord = WORDS[choice][WORD]; // word to guess
- string theHint = WORDS[choice][HINT]; // hint for word
-
- string jumble = theWord; // jumbled version of word
- int length = jumble.size();
- for (int i=0; i<length; ++i)
- {
- int index1 = (rand() % length);
- int index2 = (rand() % length);
- char temp = jumble[index1];
- jumble[index1] = jumble[index2];
- jumble[index2] = temp;
- }
-
- cout << "\t\t\tWelcome to Word Jumble!\n\n";
- cout << "Unscramble the letters to make a word.\n";
- cout << "Enter 'hint' for a hint.\n";
- cout << "Enter 'quit' to quit the game.\n\n";
- cout << "The jumble is: " << jumble;
-
- string guess;
- cout << "\n\nYour guess: ";
- cin >> guess;
-
- while ((guess != theWord) && (guess != "quit"))
- {
- if (guess == "hint")
- cout << theHint;
- else
- cout << "Sorry, that's not it.";
-
- cout <<"\n\nYour guess: ";
- cin >> guess;
- }
-
- if (guess == theWord)
- cout << "\nThat's it! You guessed it!\n";
-
- cout << "\nThanks for playing.\n";
-
- return 0;
- }
-