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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
-
- // Global movement speed that affects all cameras. This should be moved
- // into the camera datablock.
- $Camera::movementSpeed = 40;
-
- //-----------------------------------------------------------------------------
- // Define a datablock class to use for our observer camera
- //-----------------------------------------------------------------------------
-
- datablock CameraData(Observer)
- {
- mode = "Observer";
- };
-
-
- //-----------------------------------------------------------------------------
-
- function Observer::onTrigger(%this,%obj,%trigger,%state)
- {
- // state = 0 means that a trigger key was released
- if (%state == 0)
- return;
-
- // Default player triggers: 0=fire 1=altFire 2=jump
- %client = %obj.getControllingClient();
- switch$ (%obj.mode)
- {
- case "Observer":
- // Do something interesting.
-
- case "Corpse":
- // Viewing dead corpse, so we probably want to respawn.
- %client.spawnPlayer();
-
- // Set the camera back into observer mode, since in
- // debug mode we like to switch to it.
- %this.setMode(%obj,"Observer");
- }
- }
-
- function Observer::setMode(%this,%obj,%mode,%arg1,%arg2,%arg3)
- {
- switch$ (%mode)
- {
- case "Observer":
- // Let the player fly around
- %obj.setFlyMode();
-
- case "Corpse":
- // Lock the camera down in orbit around the corpse,
- // which should be arg1
- %transform = %arg1.getTransform();
- %obj.setOrbitMode(%arg1, %transform, 0.5, 4.5, 4.5);
-
- }
- %obj.mode = %mode;
- }
-
-
- //-----------------------------------------------------------------------------
- // Camera methods
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
-
- function Camera::onAdd(%this,%obj)
- {
- // Default start mode
- %this.setMode(%this.mode);
- }
-
- function Camera::setMode(%this,%mode,%arg1,%arg2,%arg3)
- {
- // Punt this one over to our datablock
- %this.getDatablock().setMode(%this,%mode,%arg1,%arg2,%arg3);
- }
-