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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
- // 3D Sounds
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
- // Single shot sounds
-
- datablock AudioDescription(AudioDefault3d)
- {
- volume = 1.0;
- isLooping= false;
-
- is3D = true;
- ReferenceDistance= 20.0;
- MaxDistance= 100.0;
- type = $SimAudioType;
- };
-
- datablock AudioDescription(AudioClose3d)
- {
- volume = 1.0;
- isLooping= false;
-
- is3D = true;
- ReferenceDistance= 10.0;
- MaxDistance= 60.0;
- type = $SimAudioType;
- };
-
- datablock AudioDescription(AudioClosest3d)
- {
- volume = 1.0;
- isLooping= false;
-
- is3D = true;
- ReferenceDistance= 5.0;
- MaxDistance= 30.0;
- type = $SimAudioType;
- };
-
- datablock AudioDescription(AudioLightning3d)
- {
- volume = 1.0;
- isLooping= false;
-
- is3D = true;
- ReferenceDistance= 10.0;
- MaxDistance= 400.0;
- type = $SimAudioType;
- };
-
-
- //-----------------------------------------------------------------------------
- // Looping sounds
-
- datablock AudioDescription(AudioDefaultLooping3d)
- {
- volume = 1.0;
- isLooping= true;
-
- is3D = true;
- ReferenceDistance= 20.0;
- MaxDistance= 100.0;
- type = $SimAudioType;
- };
-
- datablock AudioDescription(AudioCloseLooping3d)
- {
- volume = 1.0;
- isLooping= true;
-
- is3D = true;
- ReferenceDistance= 10.0;
- MaxDistance= 50.0;
- type = $SimAudioType;
- };
-
- datablock AudioDescription(AudioClosestLooping3d)
- {
- volume = 1.0;
- isLooping= true;
-
- is3D = true;
- ReferenceDistance= 5.0;
- MaxDistance= 30.0;
- type = $SimAudioType;
- };
-
-
- //-----------------------------------------------------------------------------
- // 2d sounds
- //-----------------------------------------------------------------------------
-
- // Used for non-looping environmental sounds (like power on, power off)
- datablock AudioDescription(Audio2D)
- {
- volume = 1.0;
- isLooping = false;
- is3D = false;
- type = $SimAudioType;
- };
-
- // Used for Looping Environmental Sounds
- datablock AudioDescription(AudioLooping2D)
- {
- volume = 1.0;
- isLooping = true;
- is3D = false;
- type = $SimAudioType;
- };
-
-
- //-----------------------------------------------------------------------------
- datablock AudioProfile(takeme)
- {
- filename = "~/data/sound/takeme.wav";
- description = "AudioDefaultLooping3d";
- preload = false;
- };
-