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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
-
-
- //----------------------------------------------------------------------------
- // Game start / end events sent from the server
- //----------------------------------------------------------------------------
-
- function clientCmdGameStart(%seq)
- {
- PlayerListGui.zeroScores();
- }
-
- function clientCmdGameEnd(%seq)
- {
- // Stop local activity... the game will be destroyed on the server
- alxStopAll();
-
- // Copy the current scores from the player list into the
- // end game gui (bit of a hack for now).
- EndGameGuiList.clear();
- for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++) {
- %text = PlayerListGuiList.getRowText(%i);
- %id = PlayerListGuiList.getRowId(%i);
- EndGameGuiList.addRow(%id,%text);
- }
- EndGameGuiList.sortNumerical(1,false);
-
- // Display the end-game screen
- Canvas.setContent(EndGameGui);
- }
-
- //----------------------------------------------------------------------------
- // Game gui
- //----------------------------------------------------------------------------
-
- // Initialize GameGUI to the default gui screen.
- $Client::GameGUI = "PlayGUI";
-
- function clientCmdSetGameGui(%gui)
- {
- // The GameGUI isn't loaded here directly. Game gui is normally loaded
- // when the client first recieves a control object from the server. (This is
- // handled by the GameConnection scripts, located in serverConnection.cs)
- // But if we aren't in the editor and the game is currently in progress,
- // then we probably should load the gui...
- $Client::GameGUI = %gui;
- }
-
-
-
-