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- //-----------------------------------------------------------------------------
-
- // Variables used by client scripts & code. The ones marked with (c)
- // are accessed from code. Variables preceeded by Pref:: are client
- // preferences and stored automatically in the ~/client/prefs.cs file
- // in between sessions.
- //
- // (c) Client::MissionFile Mission file name
- // ( ) Client::Password Password for server join
-
- // (?) Pref::Player::CurrentFOV
- // (?) Pref::Player::DefaultFov
- // ( ) Pref::Input::KeyboardTurnSpeed
-
- // (c) pref::Master[n] List of master servers
- // (c) pref::Net::RegionMask
- // (c) pref::Client::ServerFavoriteCount
- // (c) pref::Client::ServerFavorite[FavoriteCount]
- // .. Many more prefs... need to finish this off
-
- // Moves, not finished with this either...
- // (c) firstPerson
- // $mv*Action...
-
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
-
- function initClient()
- {
- echo("\n--------- Initializing MOD: Torque Demo Client ---------");
-
- // Make sure this variable reflects the correct state.
- $Server::Dedicated = false;
-
- // Game information used to query the master server
- $CLient::GameType = "";
- $Client::GameTypeQuery = "";
- $Client::MissionTypeQuery = "Any";
-
- //
- exec("./ui/customProfiles.cs"); // override the base profiles if necessary
-
- // The common module provides basic client functionality
- initBaseClient();
-
- // Always start up the shell in 800x600. If the pref is not set, then it
- // will defaul to 800x600 in the platform code.
- if ($Pref::Video::Resolution !$= "") {
- $width = getWord($pref::Video::resolution,0);
- if ($width < 800) {
- $pref::Video::resolution = "800 600" SPC getWord($pref::Video::resolution,2);
- echo("Forcing resolution to 800 x 600");
- }
- }
-
- // InitCanvas starts up the graphics system.
- // The canvas needs to be constructed before the gui scripts are
- // run because many of the controls assume the canvas exists at
- // load time.
- initCanvas("Torque Game Engine");
-
- /// Load client-side Audio Profiles/Descriptions
- exec("./scripts/audioProfiles.cs");
-
- // Load up the Game GUIs
- exec("./ui/defaultGameProfiles.cs");
- exec("./ui/PlayGui.gui");
- exec("./ui/FpsGui.gui");
- exec("./ui/RacingGui.gui");
- exec("./ui/SceneGui.gui");
- // exec("./ui/PageGui.gui"); /// commented out to stop console error - file missing ***KCF*** 21-SEP-2006
- exec("./ui/ChatHud.gui");
- exec("./ui/playerList.gui");
-
- // Load up the shell GUIs
- exec("./ui/overlayDlg.gui");
- exec("./ui/mainMenuGui.gui");
- exec("./ui/aboutDlg.gui");
- exec("./ui/startMissionGui.gui");
- exec("./ui/joinServerGui.gui");
- exec("./ui/loadingGui.gui");
- exec("./ui/endGameGui.gui");
- exec("./ui/optionsDlg.gui");
- exec("./ui/remapDlg.gui");
- exec("./ui/StartupGui.gui");
- exec("./ui/ProductGui.gui");
-
- // Demo page & scene gui
- exec("./ui/MainMenuDlg.gui");
- exec("./ui/overview_main.gui");
-
- exec("./ui/features/features_main.gui");
- exec("./ui/features/features_script.gui");
- exec("./ui/features/features_gui.gui");
- exec("./ui/features/features_net.gui");
- exec("./ui/features/features_render.gui");
- exec("./ui/features/features_terrain.gui");
- exec("./ui/features/features_interior.gui");
- exec("./ui/features/features_mesh.gui");
- exec("./ui/features/features_water.gui");
- exec("./ui/features/features_sound.gui");
-
- exec("./ui/platform/platform_T2D.gui");
- exec("./ui/platform/platform_TSE.gui");
- exec("./ui/platform/platform_console.gui");
- exec("./ui/platform/platform_TNL.gui");
-
- exec("./ui/tools/tools_main.gui");
- exec("./ui/tools/tools_gui.gui");
- exec("./ui/tools/tools_world.gui");
- exec("./ui/tools/tools_terrain.gui");
- exec("./ui/tools/tools_texture.gui");
- exec("./ui/tools/tools_heightfield.gui");
- exec("./ui/tools/tools_showtool_pro.gui");
- exec("./ui/tools/tools_rts_kit.gui");
- exec("./ui/tools/tools_lighting_kit.gui");
- exec("./ui/tools/tools_content_packs.gui");
- exec("./ui/tools/tools_books_docs.gui");
-
-
- exec("./ui/products/product_main.gui");
- exec("./ui/products/product_tribes2.gui");
- exec("./ui/products/product_hunting.gui");
- exec("./ui/products/product_marbleblast.gui");
- exec("./ui/products/product_thinktanks.gui");
- exec("./ui/products/product_tenniscritters.gui");
- exec("./ui/products/product_orbz.gui");
- exec("./ui/products/product_marbleblastultra.gui");
-
- exec("./ui/testimonials/community.gui");
- exec("./ui/testimonials/testimonials_main.gui");
-
- exec("./ui/license/publishing.gui");
- exec("./ui/license/license_main.gui");
- exec("./ui/license/license_indie.gui");
- exec("./ui/license/license_corp.gui");
- // exec("./ui/license/license_other.gui"); // comment out to stop console error ***KCF*** 21-SEP-2006
-
- exec("./ui/garagegames/garagegames_main.gui");
-
- exec("./ui/theora/theora_main.gui");
-
- exec("./ui/AnimationSceneGui.gui");
- exec("./ui/DetailSceneGui.gui");
- exec("./ui/MountingSceneGui.gui");
-
- exec("./ui/DemoEditorAlert.gui");
-
-
- // Client scripts
- exec("./scripts/client.cs");
- exec("./scripts/game.cs");
- exec("./scripts/missionDownload.cs");
- exec("./scripts/serverConnection.cs");
- exec("./scripts/playerList.cs");
- exec("./scripts/loadingGui.cs");
- exec("./scripts/optionsDlg.cs");
- exec("./scripts/chatHud.cs");
- exec("./scripts/messageHud.cs");
- exec("./scripts/mainMenuGui.cs");
- exec("./scripts/playGui.cs");
- exec("./scripts/fpsGui.cs");
- exec("./scripts/racingGui.cs");
- exec("./scripts/sceneGui.cs");
- exec("./scripts/joinServerGui.cs");
- exec("./scripts/startMissionGui.cs");
- exec("./scripts/centerPrint.cs");
- exec("./scripts/DemoEditorAlert.cs");
-
-
- // load menu thread data
- exec("./menu_threads.cs");
-
- // Default player key bindings
- exec("./scripts/default.bind.cs");
- exec("./config.cs");
-
- // Really shouldn't be starting the networking unless we are
- // going to connect to a remote server, or host a multi-player
- // game.
- setNetPort(0);
-
- // Copy saved script prefs into C++ code.
- setShadowDetailLevel( $pref::shadows );
- setDefaultFov( $pref::Player::defaultFov );
- setZoomSpeed( $pref::Player::zoomSpeed );
-
- // Start up the main menu... this is separated out into a
- // method for easier mod override.
-
- if ($JoinGameAddress !$= "") {
- // If we are instantly connecting to an address, load the
- // main menu then attempt the connect.
- loadMainMenu();
- connect($JoinGameAddress, "", $Pref::Player::Name);
- }
- else {
- // Otherwise go to the splash screen.
- Canvas.setCursor("DefaultCursor");
- loadStartup();
- }
- }
-
-
- //-----------------------------------------------------------------------------
-
- function loadMainMenu()
- {
- // Startup the client with the Main menu...
- Canvas.setContent( MainMenuGui );
- checkAudioInit();
-
- Canvas.setCursor("DefaultCursor");
- }
-
- function loadFeatureMission()
- {
- // Display the loading GUI
- Canvas.setContent(LoadingGui);
- LOAD_MapName.setText( "Creating Feature Game" );
- LOAD_MapDescription.setText( "<font:Arial:16>Please wait while the feature game is started...");
- Canvas.repaint();
-
- // Start up the server..
- createServer("SinglePlayer", "demo/data/missions/features.mis");
- %conn = new GameConnection(ServerConnection);
- RootGroup.add(ServerConnection);
- %conn.setConnectArgs($pref::Player::Name);
- %conn.setJoinPassword($Client::Password);
- %conn.connectLocal();
- }
-
- function checkAudioInit()
- {
- if($Audio::initFailed)
- {
- MessageBoxOK("Audio Initialization Failed",
- "The OpenAL audio system failed to initialize. " @
- "You can get the most recent OpenAL drivers <a:www.garagegames.com/docs/torque/gstarted/openal.html>here</a>.");
- }
- }
-
-
-