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-
- Scout 37.204
- Release 2.10
- User's Manual
- Copyright (C) 1994-97 Andreas Gelhausen, Richard Körber
-
- What is Scout?
- ==============
-
- Scout is a tool that allows you to monitor your computer
- system. It displays many different things -- like tasks, ports,
- assigns, expansion boards, resident commands, interrupts, etc. -- and
- you can perform some certain actions on them.
-
- For example you can freeze tasks, close windows and screens, release
- semaphores or remove locks, ports and interrupts.
-
- Through AmiTCP it's also possible to use Scout as an TCP/IP service.
-
- Since version 2.0 of Scout you can use nearly all implemented
- functions through shell parameters. Therefore it's not necessary to
- install MUI for using Scout, but you will need MUI, if you want
- to use Scout with its graphical user interface.
-
- Copyright
- =========
-
- Please read the following parts carefully. You accept the following
- terms by starting the software, even for a test drive only.
-
- COPYRIGHT
- Scout 37.204 (Release 2.10) - Copyright (C) 1994-97 by Andreas
- Gelhausen and Richard Körber, all rights reserved.
-
- You only have the right to use the software, but no rights on the
- software itself. Disassembling, resourcing and all other ways of
- reverse engineering is forbidden.
-
- FREEWARE
- Scout is FreeWare. You are allowed to use the packet without
- paying a fee or similar to the authors. Of course we would
- appreciate a small donor! ;-)
-
- COPYING
- You can copy the packet as long as it remains entire and unchanged.
-
- You are allowed to compress the packet using a customary
- compression software (as lha, lzh, lzx, dms). You must not
- compress single files of the packet (e.g. PowerPacker or Imploder).
-
- DISTRIBUTION
- You must not exceed an usual price on the market for your working
- and material. This means a maximum of 5 DM (or the equivalent
- amount in other currencies, including all taxes) for disks and 35
- DM for CD-ROMs containing a PD software collection.
-
- In any case, you need a written permission from us if you want to
- include Scout on a cover disk or in connection with a commercial
- product.
-
- We explicitly permit the distribution via AmiNet, Meeting Pearls
- and Fred Fish.
-
- LIABILITY
- You are using the program as it is, with all flaws, and on your
- own risk! We grant no warranty for the software meeting a special
- purpose. This software may cause financial damage or harm people.
-
- LIMITATIONS
- You are not allowed to use this software and its results
-
- * for fascism or military purposes
-
- * if you do not agree to the copyright note
-
- In this case you must delete the software and all related and
- generated files immediately!
-
- CONTENTS OF THE PACKET
- The Scout packet is only entire with these files:
- Scout/arexx/activatetask.scout
- Scout/arexx/arexx.readme
- Scout/arexx/arexx.readme.info
- Scout/arexx/breaktask.scout
- Scout/arexx/freezetask.scout
- Scout/arexx/poptofront.scout
- Scout/arexx/settaskpri.scout
- Scout/arexx/startup.scout
- Scout/arexx.info
- Scout/help/deutsch/scout-39.guide
- Scout/help/deutsch/scout-39.guide.info
- Scout/help/deutsch/scout.doc
- Scout/help/deutsch/scout.doc.info
- Scout/help/deutsch/scout.dvi
- Scout/help/deutsch/scout.guide
- Scout/help/deutsch/scout.guide.info
- Scout/help/deutsch.info
- Scout/help/english/scout-39.guide
- Scout/help/english/scout-39.guide.info
- Scout/help/english/scout.doc
- Scout/help/english/scout.doc.info
- Scout/help/english/scout.dvi
- Scout/help/english/scout.guide
- Scout/help/english/scout.guide.info
- Scout/help/english.info
- Scout/help.info
- Scout/icons/icons.readme
- Scout/icons/icons.readme.info
- Scout/icons/Scout.info
- Scout/icons/ScoutDock
- Scout/icons/ScoutDock.info
- Scout/icons.info
- Scout/libs/identify.library
- Scout/libs/identify.readme
- Scout/libs/identify.readme.info
- Scout/libs.info
- Scout/Product-Info
- Scout/Scout
- Scout/Scout.info
- Scout/scout.history
- Scout/Scout.history.info
- Scout/Scout.readme
- Scout/Scout.readme.info
- Scout.info
-
- TRADEMARKS
- All copyrights and trademarks are held by their owners.
-
- System Requirements
- ===================
-
- Scout only requires Amiga operating system version 2.04. The
- identify.library V8 is not required, but I strongly suggest to
- install it to give Scout its full power. See also Identify.
-
- If you want to use Scout's graphical user interface, you also have
- to install MUI version 2.1 or higher. See also MUI.
-
- The TCP/IP features of Scout are only available, if you have
- installed the version 4.0 of AmiTCP. See also AmiTCP.
-
- MUI - MagicUserInterface
- ========================
-
- (C) Copyright 1992-97 by Stefan Stuntz
-
- MUI is a system to generate and maintain graphical user interfaces.
- With the aid of a preferences program, the user of an application has
- the ability to customize the outfit according to his personal taste.
-
- MUI is distributed as shareware. To obtain a complete package
- containing lots of examples and more information about registration
- please look for a file called muiXXusr.lha (XX means the latest
- version number) on your local bulletin boards or on public domain disks.
-
- If you want to register directly, feel free to send DM 30.- or US$
- 20.- to
-
- Stefan Stuntz
- Eduard-Spranger-Straße 7
- 80935 München
- GERMANY
-
- Identify
- ========
-
- Copyright (C) 1996-97 Richard Körber
-
- Identify is a Shared Library that decodes expansion IDs, guru
- codes and library functions, and identifies your system.
-
- Identify is FreeWare. You can find a complete package in the
- AmiNet (util/libs/Identify.lha) or on the author's home page:
- http://www.is-koeln.de/einwohner/shred/. To get in contact, write
- to shred@chessy.aworld.de.
-
- AmiTCP
- ======
-
- AmiTCP is a TCP/IP protocol stack for the Amiga. The demo
- version 4.0 (or higher) should be available in greater public domain
- collections or on the AmiNet. Ask your preferred Amiga dealer. =:^)
-
- Installing Scout
- ================
-
- You only have to copy the program scout to your favourite
- directory, and identify.library to libs:. Then you can start it.
-
- How to use Scout
- ****************
-
- This chapter describes the usage of Scout through its graphical
- user interface. This graphical user interface is based on the Magic
- User Interface (MUI) and MUI have to be installed in your system,
- if you want to use Scout trough windows and so on.
-
- If you don't like MUI, you should see Scout without MUI.
-
- If you start the program you will see the main window which includes
- many gadgets. Each of these gadgets represents a certain kind of
- system structure.
-
- You can choose between:
-
- Allocations, Assigns, BoopsiClasses, Commodities, Devices,
- Expansions, Fonts, InputHandlers, Interrupts, Libraries, Locks,
- LowMemory, Memory, Mounted Devices, Ports, Resident Commands,
- Residents, Resources, ScreenMode, Semaphores, System, Tasks, Timer,
- Vectors and Windows.
-
- Click one of these gadgets and another window will be opened with a
- list of the structure type that is indicated on the pressed gadget.
-
- Example: Press the task gadget and you will get a window with
- the list of tasks and processes.
-
- You can also select these functions by pressing the underlined key
- you see on each gadget or by using the right mousebutton menu.
-
- If you wish to handle/remove a given structure, you should know what
- you do.
-
- Warning: Wrong handling of the showed structures can crash
- your system. At the worst you will lose your data.
-
- Please note: You should not be surprised, if you don't find a
- certain detail information in this manual, because it's to much work to
- explain each element of all the structures you could see in this
- program.
-
- Many books are written about these things and if you want to have
- more information about them, you should have a look in the specialized
- literature.
-
- Allocations
- ===========
-
- This window informs about who allocated what hardware resource.
-
- CIA
- ---
-
- The Amiga owns two CIA to control its hardware, the keyboard and the
- printer interfaces. Additionally, it contains a couple of timer. This
- window shows which parts of the CIA are not yet allocated, or which
- program allocated the resource.
-
- Timer A
- Timer B
- This are two 16bit timer. They can also be coupled to a 32bit
- timer.
-
- Alarm
- This resource informs if a third timer reached an alarm value.
-
- Serial
- This is a simple serial interface. Usually, the CIA-A one's is used
- for communicating with the keyboard. The CIA-B serial interface
- will not be allocated in most cases.
-
- Flag
- This is a special control line. It is connected from the CIA-A to
- the Index line of the floppy disk drives.
-
- Note: newer DraCos do not contain the CIA chips. Thus, these
- hardware resources will be emulated or are even not offered.
-
- Ports
- -----
-
- This are the resources for the internal parallel and serial
- interfaces.
-
- Serial Port
- This are the plain data transfer registers (transmitting and
- receiving).
-
- Serial Control
- This are the serial control lines, as Carrier Detect.
-
- Parallel Port
- This are the data lines of the parallel port.
-
- Parallel Control
- This are the control lines of the parallel port, as Busy or Paper
- Out.
-
- Actions
- -------
-
- Update
- The window is updates each time you press this button.
-
- Print
- The window's contents are printed or saved to a file of your
- choice.
-
- Exit
- The window will be closed.
-
- Assigns
- =======
-
- This type of structure assigns a logical name to a directory.
-
- If you assign the directory dh0:data/documents the logical name
- texts:, you will also be able to choose a file filename in that
- directory with the path `texts:filename'.
-
- Column items
- ------------
-
- Address
- Address of the assign structure.
-
- Name
- Logical name of a directory
-
- Path
- Here you will find the path of the directory.
-
- Actions
- -------
-
- Update
- Selecting this gadget updates the list of assigns.
-
- Print
- This function allows you to send the list of Assigns to printer
- or a selected file.
-
- Remove
- The selected assign will be removed with this function.
-
- Exit
- The Assigns window will be closed.
-
- BoopsiClasses
- =============
-
- BOOPSI classes are object oriented classes. The classes in this list
- are all classes that are publically available from intuition.
-
- Column items
- ------------
-
- Address
- This is the address of the IClass structure, which contains all
- data of this class.
-
- Objects
- Shows the current amount of objects constructed by this class.
-
- Subclasses
- Shows the current amount of sub classes (public and private) which
- are derived from this class.
-
- Superclass
- A pointer to the IClass structure of the parent class.
-
- Dispatcher
- A pointer to the dispatcher code, which realizes all methods of
- the class.
-
- Name
- The name of the class.
-
- Actions
- -------
-
- Update
- The list will be updated.
-
- Print
- This function allows you to send the list to printer or a selected
- file.
-
- Remove
- Removes the selected class from the system. This is only possible
- if neither objects nor sub classes exist from this class.
-
- More
- Opens a window with further information.
-
- Exit
- Closes the window.
-
- Commodities
- ===========
-
- Commodities are small utilities. Most of them react on the input
- stream, or manipulate it.
-
- You can find some commodity examples in the Tools drawer of your
- Workbench.
-
- Column items
- ------------
-
- Address
- Points to the CxObj structure of the commodity, containing all
- data about it.
-
- ln_Type
- Structure type. Usually, it will be Broker.
-
- ln_Pri
- Priority of the commodity broker.
-
- Flags
- Flags describing the broker.
-
- Port
- All messages of the broker are sent to this MessagePort.
-
- Name
- Name of the commodity.
-
- Actions
- -------
-
- Appear
- Disappear
- Let the selected commodity's GUI pop up or disappear. Some
- commodities do not have a GUI.
-
- Enable
- Disable
- The commodity will be enabled or disabled.
-
- Kill
- Let the selected commodity remove itself in a clean way.
-
- ListChg
- Unique
- The commodity is notified that the list has been changed or that
- another commodity with the same name was about to be added. This
- is only useful for programmers to test out their commmodities.
-
- Update
- The list will be updated.
-
- Print
- This function allows you to send the list to printer or a selected
- file.
-
- Priority
- This function allows you to change the priority of a commodity.
-
- Remove
- Removes the selected commodity from the system. Please try a
- frienly remove before, using Kill. Maybe the commodity removes
- itself voluntarily. =;^)
-
- More
- Opens a window with further information.
-
- Exit
- Closes the window.
-
- Devices
- =======
-
- A device is -- like a library (see Libraries) -- a collection of
- functions/procedures, which have to do certain jobs.
-
- E.g. the trackdisk.device includes functions for the floppy disk
- handling.
-
- Column items
- ------------
-
- Address
- Address of the device structure
-
- ln_Name
- Name of a device
-
- ln_Pri
- Priority of a device
-
- OpenC
- This element shows how often the device was opened.
-
- RPC
- RPC means RAM Pointer Count and shows how many jump
- addresses of the device point into RAM. In this way many programs
- -- like the setpatch command from Commodore -- patch the system.
-
- Many viruses patch the system in this way too, but don't panic now.
- If you check your system in regular intervals with a current virus
- killer, it should be out of danger.
-
- If the whole program code of the device is located in RAM, you will
- find a dash (minus sign) here, because in this case it's
- unimportant how many jump addresses point into RAM.
-
- ln_Type
- Type of this structure (usually device)
-
- Actions
- -------
-
- Update
- If you select this gadget, the list of devices will be updated.
-
- Print
- This function allows you to send the list of Devices to printer
- or a selected file.
-
- Remove
- The selected device will be removed with this function provided
- that no program uses this device anymore and the OpenC is zero.
-
- Priority
- Herewith the priority of the device can be changed. A little
- window will be opened, that asks you for a new priority. Through
- the new priority it can happen that the device gets a new place in
- the device list.
-
- More
- Another window will be opened and you will see more informations
- about the selected device.
-
- You will have the same effect, if you doubleclick an element of the
- device list.
-
- Functions
- All device function offsets and addresses are shown up in a
- subwindow. If an appropriate .fd file exists and an FD:
- assign points to its directory, then you will also see the
- function names.
-
- Exit
- The Devices window will be closed.
-
- Expansions
- ==========
-
- IMPORTANT: All Scout releases before 2.10 are not compatible
- to this release! So if you want to read this list using TCP/IP, make
- sure that the remote system runs the latest version as well!
-
- This window shows a list about all your expansion boards (graphic
- boards, memory expansions and so on) too.
-
- Column items
- ------------
-
- Address
- The address of the expansion structure.
-
- BoardAddr
- Usually you will find the ROM of the card here. If this address
- points into RAM, the card is a memory expansion.
-
- Type
- Information about the board. See the More window for further
- information.
-
- Manufacturer
- Name of the board manufacturer.
-
- Product
- Name and class of the product.
-
- Additional information
- ----------------------
-
- If you select one item from the list, the text field below shows up
- some additional information:
-
- Size
- If the entry belongs to a memory expansion, the size of the memory
- is displayed here. Otherwise it's the ROM size of the card.
-
- Flags
- See the More window.
-
- ID
- ManufacturerID, assigned by Commodore, followed by the
- Productnumber, assigned by the manufacturer of the board.
-
- SN
- Serialnumber of the card (usually unused)
-
- Actions
- -------
-
- Print
- This function allows you to send the list of Expansions to
- printer or a selected file.
-
- More
- Now a window will be opened, that includes more informations about
- the selected expansion board.
-
- Doubleclick an element of the Expansions list and you will have
- the same effect.
-
- Exit
- The Expansions window will be closed.
-
- Unknown expansion boards
- ------------------------
-
- If you select an expansion board by selecting its list item, you will
- get the name of the manufacturer and the card in the textfield you find
- below the list, provided that the installed version of
- identify.library knows about these data.
-
- If no information is available in this textfield or the given
- information is wrong, you should send me the following data, please.
-
- 1. ManufacturerID (Manufacturer)
- 2. ProductID (Product)
- 3. Name of the company
- 4. Name of your expansion card
- 5. Function of your card
-
- If you send me these data, the next version of Identify will
- include your expansion boards. Please be as precise you can.
-
- Fonts
- =====
-
- This function will show you all fonts existing in your system.
-
- Column items
- ------------
-
- YSize
- Vertical size of the font
-
- Count
- Here you can see how many programs use the font.
-
- Type
- ROMFONT means the font is located in ROM and DISKFONT
- means the font was loaded from disk/harddisk.
-
- Name
- Name of the font
-
- Actions
- -------
-
- Update
- The list of fonts will be updated.
-
- Print
- This function allows you to send the list of Fonts to printer or
- a selected file.
-
- Close
- The font will be closed by using this function.
-
- Remove
- It is possible to remove a font from system, provided that no
- program uses it and it's no ROMFONT.
-
- Exit
- The Fonts window disappears.
-
- InputHandlers
- =============
-
- Input handlers take care of all user input arriving in system
- (pressed keys, mouseclicks, inserted disks, etc.). They stand one
- behind the other like on a production line and analyze the user input.
- The input handler with the highest priority gets the `events' first and
- if it doesn't know how to react on these `events', the second input
- handler gets them, and so on.
-
- Usually the system input handler has a priority of 50. Every input
- handler, that wants to get the user input before the system, must have
- a higher priority.
-
- Column items
- ------------
-
- ln_Name
- Name of the input handler
-
- ln_Pri
- Its priority
-
- is_Data
- This address points to some data needed by the input handler.
-
- is_Code
- The program code starts here. If the code is located in RAM, the
- address is of different color. Otherwise you can find the code in
- ROM. Some viruses install an input handler in system. In this
- case the is_Code address points into RAM, but many other
- programs uses input handlers, too. Don't panic!
-
- Actions
- -------
-
- Update
- The list of input handlers will be updated when you select this
- gadget.
-
- Print
- This function allows you to send the list of InputHandlers to
- printer or a selected file.
-
- Remove
- Removes an input handler from system.
-
- Priority
- Changes the priority of an input handler.
-
- Exit
- The window will be closed.
-
- Interrupts
- ==========
-
- Interrupts are important events the computer system has to react on.
- It exists a list of interrupt routines for each interrupt type. If a
- certain interrupt occurs, all these interrupt routines will be called.
- During their execution the running program will be interrupted.
-
- Column items
- ------------
-
- ln_Name
- Name of the interrupt
-
- ln_Pri
- Its priority
-
- is_Data
- At this address you find the data of the interrupt.
-
- is_Code
- Address of the interrupt code. If this address points into RAM,
- it's of a different color.
-
- NUM
- This number represents the type of event the interrupt routine is
- called on. The IntName you find in the interrupt detail window
- gives you a little bit more information about it.
-
- Example: Number 5 means that the interrupt is called at every
- vertical blank interval.
-
- Actions
- -------
-
- Update
- The list of interrupts will be updated.
-
- Print
- This function allows you to send the list of Interrupts to
- printer or a selected file.
-
- Remove
- If the interrupt is a server you can remove it from system. An
- interrupt handler can't be removed by Scout.
-
- If you call avail flush and the audio.device isn't used, the
- interrupt handlers of the audio.device will be removed.
-
- More
- Now a window will be opened that includes more details of the
- interrupt.
-
- Exit
- Selecting this gadget will close the Interrupts window.
-
- Libraries
- =========
-
- A library is a collection of functions/procedures, which have to do
- certain jobs. E.g. the `graphics.library' includes routines for
- graphical display.
-
- Column items
- ------------
-
- Address
- Adress of the library structure
-
- ln_Name
- Name of a library
-
- ln_Pri
- Priority of a library
-
- OpenC
- Here you see, how often the library was opened.
-
- RPC
- RPC means RAM Pointer Count and shows how many jump
- addresses of the library point into RAM. In this way many programs
- -- like the setpatch command from Commodore -- patch the system.
-
- Many viruses patch the system in this way too, but don't panic now.
- If you check your system in regular intervals with a current virus
- killer, it should be out of danger.
-
- If the whole program code of the library is located in RAM, you
- will find a dash (minus sign) here, because in this case it's
- unimportant how many jump addresses point into RAM.
-
- ln_Type
- Type of this structure (usually library)
-
- Actions
- -------
-
- Priority
- Herewith the priority of the library can be changed. A little
- window will be opened, that asks you for a new priority. Through
- the new priority it can happen that the library gets a new place
- in the list of libraries.
-
- Close
- A library must be closed by all programs, if you want to remove it
- from system. In this case the OpenC is zero.
-
- If you select this function, you will be asked, how often you want
- to close it. You can choose between Once and All.
-
- Select All and the library will so often be closed till the
- OpenC is zero.
-
- Remove
- The selected library will be removed with this function provided
- that no program uses this library anymore and the OpenC is zero.
-
- Some libraries can't be removed from system without a reset. So
- you shouldn't wonder about it, if this happens.
-
- Functions
- All library function offsets and addresses are shown up in a
- subwindow. If an appropriate .fd file exists and an FD:
- assign points to its directory, then you will also see the
- function names.
-
- Update
- The list of libraries will be updated.
-
- Print
- This function allows you to send the list of Libraries to
- printer or a selected file.
-
- More
- A window will be opened that includes more details of the library.
-
- Exit
- Selecting this gadget will close the library window.
-
- Locks
- =====
-
- A lock structure shows you, that a program reads from or perhaps
- write into a file or a directory. With this type of structure the
- system prevents, that a file will be deleted while another program gets
- some data from it.
-
- Column items
- ------------
-
- Access
- Here you can see the type of access. This could be READ,
- WRITE or OWN. OWN stands for a lock Scout created to
- get the elements of this list.
-
- Path
- Path of the file or directory
-
- Actions
- -------
-
- Update
- The list of Locks will be updated.
-
- Print
- This function allows you to send the list of Locks to printer or
- a selected file.
-
- Remove
- A lock will be removed through dos.library's `UnLock()' function.
-
- Pattern
- If you give Scout a pattern, only the locks with a matching path
- will be shown.
-
- Exit
- The Locks window will be closed.
-
- LowMemory
- =========
-
- This list contains all low memory handler known to the system.
-
- These handlers are called in their sequence if a memory allocation
- is about to fail due to missing resources. The handlers try to free as
- much unused memory space as possible.
-
- `ramlib' is such a low memory handler removing unused libraries and
- devices from the system's memory. It is always present.
-
- Note: Low memory handlers are only available since AmigaOS 3.0.
- On older systems this list will always be empty.
-
- Column items
- ------------
-
- Address
- Address of the low memory handler structure.
-
- ln_Name
- Name of the handler.
-
- ln_Type
- Type of the handler.
-
- ln_Pri
- Priority of the handler. All handlers are called in their priority
- sequence.
-
- is_Data
- A pointer to some handler's private data.
-
- is_Code
- A pointer to the low memory handler code.
-
- Actions
- -------
-
- Update
- The list will be actualized.
-
- Print
- This function allows you to send the list to printer or a selected
- file.
-
- Remove
- The low memory handler will be removed from system.
-
- Priority
- Changes the priority of the selected handler.
-
- Exit
- The window will be closed.
-
- Memory
- ======
-
- In this list you will find the segments of your memory. At least you
- will find an entry for your chip memory.
-
- Column items
- ------------
-
- ln_Name
- Name of the memory segment (e.g. chip memory)
-
- ln_Pri
- Priority of memory
-
- mh_Lower
- First address of memory
-
- mh_Upper
- Last address of memory
-
- Actions
- -------
-
- Print
- This function allows you to send the list of the memory segments to
- printer or a selected file.
-
- Priority
- This function allows you to change the priority of a memory
- segment. The memory segment with the highest priority will be
- preferred from system, provided that no certain type of memory is
- demanded.
-
- More
- Another window will be opened. This window includes more
- information about the memory segment.
-
- Exit
- The window will be closed.
-
- Mounted Devices
- ===============
-
- In this list you will find all your devices like disk drives, printer
- devices, etc.
-
- Column items
- ------------
-
- Name
- Name of the device
-
- Unit
- Unit number
-
- Heads
- Number of heads
-
- Cyl
- Number of cylinders
-
- State
- The state shows you for example, if a disk is in drive.
-
- DiskType
- Type of a disk (e.g. OFS (OldFileSystem), FFS (FastFileSystem),
- ...)
-
- Handler or Device
- The handler or the device you find here has to manage the stream of
- data from and to the device.
-
- Actions
- -------
-
- Update
- The list will be updated.
-
- Print
- This function allows you to send the list of Mounted Devs to
- printer or a selected file.
-
- Exit
- The window will be closed.
-
- Ports
- =====
-
- Programs are able to communicate together through ports.
-
- Column items
- ------------
-
- Address
- Here you will find the port structure.
-
- ln_Name
- Name of port
-
- ln_Pri
- Priority of port
-
- mp_SigTask
- The task is communicating through the port.
-
- Actions
- -------
-
- Update
- The ports list will be updated.
-
- Print
- This function allows you to send the list of Ports to printer or
- a selected file.
-
- Remove
- The port will be removed.
-
- Priority
- Herewith the port priority can be changed.
-
- Exit
- The Ports window will be closed.
-
- Resident Commands
- =================
-
- This list includes all resident commands. That means all commands you
- find in ROM and the commands you made `resident' through the
- resident command.
-
- Positions and sizes of their hunks you will find here, too.
-
- Column items
- ------------
-
- Name
- Name of the command
-
- UseCount
- Here you can see, how often a command was being executed at the
- time the list was build.
-
- Lower
- First address of hunk in memory
-
- Upper
- Last address of hunk in memory
-
- Size
- Size of hunk (upper - lower - 8 bytes overhead)
-
- Actions
- -------
-
- Update
- The list of Resident Commands will be updated.
-
- Print
- This function allows you to send the list of Resident
- Commands to printer or a selected file.
-
- Remove
- The selected command will be removed with this function provided
- that no program uses this command anymore and the UseCount is
- zero.
-
- Exit
- The window disappears.
-
- Residents
- =========
-
- Resident modules are reset-protected segments (code and data). In
- the list of Residents you usually find libraries, devices and
- resources. A programmer has the possibility to make his own programs
- reset-protected. He has to initialize a resident structure for it and
- then he can link the program through the kick-vectors (see Vectors) to
- the list of the resident modules. The residents you linked to system
- are usually located in RAM and are of a different color.
-
- If you find a resident module that points into RAM and you don't know
- which program has created it, you should start your favourite virus
- detector and let it check your memory. Many viruses prefer this way to
- travel around.
-
- Column items
- ------------
-
- Address
- At this address the resident module is located.
-
- ln_Name
- Name of the resident module
-
- rt_Pri
- Priority
-
- rt_IdString
- Identity string of the resident module.
-
- Actions
- -------
-
- Update
- The list of Residents will be updated.
-
- Print
- This function allows you to send the list of Residents to
- printer or a selected file.
-
- More
- Selecting this gadget opens a new window with more information
- about the selected resident module.
-
- Exit
- The Residents window will be closed.
-
- Resources
- =========
-
- Usually a resource is -- like a library (see Libraries) -- a
- collection of functions/procedures, which have to do certain jobs.
-
- E.g. the `filesystem.resource' includes functions for the filesystem
- handling.
-
- Column items
- ------------
-
- Address
- Address of the resource structure
-
- ln_Name
- Name of a resource
-
- ln_Pri
- Priority of a resource
-
- OpenC
- This element shows how often the resource was opened.
-
- RPC
- RPC means RAM Pointer Count and shows how many jump
- addresses of the resource point into RAM. In this way many
- programs -- like the setpatch command from Commodore -- patch the
- system.
-
- Many viruses patch the system in this way too, but don't panic now.
- If you check your system in regular intervals with a current virus
- killer, it should be out of danger.
-
- If the whole program code of the resource is located in RAM, you
- will find a dash (minus sign) here, because in this case it's
- unimportant how many jump addresses point into RAM.
-
- ln_Type
- Type of this structure (usually resource)
-
- Actions
- -------
-
- Update
- The list of Resources will be updated.
-
- Print
- This function allows you to send the list of Resources to
- printer or a selected file.
-
- Remove
- The selected resource will be removed with this function, provided
- that no program uses it anymore and the OpenC is zero.
-
- Priority
- Herewith the priority of the resource can be changed. A small
- window will be opened, that asks you for a new priority. Through
- the new priority it can happen that the resource gets a new
- position in the list of resources.
-
- More
- Select this gadget and you get a new window with more information
- about the selected resource.
-
- Functions
- All resource function offsets and addresses are shown up in a
- subwindow. If an appropriate .fd file exists and an FD:
- assign points to its directory, then you will also see the
- function names. Note that some resources do not have functions.
-
- Exit
- The Resources window will be closed.
-
- Please note: If you should find three dashes (minus signs) at
- OpenC and/or RPC, the resource has no typical library structure.
- This happens for example at the `FileSystem.resource'.
-
- ScreenMode
- ==========
-
- Screen modes define all monitor resolutions that the system is able
- to show up.
-
- You surely have already selected a screen mode before. In this list,
- you will find all available modes. Most of the programs filter out some
- of them when they do not meet their purpose.
-
- Column items
- ------------
-
- ModeID
- An identification number, unique to each mode.
-
- Width
- Nominal width of the resolution in pixeln.
-
- Height
- Nominal height of the resolution in pixeln.
-
- Depth
- Maximum number of planes. The amount of colors which can be
- simultaneously displayed depends on this.
-
- ScreenMode
- Name of the screen mode. Some modes do not have a real name, so
- Scout will generate it. Then it might differ from the name
- generated by other programs or screen mode requesters.
-
- Actions
- -------
-
- Update
- The list will be updated.
-
- Print
- This function allows you to send the list to printer or a selected
- file.
-
- More
- Further information about the screen mode are displayed in a
- subwindow. This includes the overscan resolutions and the
- frequencies. Due to an inaccuracy of the operating system, the
- real frequencies might be a little bit different to those
- displayed.
-
- Exit
- The window will be closed.
-
- Semaphores
- ==========
-
- The use of semaphores is a way of single-threading critical
- sections. For example only one program is allowed to use the printer
- at one time, otherwise the texts would be mixed.
-
- Column items
- ------------
-
- ln_Name
- Name of a semaphore
-
- Nest
- This item counts how often the semaphore has been obtained by the
- owner task.
-
- Queue
- This counter shows you, how many programs want to obtain the
- semaphore.
-
- Owner
- Here you will find the name of the task that owns the semaphore.
-
- Actions
- -------
-
- Update
- The list of Semaphores will be updated.
-
- Print
- This function allows you to send the list of Semaphores to
- printer or a selected file.
-
- Obtain
- This function is used to gain access to a semaphore. The
- NestCnt will be increased at one by this call.
-
- Release
- Herewith you can make a signal semaphore available to others.
-
- Exit
- The Semaphores window will be closed.
-
- System
- ======
-
- Actions
- -------
-
- Print
- This function allows you to send the list to printer or a selected
- file.
-
- Exit
- The window will be closed.
-
- Entry items
- -----------
-
- In this window you will find some (partially technical) information
- about your computer. Please excuse the ordinary look of the window, but
- it is very easy to add more lines this way.
-
- Tasks
- =====
-
- In this window you find a list of all tasks and processes being in
- system. Each program you start will be executed as a task or process.
-
- Column items
- ------------
-
- ln_Name
- Name of the task/process
-
- ln_Type
- Type of the structure (task or process)
-
- ln_Pri
- Priority of the task/process
-
- NUM
- If a non detaching program was started from shell, you will find
- here the number of the process. Programs you started from
- Workbench have a dash here.
-
- State
- Here you see the state of the task or process. You will find
- Scout's own process on the top of the list with a run at this
- place, because this process is always running when it gets the
- task list.
-
- ready means the task wants to work, but it's interrupted by
- the execution of another task.
-
- A task that is waiting for a certain signal is in the state
- wait. In this case it doesn't need processing time.
-
- SigWait
- Signalmask the task is waiting for.
-
- Actions
- -------
-
- Print
- This function allows you to send the list of Tasks to printer or
- a selected file.
-
- Freeze
- With this function you freeze the selected task. It can still be
- found in the list of tasks, but it gets no processing time from
- system.
-
- Warning: If you try to freeze tasks essential to the
- system like `input.device', you should have saved all
- important data, cause a RESET is the only way out!
-
- Activate
- A frozen task can be activated here.
-
- CPU
- Here you will find a text field and a cycle gadget. This text field
- displays -- dependent on the state of the cycle gadget -- the CPU
- load in percent.
-
- For the cycle gadget you can choose between three states:
- off
- In this case the CPU load won't be displayed. If you select
- another state, Scout will patch some system functions to
- calculate the CPU load of all tasks.
-
- full
- If you select this state, Scout sets the real cpu load to
- 100%. That means the total of the CPU loads of all tasks and
- processes will be 100%. Therefore nothing will be displayed
- in the text field.
-
- in %
- Scout starts a task named « Scout's cheat task » to
- calculate the real CPU load and it will be displayed in the
- text field.
-
- Secs
- This string gadget allows you to set the intervall time for
- updating of the CPU load display.
-
- Update
- The list will be updated.
-
- Remove
- A task will be removed from the list. You should prefer the freeze
- function, if you perhaps need this task again.
-
- See also Break!
-
- Signal
- If you select a signal mask, it will be send to the task.
-
- Break
- A signal mask that includes the signals CTRL-C and CTRL-D will be
- send to the task you selected. Many tasks and processes end, if
- they receive these signals.
-
- Priority
- The priority of a task can be changed with this function.
-
- More
- Selecting this gadget will open another window that displays more
- informations about the task or the process.
-
- Exit
- The window will be closed.
-
- Timer
- =====
-
- This window lists all current requests of the timer.device.
-
- Column items
- ------------
-
- Address
- Address of the IO request structure.
-
- ReplyPort
- Address of the port the request will be replied to.
-
- Time
- Time that this request will stay in this list.
-
- Unit
- There are two different measures: VBlank (which has less overhead)
- and MicroHz (which is more accurate).
-
- Task
- Name of the requesting task.
-
- Actions
- -------
-
- Print
- This function allows you to send the list to printer or a selected
- file.
-
- Update
- The list will be updated.
-
- Exit
- The window will be closed.
-
- Vectors
- =======
-
- Actions
- -------
-
- Update
- The displayed vectors will be updated.
-
- Print
- This function allows you to send the list of Vectors to printer
- or a selected file.
-
- Exit
- The window will be closed.
-
- Reset Vectors
- -------------
-
- A program can make itself reset-protected by using the reset vectors.
- If the vectors are unused, they have a value of zero. The programs
- which use the Kick-Vectors (KickTagPtr, KickMemPtr and KickCheckSum)
- can also be found in the list of resident structures. See also
- Residents.
-
- Auto Vector Interrupts
- ----------------------
-
- In a computer system with a MC68000 processor you will find the seven
- Auto Vector Interrupts from address $64 to address $7c. Higher
- processors (MC68010, etc.) have the VBR (Vector Base Register) that
- allows you to move the interrupt table to FAST-MEM. The system will be
- a little bit faster then. Scout uses the VBR if it exists.
-
- Interrupt Vectors
- -----------------
-
- Here you see 16 interrupt vectors (IntVecs). These vectors are
- located in the `ExecBase' (base structure of the exec.library).
-
- Windows
- =======
-
- All screens with the windows opened on them are listed here. Screens
- are of a different color as windows.
-
- Column items
- ------------
-
- Pos(x,y)
- x and y position of the screen/window
-
- Size(x,y)
- x and y size of the screen/window
-
- Title
- Title of the screen/window
-
- Actions
- -------
-
- Update
- The list will be updated.
-
- Print
- This function allows you to send the list of Windows to printer
- or a selected file.
-
- Close
- With this function it is possible to close screens and/or windows.
- If you close a screen, all windows on it will be closed too.
-
- To Front
- The selected screen/window will be popped to front.
-
- More
- If you select this gadget another window will be opened that
- displays more informations about the window or the screen.
-
- Exit
- The window will be closed.
-
- Scout and AmiTCP
- ================
-
- This section will show you what you have to do for using Scout as
- a TCP/IP service through AmiTCP. Nearly all functions of Scout can
- also be used via AmiTCP.
-
- Now some knowledge will be assumed. If you don't know, what kind of
- program AmiTCP represents, you should read AmiTCP's user's manual
- before. (See also AmiTCP.)
-
- If you have installed AmiTCP, you can use Scout as client and
- server. Except the installed programs of AmiTCP you don't need
- another program for using Scout on networks.
-
- If you want to make your computer available for other systems on the
- network, you have to do following two steps:
-
- 1. Add the line scout 6543/tcp to file AmiTCP:db/services.
-
- 2. Now please add the line scout stream tcp nowait root
- dh0:scout to file AmiTCP:db/inetd.conf. Make sure that the path
- at the end of this line is the right path for scout.
-
- That's it! If you start AmiTCP now, your computer is available for
- other systems through using the options HOST, USER and
- PASSWORD.
-
- Example: If I want perform some actions on some system
- structures of my own system for example, I have to start
- Scout through something like:
-
- 1> scout HOST crash.north.de USER atte PASSWORD secret
-
- If you leave out option PASSWORD, you will be asked for the
- correct password through the password: prompt. In this case nobody
- can see your password, because it won't be displayed in shell.
-
- If you don't use option USER, AmiTCP takes the username that is
- actually available in system.
-
- The usage of AmiTCP doesn't provide the installation of MUI. All
- of Scout's shell commands (see also Commands) can be used via network
- through AmiTCP.
-
- Example: If I want to get the task list of my system, I have to
- use something like:
-
- 1> scout HOST crash.north.de USER atte PASSWORD secret Tasks
-
- You and all other users must always identify themselves through
- their usernames (option USER) and their passwords (option
- PASSWORD). It's also possible to allow or deny certain systems
- the usage of some services through the file AmiTCP:db/inet.access.
- See also the user's manual of AmiTCP.
-
- If you want to get more informations about the implemented options
- and commands, you should also see Options and Commands.
-
- NOTE: Please take care that the remote system runs the latest
- Scout version as well, to avoid incompatibilities.
-
- Scout without MUI
- =================
-
- Nearly all through the graphical user interface available functions
- of Scout are also available via shell. Therefore you don't really
- need MUI for using Scout. But if you want to use Scout's
- graphical user interface, you must have MUI in your system.
-
- Options
- *******
-
- There are some options for Scout which you can use, when you start
- the program. The following options are available from shell and as
- tool types from Workbench.
-
- ICONIFIED
- Usage: ICONIFIED
-
- If this option is activ, Scout starts iconified.
-
- PORTNAME
- Usage: PORTNAME=portname
-
- The name of Scout's ARexx port can be changed into portname.
- Without this option the ARexx port is called `SCOUT.X'. The X
- stands for a decimal number that will be incremented, if a so
- called port already exists.
-
- TOOLPRI
- Usage: TOOLPRI=value
-
- This option allows you to change the priority of Scout's process
- into value.
-
- STARTUP
- Usage: STARTUP=command
-
- The variable command should be an ARexx script or a single ARexx
- command. Both (script or command) will be executed, when
- Scout will be started. In this way you can open more than
- only the main window by starting. Try for example the command
- OpenWindow Tasks and you will get two windows by starting
- (the main window and the task list window).
-
- (See also Commands.)
-
- INTERVALTIME
- Usage: INTERVALTIME=seconds
-
- This options allows you to save your preferred update time for the
- list of tasks. (See also Tasks.)
-
- CPUDISPLAY
- Format: CPUDISPLAY=value
-
- Through the variable value you can select the state of the
- CPU cycle gadget you find in the Tasks window. (See also
- Tasks.)
-
- * 1 means CPU: full
-
- * 2 means CPU: in %
-
- HOST
- Format: HOST=hostname
-
- This options allows you to specify the system (hostname) you
- want to manipulate via network through AmiTCP.
-
- USER
- Format: USER=username
-
- You have to use this option to identify yourself by using
- Scout as a TCP/IP service.
-
- PASSWORD
- Format: PASSWORD=password
-
- Without a password Scout can't connect to another system via
- network. This option allows you to set the correct password.
-
- COMMAND
- Format: COMMAND=commandline
-
- Nearly all of Scout's implemented functions are available from
- shell through this option. You don't need the COMMAND key to use
- this option. (See also Commands.)
-
- SINGLEWINDOWS
- Format: SINGLEWINDOWS
-
- Some users don't like to handle the many windows of Scout. This
- option solves the problem of too many windows. If this option is
- selected, only one list window and only one detail window is
- opened at a time.
-
- SORT#?TYPE
- Format: SORT#?TYPE=number
-
- Many of Scout's lists have a cycle gadget below themselves. With
- these gadgets you can select, how a certain list will be sorted.
-
- SORT#?TYPE stands for each of the following options:
- SORTLIBRARIESTYPE, SORTDEVICESTYPE,
- SORTRESOURCESTYPE, SORTTASKSTYPE, SORTPORTSTYPE,
- SORTCOMMANDSTYPE, SORTASSIGNSTYPE, SORTLOCKSTYPE,
- SORTCOMMODITIESTYPE, SORTSCREENMODETYPE and SORTCLASSESTYPE.
-
- SORT#?TYPE should follow a decimal number, which selects the
- kind of sorting.
-
- Here are some examples for the list of tasks:
-
- SORTTASKSTYPE=1 the tasks will be sorted by their names.
- SORTTASKSTYPE=2 the tasks will be sorted by their priorities.
-
- Scout's commands via ARexx and shell
- ************************************
-
- Scout supports two kinds of commands:
-
- 1. commands only available from shell
-
- 2. commands available from ARexx and shell
-
- ARexx port
- ----------
-
- It's a feature of MUI to give each application its own ARexx port.
- Therefore Scout also has an ARexx port that usually has the name
- SCOUT.X. The X stands for a decimal number that will be
- incremented, if a so called port already exists.
-
- You will find the name of Scout's ARexx port in the window you
- get, if you select the Project/About menu.
-
- Using tasknames:
- ----------------
-
- If a task or a process was started from shell and hasn't detached
- itself, you will find the name of the command being executed, where
- usually the taskname is displayed. The real name of those tasks
- usually is something like Background CLI, but such a taskname isn't
- useful.
-
- Example: If you start a non detaching task like
- DH0:Debug/Sushi from shell, you will see
- DH0:Debug/Sushi as taskname.
-
- Some ARexx commands need a taskname as parameter. You have to select
- those from CLI started self detaching tasks by using their command
- names like Scout displays them in the lists of tasks.
-
- Commands only available from shell
- ==================================
-
- Help
- Format: Help
-
- This command is the most important one and it doesn't need
- parameters. If you try Help, Scout prints a list of all
- available commands to shell. =:^)
-
- Now 18 commands follow. These commands allow the user to get all
- lists of system structures from shell. Therefore you only need to
- install MUI for using Scout's graphical user interface.
-
- Each of the following commands has a shortened form that stands
- behind the command in parentheses.
-
- Allocations (a), BoopsiClasses (b), Commands (c),
- Devices (d), Timer (e), Fonts (f), Assigns (g),
- InputHandlers (h), Interrupts (i), LowMemory (j),
- Commodities (k), Libraries (l), Memory (m), Mounts (n),
- Locks (o), Ports (p), Residents (r), Semaphores (s),
- Tasks (t), Resources (u), Vectors (v), Windows (w),
- Expansions (x), System (y) and ScreenMode (z).
-
- Example: To get the list of ports, you only have to use scout
- ports or scout p from shell.
-
- Commands available from ARexx and shell
- =======================================
-
- FindTask
- Usage: FindTask task
-
- This command allows you to check, if task task exists in system
- or not. The result is the address of the task task, if it has
- been found. task can be the name or the address of a task.
-
- FreezeTask
- Usage: FreezeTask task
-
- The task taskname will be frozen. After that it will still be
- found in system's task list, but then it doesn't need processing
- time. You can choose the name or the address of a task for
- task.
-
- ActivateTask
- Usage: ActivateTask task
-
- If task task was frozen, it will be activated, otherwise an
- error occured. task is again a task's name or an address.
-
- RemoveTask
- Usage: RemoveTask task
-
- This command removes the task task. It's lost forever.
-
- BreakTask
- Usage: BreakTask task
-
- Scout sends the task task a certain signal mask that
- includes the signals CTRL-C and CTRL-D. Many programs support
- these signals and finish themselves, if they receive one of them.
-
- SignalTask
- Usage: SignalTask task hexsignal
-
- This command allows you to send a signal hexsignal to the task
- task. The signal must specified as a hexadecimal number.
-
- Example:
- SendSignal 'scout' 0x001000
- sends task scout a CTRL-C and after that Scout ends.
-
- SetTaskPri
- Usage: SetTaskPri task priority
-
- The task task gets a new priority (priority).
-
- RemovePort
- Usage: RemovePort port
-
- The port port will be removed from Scout. port can be the
- name of a port or its address.
-
- GetLockNumber
- Usage: GetLockNumber lockpattern
-
- This command returns the number of locks which have paths matching
- to the pattern lockpattern.
-
- Example: Use the command
- GetLockNumber 'WORK:Utilities/#?'
- and you will know, how many locks are currently used for files in
- the directory WORK:Utilities/.
-
- RemoveLocks
- Usage: RemoveLocks lockpattern
-
- Use this command and all locks which have paths matching to the
- pattern lockpattern will be removed. (See also
- GetLockNumber.)
-
- RemoveLock
- Format: RemoveLock lockaddress
-
- The lock at adress lockaddress will be removed.
-
- FindNode
- Usage: FindNode nodetype nodename
-
- This command allows you to find a certain node. You only have to
- know its name (nodename) and its type (nodetype).
-
- Nodetype can have following values: LIBRARY, DEVICE,
- RESOURCE, MEMORY, SEMAPHORE, PORT or INPUTHANDLER.
-
- Example: If you want to get the address of the
- disk.resource you must use:
- FindNode RESOURCE 'disk.resource'
-
- GetPriority
- Usage: GetPriority nodeaddress
-
- This command allows you to check the priority of a certain node
- structure. This includes all following structure types: tasks,
- libraries, devices, resources, ports, residents, input handlers,
- interrupts, semaphores and the elements of the memory list.
-
- You only have to know the address (nodeaddress) of that
- structure.
-
- Example: The following ARexx commands store the priority of
- your chip memory in the variable pri:
- FindName MEMORY 'chip memory'
- addr = result
- GetPriority addr
- pri = result
-
- SetPriority
- Usage: SetPriority nodetype nodename
-
- If you want to change the priority of the node nodename, you can
- use this command. Again nodetype can have following values:
- LIBRARY, DEVICE, RESOURCE, MEMORY, SEMAPHORE, PORT or
- INPUTHANDLER.
-
- CloseLibrary
- Format: CloseLibrary library
-
- The library library will be closed once. library can be the
- name of the library or its address.
-
- RemoveLibrary
- Format: RemoveLibrary library
-
- The library library will be removed, if no program uses it.
-
- RemoveDevice
- Format: RemoveDevice device
-
- The selected device device will be removed. For device use the
- name or the address of the device.
-
- RemoveResource
- Format: RemoveResource resource
-
- The resource resource will be removed.
-
- ObtainSemaphore
- Format: ObtainSemaphore semaphore
-
- This command allows you to obtain the given semaphore.
- semaphore can be the semaphore's name or address.
-
- ReleaseSemaphore
- Format: ReleaseSemaphore semaphore
-
- The semaphore semaphore will be once released.
-
- RemoveSemaphore
- Format: RemoveSemaphore semaphore
-
- You are able to remove the semaphore semaphore by using this
- command.
-
- RemoveInputhandler
- Format: RemoveInputhandler inputhandler
-
- The input handler inputhandler selected through name or address
- will be removed.
-
- FindResident
- Usage: FindResident resident
-
- This command returns the address of the resident structure
- resident.
-
- FindInterrupt
- Usage: FindInterrupt interruptname
-
- The address of the interrupt interruptname will be returned.
-
- RemoveInterrupt
- Format: RemoveInterrupt interruptname
-
- The interrupt you have selected through interruptname will be
- removed.
-
- FlushDevs
- Usage: FlushDevs
-
- All not used devices will be removed. The used memory will be
- freed.
-
- FlushFonts
- Usage: FlushFonts
-
- If a diskfont is in memory, but no program uses it, it will be
- removed.
-
- FlushLibs
- Usage: FlushLibs
-
- All not used libraries will be removed. The used memory will be
- freed.
-
- FlushAll
- Usage: FlushAll
-
- This function includes FlushDevs, FlushFonts and
- FlushLibs. All not used devices, libraries and fonts will be
- removed and the used memory will be freed.
-
- ClearResetVectors
- Usage: ClearResetVectors
-
- The six reset vectors will be cleared, if you select this function
- (see Vectors).
-
- PopToFront
- Usage: PopToFront title
-
- This command allows you to pop a screen or window to front. You
- only have to know its (title).
-
- CloseWindow
- Usage: CloseWindow windowtitle
-
- This command closes the window that is specified through its title
- (windowtitle).
-
- CloseScreen
- Usage: CloseScreen screentitle
-
- If you select this command, the screen (screentitle) will be
- closed with all its windows.
-
- CloseFont
- Format: CloseFont address
-
- The font at address address will be closed once.
-
- RemoveFont
- Format: RemoveFont address
-
- This command removes the font at address address, if it's not
- used by any program.
-
- RemoveCommand
- Format: RemoveCommand address
-
- Scout makes the resident command at address address not
- resident.
-
- RemoveAssign
- Format: RemoveAssign name
-
- With this command you're able to remove the assign name.
-
- RemoveAssignList
- Format: RemoveAssignList name address
-
- This command removes the directory at address address from
- assign name. You will find the address of that directory in the
- list of assigns.
-
- PrintList
- Format: PrintList listcharacter filename
-
- This command allows you to print a list (specified by the
- listcharacter) into the file filename.
-
- Example:
- PrintList t 'ram:tasklist'
- will print the list of tasks into the file 'ram:tasklist'.
-
- OpenWindow
- Usage: OpenWindow windowid
-
- All windows you get if you select a gadget of Scout's main
- window, can be opened with this command. The windowid is the
- same text you find on the main window gadgets.
-
- Example:
- OpenWindow 'Mounted Devs'
- will open the window with the list of mounted devices.
-
- CxAppear
- CxDisappear
- CxEnable
- CxDisable
- CxKill
- CxListChg
- CxUnique
- Format: Cx... name
-
- Sends the command to the commodity named name.
-
- RemoveCx
- Format: RemoveCx commodity
-
- Removes the appropriate commodity from the list. Please consider
- this as `emergency break'. Use it only if CxKill failed.
-
- SetCxPri
- Format: SetCxPri commodity priority
-
- Sets the priority of a commodity.
-
- RemoveClass
- Format: RemoveClass class
-
- The appropriate BOOPSI class is removed, if no objects and no
- subclasses are existing.
-
- How to get updates
- ==================
-
- The newest version of Scout should always be available on AmiNet
- or Public Domain collections, which are up-to-date.
-
- You can also find the latest version on my home page:
- http://www.is-koeln.de/einwohner/shred/
-
- Credits
- =======
-
- Now we have to thank some people for supporting the development of
- Scout on many different kinds:
-
- * Klaus `gizmo' Weber, he was always available to Atte and his many
- questions (not a few) during the programming of Scout.
-
- * Christian `cosinus' Stelter, he gave the permission to use his
- many manuals.
-
- * Stefan Stuntz for his great MagicUserInterface
-
- * all (hopefully still) bug reporting and feature requesting people:
- Kai `wusel' Siering, Martin Hauner, Peter Meyer, Karl `Charly'
- Skibinski, Michael `Mick' Hohmann, Thore Böckelmann, Bernardo
- Innocenti, Daniel Lundberg, ...
-
- and last but not least
-
- * all the others we've forgotten for reporting bugs, sending
- expansion boards data and so on.
-
- How to reach the author
- =======================
-
- If you have questions, suggestions, bug reports or anything else, you
- can contact me at:
-
-
- Richard Körber
- Hornstraße 20
- 51465 Bergisch Gladbach
- - Germany -
-
- E-Mail: shred@chessy.aworld.de
- richard.koerber@koeln.netsurf.de
-
- Send E-Mails whenever possible..
-
- If you want to contact Andreas Gelhausen, you can reach him at:
-
-
- Andreas Gelhausen
- Graf Spee Str. 23b
- 26123 Oldenburg
- - Germany -
-
- E-Mail: atte@crash.north.de
-
- Please do not contact him for bug reports, suggestions and similar.
- But if you feel the urge to send a gift, then he is the right address!
-
- That's it! =:^)
-
- Index
- *****
-
-
-
- Allocations Allocations
- AmiTCP AmiTCP
- ARexx Commands
- ARexx port Commands
- Assigns Assigns
- Author Info Author Info
- Boards Expansions
- BoopsiClasses BoopsiClasses
- Command Commands
- Command Line Options Options
- Commodities Commodities
- Contents Copyright
- Copying Copyright
- Copyright Copyright
- Copyright Copyright
- Credits Credits
- Device names, logical Assigns
- Devices Devices
- DISKFONT Fonts
- Distribution Copyright
- Expansions Expansions
- Fonts Fonts
- FreeWare Copyright
- Handler, LowMemory LowMemory
- Hardware Expansions
- Identify Identify
- Input events InputHandlers
- InputHandlers InputHandlers
- Installation Installation
- Interrupts Interrupts
- Introduction Introduction
- Legalities Copyright
- Liability Copyright
- Libraries Libraries
- Limitation Copyright
- Locks Locks
- Logical device names Assigns
- LowMemory LowMemory
- MagicUserInterface MUI
- Main Window Using Scout
- Manufacturer Expansions
- Memory Memory
- Mounted Devices Mounted Devs
- MUI MUI
- No Warranty Copyright
- Options Options
- Ports Ports
- Processes Tasks
- RAM Pointer Count Devices
- Resident Commands Resident Cmds
- Residents Residents
- Resource allocation Allocations
- Resources Resources
- ROMFONT Fonts
- RPC Devices
- ScreenMode ScreenMode
- Screens Windows
- Semaphores Semaphores
- System System
- System Requirements System Requirements
- Tasknames Commands
- Tasks Tasks
- TCP/IP AmiTCP
- Timer Timer
- Tool Types Options
- Trademarks Copyright
- Updates Updates
- Using Scout Using Scout
- VBR Vectors
- Vectors Vectors
- Vertical blank interrupt Interrupts
- What is Scout? Introduction
- Windows Windows
-
-