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- 38
- Ratio light
- Ratio light
- ucnfx UC:Temp.ppm UC:Tempus.ppm NLG @1@TO@100@
- Fade in
- Einblenden
- ucnfx UC:Temp.ppm UC:Tempus.ppm DRK NEGPERCENT
- Fade out
- Ausblenden
- ucnfx UC:Temp.ppm UC:Tempus.ppm DRK PERCENT
- Flash often
- Blitzen oft
- ucnfx UC:Temp.ppm UC:Tempus.ppm 50 RANDOMEXE5
- Flash not much
- Blitzen selten
- ucnfx UC:Temp.ppm UC:Tempus.ppm LGT 50 RANDOMEXE20
- Noise ->
- Rauschen ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm NOE @020@TO@003@
- Noise <-
- Rauschen <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm @003@TO@020@
- Random noise
- Rauschen zufall
- ucnfx UC:Temp.ppm UC:Tempus.ppm NOE 10 RANDOMEXE10
- Stripe fade in
- Streifen einblenden
- ucnfx UC:Temp.ppm UC:Tempus.ppm LAM @020@TO@001@
- Stripe fade out
- Streifen ausblenden
- ucnfx UC:Temp.ppm UC:Tempus.ppm LAM @001@TO@020@
- Stretch horizontal
- Strecken horizontal
- Execute Makros/Stretchh.UCM WIDTH HEIGHT @001@TO@WIDTH@
- Stretch vertical
- Strecken vertikal
- Execute Makros/Stretchv.UCM WIDTH HEIGHT @001@TO@HEIGHT@
- Pixelise ->
- Pixelise ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm PIX @001@TO@008@
- Pixelise <-
- Pixelise <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm PIX @008@TO@001@
- Vertical wave ->
- Vertikale Welle ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm WA2 @001@TO@020@
- Vertical wave <-
- Vertikale Welle <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm WA2 @020@TO@001@
- Horizontal wave
- Horizontale Welle
- ucnfx UC:Temp.ppm UC:Tempus.ppm WA3 10
- Spread ->
- Zersprühen ->
- ppmspread @001@TO@020@ UC:Temp.ppm >UC:Tempus.ppm
- Spread <-
- Zersprühen <-
- ppmspread @020@TO@001@ UC:Temp.ppm >UC:Tempus.ppm
- Normal -> white
- Normal -> weiß
- ucnfx UC:Temp.ppm UC:Tempus.ppm LGT PERCENT
- White -> normal
- Weiß -> normal
- ucnfx UC:Temp.ppm UC:Tempus.ppm LGT NEGPERCENT
- Wish 1 to 50 pixels
- Verwischen von 1 bis 50 Pixel
- ucnfx UC:Temp.ppm UC:Tempus.ppm WSH @001@TO@050@
- Transparent wish 30-1
- Transparent wischen 30-1
- ucnfx UC:Temp.ppm UC:Tempus.ppm TWS @030@TO@001@
- XOR 1-256
- XOR 1-256
- ucnfx UC:Temp.ppm UC:Tempus.ppm XOR @001@TO@255@
- Black left->right
- Schwarz links->rechts
- ucnfx UC:Temp.ppm UC:Tempus.ppm BLR PERCENT
- Black right->left
- Schwarz rechts->links
- ucnfx UC:Temp.ppm UC:Tempus.ppm BRL PERCENT
- Earthquake ->
- Erdbeben ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm EQU @001@TO@020@
- Earthquake <-
- Erdbeben <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm EQU @020@TO@1@
- Smear top->bot
- Schmieren oben->unten
- ucnfx UC:Temp.ppm UC:Tempus.ppm SME 0TOHEIGHT
- Smear bot->top
- Schmieren unten->oben
- ucnfx UC:Temp.ppm UC:Tempus.ppm SME HEIGHTTO0
- Progressive Image ->
- Progressives Bild ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm PIE @001@TO@005@
- Progressive Image <-
- Progressives Bild <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm PIE @005@TO@001@
- Bobble ->
- Blase ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm BO1 @001@TO@010@
- Bobble <-
- Blase <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm BO1 @010@TO@001@
- Bobble 2 ->
- Blase 2 ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm BO2 @001@TO@010@
- Bobble 2 <-
- Blase 2 <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm BO2 @010@TO@001@
- Bobble 3 ->
- Blase 3 ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm BO3 @001@TO@010@
- Bobble 3 <-
- Blase 3 <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm BO3 @010@TO@001@
- Blackhole ->
- Blackhole ->
- ucnfx UC:Temp.ppm UC:Tempus.ppm BHO @001@TO@010@
- Blackhole <-
- Blackhole <-
- ucnfx UC:Temp.ppm UC:Tempus.ppm BHO @010@TO@001@
-