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-
- PSX-View V0.3
-
- By Alberto Manuel Ordóñez
-
- 1. Introduction:
-
- This program can show and optionally save in IFF or PBM/PPM format some
- PlayStation pics on your amiga.
-
- 2. Requeriments:
-
- Any Amiga with AGA graphics, OS 2.0+, asl.library, some chip memory, a
- CD-ROM drive, a CD FileSystem capable of read PlayStation disks (AmiCDFS from
- Aminet works ok) and at least one of these disks.
-
- 3. Installation:
-
- Drag the icon to any place in your hard disk.
-
- 4. Usage:
-
- Insert a PlayStation disk in the CD-ROM, double-click on the PSX-View icon
- and an ASL requester will appear, select the volume in CD0: then select a
- file to view, if you want to save it in IFF format, press the "S" key, then
- another ASL requester will appear asking you the name of the file to create,
- if the image you want to save is in true color you can save it in true color
- format pressing the "T" key, if the image is not true color nothig will
- happen.
-
- The images in the PlayStation CDs are commonly archived in a standar format
- called TIM format, this name is due to the usual extension of this images
- ".TIM" but the name is not official, I think TIM cames from Texture IMage, I
- don't know, but there are some images archived in RAW format too. PSX-View
- can show the TIM format correctly, and some RAW images.
-
- The length of the RAW pic files must be any of this 153600, 163840, 307200,
- 327680, 524288 or 655360 bytes or a bit more.
-
- If you select a binary data file, the program will display the data and you
- can see a trashed screen.
-
- Some TIM pics and the RAW pics are TRUE color but I don't know how to convert
- them to HAM8, so the pics are displayed in 256 colors. To improve image
- quality you can activate the dithering option, this can be activated adding
- the DITHER tooltype to the PSX-View icon. Optionally you can save the TRUE
- color images in PBM/PPM TRUE color format, and render the image in HAM8 with
- your favorite graphic program.
-
- Some PSX games have standard gfx files, I know two:
- EXTREME PINBALL the tables are in standard .PCX format.
- KRAZY IVAN there is some .LBM standard pics overthere.
-
- 5. Legal notes:
-
- Due to copyright reasons you can't distribute, modify or use any of the
- resulting images generated by this program. The author assumes NO
- responsibility for the use of this program.
-
- This version is *not* definitive, use at your own risk.
-
- Amiga is a registered trademark of Amiga International.
- PlayStation is a registered trademark of Sony Computer Entertainment.
-
- 6. Author:
-
- I'm a Spanish Amiga user, I like programing in Blitz Basic and "C" and I
- like all type of emulators. If you like this program and you want to help
- me or you like any type of emulators, you can contact me at:
-
- e-mail: namek@freenet.hut.fi
-
- No e-mail mail: Alberto Manuel Ordóñez Téllez
- P.O. BOX 2103
- C.P. 29080
- Málaga (Spain)
-
- 7. Thanks:
-
- Many thanks to the next people:
-
- Jose María Ruiz, David Díaz, Ishmair.
-
- and Greetings to:
-
- Pablo Ruiz, Juan Carlos Garcia, Javier Ordóñez, Toni Pomar, Antonio Ruiz,
- Peter McGavin, Marat Fayzullin, Marcel Beck, John Stiles, Victor Garcia,
- Olaf Barthel, and you for reading this doc and my bad english.
-
- 8. History:
-
- V0.1 (29/09/96) First release.
-
- V0.2 (24/10/96) Added support for more PSX screen resolutions.
- Added dither option.
- Added IFF format save option.
-
- V0.3 (11/10/97) Now the TIM format is parsed correctly.
- Added support for 4 and 8 bits TIM images.
- Added option to save true color images in true color format
- (PBM/PPM).
- Added support for one more PSX screen resolution.
- No more crashes when triying to display a TIM with extrange
- sizes.
- Fixed a bug in screen positioning.
-
-