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- Changes in version 0.24
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- -New screen refresh code which is much faster
- -New screen refresh code for Mapper 9
- -Double Buffering now works on any native Amiga screenmode
- -Writes to $2006 now work
- -Added scroll fix (F5 to turn ON/OFF) to fix some games that use
- writes to $2006
- -All VROM access is done with pointers, so VROM bankswitching is
- much faster
- -Sprites now work much better
- -Fixed Mapper 4
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- Changes in version 0.23
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- -Re-wrote much of the mapper code
- -Fixed Mapper 4, added IRQ interrupts (F4 to turn ON/OFF)
- -Many optimizations to the CPU emulation
- -Line based refresh is now as fast or faster then tile based
- -Many little fixes
- -darkNESs now requires at least 1 Meg of RAM
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- Changes in version 0.22
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- -Fixed bug in PPU emulation
- -Fixed 1 screen VRAM in Mappers 1 & 7
- -Adjusted NES timing (again)
- -A few little changes/optimizations
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- Changes in version 0.21
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- -Minor changes to GUI
- -Fixed bug in CPU emulation
- -Fixed Mapper 1
- -Added support for extended mapper numbers (Mappers > 15)
- -Added Mapper 16 (untested)
- -Changed NES timing
- -Lots of little optimizations
- -Changed location of darkNESs.prefs
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- Changes in version 0.20a
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- -Continue didn't work if darkNESs was loaded from the WorkBench, fixed.
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- Changes in version 0.20
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- -Completely re-written in 100% asm
- -Added GUI
- -Added Line based refresh mode
- -Added Double Buffering
- -Added Screenmode requester
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- Changes in version 0.13
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- -Fixed Mapper 11
- -Added suppport for ROMs that have a 512 byte trainer
- -Fixed palette bug
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- Changes in version 0.12
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- -Fixed Mapper 1 & 4 (still not 100% but much better)
- -Added Mapper 9 & 11 (untested)
- -Variable frame-skip (F3) added
- -Many fixes, many more ROMs work
- -Some optimiztion done to the CPU emulation
- -Other little changes - see the darkNESs0.12.doc file
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- Changes in version 0.11 :
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- -Fixed problem with ECS/OSC and OS 3.1
- -Added Mapper 7 (not 100% yet)
- -Added frame-skip option (-F)
- -A little faster then 0.10
- -Various little fixes
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