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-
-
- /*
- **
- ** $VER: asyncio.c 1.10 (4.8.97)
- ** anim.datatype 1.10
- **
- ** Async I/O for anim.datatype
- **
- ** Written 1996/97 by Roland 'Gizzy' Mainz
- ** Based on asyncio.c by Martin Tailefer from 3.1_Examples1:AsyncIO/asyncio.h
- **
- */
-
- /* project includes */
- #include "classbase.h"
- #include "asyncio.h"
-
- #define D( x )
-
- /*****************************************************************************/
-
- /* this macro lets us long-align structures on the stack */
- #define D_S(type,name) char a_##name[sizeof(type)+3]; \
- type *name = (type *)((LONG)(a_##name+3) & ~3);
-
- /*****************************************************************************/
-
-
- /* send out an async packet to the file system. */
- static
- void SendPacket( struct ClassBase *cb, struct AsyncFile *file, APTR arg2 )
- {
- D( kprintf( "send packet\n" ) );
-
- file -> af_Packet . sp_Pkt . dp_Port = &file -> af_PacketPort;
- file -> af_Packet . sp_Pkt . dp_Arg2 = (LONG)arg2;
-
- PutMsg( (file -> af_Handler), (&(file -> af_Packet . sp_Msg)) );
-
- file -> af_PacketPending = TRUE;
- }
-
-
- /*****************************************************************************/
-
-
- /* this function waits for a packet to come back from the file system. If no
- * packet is pending, state from the previous packet is returned. This ensures
- * that once an error occurs, it state is maintained for the rest of the life
- * of the file handle.
- *
- * This function also deals with IO errors, bringing up the needed DOS
- * requesters to let the user retry an operation or cancel it.
- */
- static
- LONG WaitPacket( struct ClassBase *cb, struct AsyncFile *file )
- {
- LONG bytes;
-
- D( kprintf( "wait packet\n" ) );
-
- if( file -> af_PacketPending )
- {
- while( TRUE )
- {
- /* This enables signalling when a packet comes back to the port */
- file -> af_PacketPort . mp_SigTask = FindTask( NULL );
- file -> af_PacketPort . mp_Flags = PA_SIGNAL;
-
- /* Wait for the packet to come back, and remove it from the message
- * list. Since we know no other packets can come in to the port, we can
- * safely use Remove() instead of GetMsg(). If other packets could come in,
- * we would have to use GetMsg(), which correctly arbitrates access in such
- * a case
- */
- Remove( (struct Node *)WaitPort( (&(file -> af_PacketPort)) ) );
-
- /* set the port type back to PA_IGNORE so we won't be bothered with spurious signals */
- file -> af_PacketPort . mp_Flags = PA_IGNORE;
-
- /* mark packet as no longer pending since we removed it */
- file -> af_PacketPending = FALSE;
-
- bytes = file -> af_Packet . sp_Pkt . dp_Res1;
-
- if( bytes >= 0 )
- {
- D( kprintf( "wait packet success \n" ) );
-
- /* packet didn't report an error, so bye... */
- return( bytes );
- }
-
- /* see if the user wants to try again... */
- if( ErrorReport( (file -> af_Packet . sp_Pkt . dp_Res2), REPORT_STREAM, (file -> af_File), NULL ) )
- return( -1 );
-
- /* user wants to try again, resend the packet */
- SendPacket( cb, file, (file -> af_Buffers[ file -> af_CurrentBuf ]) );
- }
- }
-
- /* last packet's error code, or 0 if packet was never sent */
- SetIoErr( file -> af_Packet . sp_Pkt . dp_Res2 );
-
- D( kprintf( "wait packet success (%ld)\n", (file -> af_Packet . sp_Pkt . dp_Res1) ) );
-
- return( file -> af_Packet . sp_Pkt . dp_Res1 );
- }
-
-
- /*****************************************************************************/
-
-
- /* this function puts the packet back on the message list of our
- * message port.
- */
- static
- void RequeuePacket( struct ClassBase *cb, struct AsyncFile *file )
- {
- D( kprintf( "RequeuePacket\n" ) );
-
- AddHead( &file -> af_PacketPort . mp_MsgList, &file -> af_Packet . sp_Msg . mn_Node );
- file -> af_PacketPending = TRUE;
- }
-
-
- /*****************************************************************************/
-
-
- /* this function records a failure from a synchronous DOS call into the
- * packet so that it gets picked up by the other IO routines in this module
- */
- static
- void RecordSyncFailure( struct ClassBase *cb, struct AsyncFile *file )
- {
- D( kprintf( "RecordSyncFailure\n" ) );
-
- file -> af_Packet . sp_Pkt . dp_Res1 = -1;
- file -> af_Packet . sp_Pkt . dp_Res2 = IoErr();
- }
-
-
- /*****************************************************************************/
-
-
- struct AsyncFile *OpenAsync( struct ClassBase *cb, BPTR handle, LONG bufferSize )
- {
- struct AsyncFile *file;
- struct FileHandle *fh;
- BPTR lock;
- LONG blockSize;
- D_S( struct InfoData, infoData );
-
- file = NULL;
-
- if( handle )
- {
- lock = DupLockFromFH( handle );
-
- /* if it was possible to obtain a lock on the same device as the
- * file we're working on, get the block size of that device and
- * round up our buffer size to be a multiple of the block size.
- * This maximizes DMA efficiency.
- */
-
- blockSize = 512;
-
- if( lock )
- {
- if( Info( lock, infoData ) )
- {
- blockSize = infoData -> id_BytesPerBlock;
- bufferSize = (((bufferSize + (blockSize * 2) - 1) / (blockSize * 2)) * (blockSize * 2));
- }
-
- UnLock( lock );
- }
- else
- {
- D( kprintf( "DupLockFromDH failed\n" ) );
- }
-
- /* now allocate the ASyncFile structure, as well as the read buffers.
- * Add 15 bytes to the total size in order to allow for later
- * quad-longword alignement of the buffers
- */
-
- if( file = (struct AsyncFile *)AllocVec( (sizeof( struct AsyncFile ) + bufferSize + 15UL), MEMF_PUBLIC ) )
- {
- file -> af_File = handle;
- file -> af_BlockSize = blockSize;
-
- /* initialize the struct ASyncFile structure. We do as much as we can here,
- * in order to avoid doing it in more critical sections
- *
- * Note how the two buffers used are quad-longword aligned. This
- * helps performance on 68040 systems with copyback cache. Aligning
- * the data avoids a nasty side-effect of the 040 caches on DMA.
- * Not aligning the data causes the device driver to have to do
- * some magic to avoid the cache problem. This magic will generally
- * involve flushing the CPU caches. This is very costly on an 040.
- * Aligning things avoids the need for magic, at the cost of at
- * most 15 bytes of ram.
- */
-
- fh = BADDR(file->af_File);
- file->af_Handler = fh->fh_Type;
- file->af_BufferSize = bufferSize / 2;
- file->af_Buffers[0] = (APTR)(((ULONG)file + sizeof(struct AsyncFile) + 15) & 0xfffffff0);
- file->af_Buffers[1] = (APTR)((ULONG)file->af_Buffers[0] + file->af_BufferSize);
- file->af_Offset = file->af_Buffers[0];
- file->af_CurrentBuf = 0;
- file->af_SeekOffset = 0;
- file->af_PacketPending = FALSE;
-
- /* this is the port used to get the packets we send out back.
- * It is initialized to PA_IGNORE, which means that no signal is
- * generated when a message comes in to the port. The signal bit
- * number is initialized to SIGB_SINGLE, which is the special bit
- * that can be used for one-shot signalling. The signal will never
- * be set, since the port is of type PA_IGNORE. We'll change the
- * type of the port later on to PA_SIGNAL whenever we need to wait
- * for a message to come in.
- *
- * The trick used here avoids the need to allocate an extra signal
- * bit for the port. It is quite efficient.
- */
-
- file->af_PacketPort.mp_MsgList.lh_Head = (struct Node *)&file->af_PacketPort.mp_MsgList.lh_Tail;
- file->af_PacketPort.mp_MsgList.lh_Tail = NULL;
- file->af_PacketPort.mp_MsgList.lh_TailPred = (struct Node *)&file->af_PacketPort.mp_MsgList.lh_Head;
- file->af_PacketPort.mp_Node.ln_Type = NT_MSGPORT;
- file->af_PacketPort.mp_Flags = PA_IGNORE;
- file->af_PacketPort.mp_SigBit = SIGB_SINGLE;
- file->af_PacketPort.mp_SigTask = FindTask( NULL );
-
- file->af_Packet.sp_Pkt.dp_Link = &file->af_Packet.sp_Msg;
- file->af_Packet.sp_Pkt.dp_Arg1 = fh->fh_Arg1;
- file->af_Packet.sp_Pkt.dp_Arg3 = file->af_BufferSize;
- file->af_Packet.sp_Pkt.dp_Res1 = 0;
- file->af_Packet.sp_Pkt.dp_Res2 = 0;
- file->af_Packet.sp_Msg.mn_Node.ln_Name = (STRPTR)&file->af_Packet.sp_Pkt;
- file->af_Packet.sp_Msg.mn_Node.ln_Type = NT_MESSAGE;
- file->af_Packet.sp_Msg.mn_Length = sizeof(struct StandardPacket);
-
- /* if we are in read mode, send out the first read packet to
- * the file system. While the application is getting ready to
- * read data, the file system will happily fill in this buffer
- * with DMA transfers, so that by the time the application
- * needs the data, it will be in the buffer waiting
- */
-
- file->af_Packet.sp_Pkt.dp_Type = ACTION_READ;
- file->af_BytesLeft = 0;
-
- #if 0
- if (file->af_Handler)
- SendPacket(cb, file,file->af_Buffers[0]);
- #endif
- }
- else
- {
- Close( handle );
- }
- }
-
- return( file );
- }
-
-
- /*****************************************************************************/
-
-
- LONG CloseAsync( struct ClassBase *cb, struct AsyncFile *file)
- {
- LONG result;
-
- if (file)
- {
- result = WaitPacket(cb, file);
-
- Close( file -> af_File );
- FreeVec( file );
- }
- else
- {
- SetIoErr( ERROR_INVALID_LOCK );
- result = -1;
- }
-
- return( result );
- }
-
-
- /*****************************************************************************/
-
-
- LONG ReadAsync( struct ClassBase *cb, struct AsyncFile *file, APTR buffer, LONG numBytes )
- {
- LONG totalBytes;
- LONG bytesArrived;
-
- totalBytes = 0;
-
- /* if we need more bytes than there are in the current buffer, enter the read loop */
- while( numBytes > (file -> af_BytesLeft) )
- {
- /* drain buffer */
- CopyMem( file -> af_Offset, buffer, file -> af_BytesLeft );
-
- numBytes -= file->af_BytesLeft;
- buffer = (APTR)((ULONG)buffer + file->af_BytesLeft);
- totalBytes += file->af_BytesLeft;
- file->af_BytesLeft = 0;
-
- bytesArrived = WaitPacket( cb, file );
-
- if( bytesArrived <= 0 )
- {
- if( bytesArrived == 0 )
- return(totalBytes);
-
- return(-1);
- }
-
- /* ask that the buffer be filled */
- SendPacket( cb, file, file -> af_Buffers[ 1 - file -> af_CurrentBuf ] );
-
- if (file->af_SeekOffset > bytesArrived)
- file->af_SeekOffset = bytesArrived;
-
- file->af_Offset = (APTR)((ULONG)file->af_Buffers[file->af_CurrentBuf] + file->af_SeekOffset);
- file->af_CurrentBuf = 1 - file->af_CurrentBuf;
- file->af_BytesLeft = bytesArrived - file->af_SeekOffset;
- file->af_SeekOffset = 0;
- }
-
- CopyMem(file->af_Offset,buffer,numBytes);
-
- file->af_BytesLeft -= numBytes;
- file->af_Offset = (APTR)((ULONG)file->af_Offset + numBytes);
-
- return (totalBytes + numBytes);
- }
-
-
- /*****************************************************************************/
-
-
- LONG ReadCharAsync(struct ClassBase *cb, struct AsyncFile *file)
- {
- unsigned char ch;
-
- if (file->af_BytesLeft)
- {
- /* if there is at least a byte left in the current buffer, get it
- * directly. Also update all counters
- */
-
- ch = *(char *)file->af_Offset;
- file->af_BytesLeft--;
- file->af_Offset = (APTR)((ULONG)file->af_Offset + 1);
-
- return((LONG)ch);
- }
-
- /* there were no characters in the current buffer, so call the main read
- * routine. This has the effect of sending a request to the file system to
- * have the current buffer refilled. After that request is done, the
- * character is extracted for the alternate buffer, which at that point
- * becomes the "current" buffer
- */
-
- if( ReadAsync( cb, file, &ch, 1 ) > 0 )
- return((LONG)ch);
-
- /* We couldn't read above, so fail */
-
- return( -1 );
- }
-
-
- /*****************************************************************************/
-
-
- LONG SeekAsync( struct ClassBase *cb, struct AsyncFile *file, LONG position, LONG mode )
- {
- LONG current,
- target;
- LONG minBuf,
- maxBuf;
- LONG bytesArrived;
- LONG diff;
- LONG filePos;
- LONG roundTarget;
-
- D( kprintf( "SeekAsync\n" ) );
-
- bytesArrived = WaitPacket( cb, file );
-
- if( bytesArrived < 0 )
- return( -1 );
-
- /* figure out what the actual file position is */
- filePos = Seek( file -> af_File, 0, OFFSET_CURRENT );
-
- if( filePos < 0 )
- {
- RecordSyncFailure( cb, file );
- return( -1 );
- }
-
- /* figure out what the caller's file position is */
- current = filePos - (file->af_BytesLeft+bytesArrived) + file->af_SeekOffset;
- file->af_SeekOffset = 0;
-
- /* figure out the absolute offset within the file where we must seek to */
- if( mode == OFFSET_CURRENT )
- {
- target = current + position;
- }
- else if (mode == OFFSET_BEGINNING)
- {
- target = position;
- }
- else /* if (mode == OFFSET_END) */
- {
- D_S( struct FileInfoBlock, fib );
-
- if (!ExamineFH(file->af_File,fib))
- {
- RecordSyncFailure(cb, file);
- return(-1);
- }
-
- target = fib->fib_Size + position;
- }
-
- /* figure out what range of the file is currently in our buffers */
- minBuf = current - (LONG)((ULONG)file->af_Offset - (ULONG)file->af_Buffers[file->af_CurrentBuf]);
- maxBuf = current + file->af_BytesLeft + bytesArrived; /* WARNING: this is one too big */
-
- diff = target - current;
-
- if ((target < minBuf) || (target >= maxBuf))
- {
- /* the target seek location isn't currently in our buffers, so
- * move the actual file pointer to the desired location, and then
- * restart the async read thing...
- */
-
- /* this is to keep our file reading block-aligned on the device.
- * block-aligned reads are generally quite a bit faster, so it is
- * worth the trouble to keep things aligned
- */
- roundTarget = (target / file->af_BlockSize) * file->af_BlockSize;
-
- if (Seek(file->af_File,roundTarget-filePos,OFFSET_CURRENT) < 0)
- {
- RecordSyncFailure(cb, file);
- return(-1);
- }
-
- SendPacket(cb, file,file->af_Buffers[0]);
-
- file->af_SeekOffset = target-roundTarget;
- file->af_BytesLeft = 0;
- file->af_CurrentBuf = 0;
- file->af_Offset = file->af_Buffers[0];
- }
- else if ((target < current) || (diff <= file->af_BytesLeft))
- {
- /* one of the two following things is true:
- *
- * 1. The target seek location is within the current read buffer,
- * but before the current location within the buffer. Move back
- * within the buffer and pretend we never got the pending packet,
- * just to make life easier, and faster, in the read routine.
- *
- * 2. The target seek location is ahead within the current
- * read buffer. Advance to that location. As above, pretend to
- * have never received the pending packet.
- */
-
- RequeuePacket(cb, file);
-
- file->af_BytesLeft -= diff;
- file->af_Offset = (APTR)((ULONG)file->af_Offset + diff);
- }
- else
- {
- /* at this point, we know the target seek location is within
- * the buffer filled in by the packet that we just received
- * at the start of this function. Throw away all the bytes in the
- * current buffer, send a packet out to get the async thing going
- * again, readjust buffer pointers to the seek location, and return
- * with a grin on your face... :-)
- */
-
- diff -= file->af_BytesLeft;
-
- SendPacket(cb, file,file->af_Buffers[file->af_CurrentBuf]);
-
- file->af_Offset = (APTR)((ULONG)file->af_Buffers[file->af_CurrentBuf] + diff);
- file->af_BytesLeft = bytesArrived - diff;
- }
-
- return( current );
- }
-
-
-