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nw_d2_attatstart.nss
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2002-09-10
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746b
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//::///////////////////////////////////////////////
//:: NW_D2_ATTATASTART
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Always returns True and makes the NPC go hostile
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "nw_i0_generic"
int StartingConditional()
{
int iResult;
object oFirst = GetFirstFactionMember(GetPCSpeaker());
while (GetIsObjectValid(oFirst) == TRUE)
{
AdjustReputation(oFirst, OBJECT_SELF, -100);
oFirst = GetNextFactionMember(oFirst);
}
DetermineCombatRound();
iResult = TRUE;
return iResult;
}