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personalities.tx_
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personalities.tx
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2001-08-28
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1,564 lines
typedef Personality={
float [Number];
float [Minimum attach distance];
float [Maximum attach distance];
float [Safe area radius];
float [Collision slowdown];
float [Heat threshold];
float [Low loss factor];
float [High loss factor];
float [Attention regain speed];
float [Low attention threshold];
float [High attention threshold];
float [Thrust change step];
float [Roll change cost];
float [Roll change loss];
float [Pitch change cost];
float [Pitch change loss];
float [Yaw change cost];
float [Yaw change loss];
float [Low cooler cost];
float [Low cooler loss];
float [High cooler cost];
float [High cooler loss];
float [Boost initiation cost];
float [Boost initiation loss];
float [Powerup catch cost];
float [Powerup catch loss];
float [Obstacle avoid cost];
float [Obstacle avoid loss];
float [Attach initiation cost];
float [Attach initiation loss];
float [Race resuming cost];
float [Race resuming loss];
float [Obstacle weight];
float [Booster weight];
float [Cooler weight];
float [Cooler release time];
float [Heat paranoia];
float [Boost level requirement];
float [Obstacle avoidance angle];
float [Obstacle safe distance];
float [Powerup pass distance];
float [Idle speed];
float [Idle disturbance chance];
float [Catchup thrust];
float [Slowdown thrust];
float [Thrust step];
float [Thrust cruising];
}
Personality [Easy]={
[Number]=10;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=0.6;
[Slowdown thrust]=0.1;
[Thrust step]=0.5;
[Thrust cruising]=2.5;
};
Personality [Easy_1]={
[Number]=11;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=160;
[Collision slowdown]=0.3;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=4.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.51;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2.5;
[Heat paranoia]=3.5;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=0.6;
[Slowdown thrust]=0.5;
[Thrust step]=0.09;
[Thrust cruising]=2.2;
};
Personality [Easy_2]={
[Number]=12;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=130;
[Collision slowdown]=0.32;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=1.74;
[Low attention threshold]=0.87;
[High attention threshold]=0.97;
[Thrust change step]=0.59;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=3;
[Heat paranoia]=2.5;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=50;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=1.5;
[Slowdown thrust]=0.57;
[Thrust step]=0.17;
[Thrust cruising]=2.3;
};
Personality [Easy_3]={
[Number]=13;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=170;
[Collision slowdown]=0.3;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.6;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.2;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=2.3;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=60;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=1.54;
[Slowdown thrust]=0.48;
[Thrust step]=0.96;
[Thrust cruising]=2.3;
};
Personality [Easy_4]={
[Number]=14;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.74;
[Low attention threshold]=0.88;
[High attention threshold]=0.97;
[Thrust change step]=0.61;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=2.0;
[Cooler release time]=1.5;
[Heat paranoia]=2.5;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=43;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=1.6;
[Slowdown thrust]=0.47;
[Thrust step]=0.21;
[Thrust cruising]=2.0;
};
Personality [Easy_5]={
[Number]=15;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.93;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.67;
[Low attention threshold]=0.91;
[High attention threshold]=0.98;
[Thrust change step]=0.58;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.2;
[Cooler weight]=1.0;
[Cooler release time]=1;
[Heat paranoia]=2.0;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=1.83;
[Slowdown thrust]=0.53;
[Thrust step]=1.02;
[Thrust cruising]=1.91;
};
Personality [Easy_6]={
[Number]=16;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.90;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.61;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.1;
[Cooler release time]=2;
[Heat paranoia]=2.5;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=44;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=1.56;
[Slowdown thrust]=0.53;
[Thrust step]=0.5;
[Thrust cruising]=2.5;
};
Personality [Easy_7]={
[Number]=17;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=2.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.93;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=3;
[Heat paranoia]=2;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=2.5;
[Slowdown thrust]=1.57;
[Thrust step]=0.28;
[Thrust cruising]=2.4;
};
Personality [Medium]={
[Number]=10;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=1.6;
[Slowdown thrust]=0.1;
[Thrust step]=0.5;
[Thrust cruising]=1.8;
};
Personality [Medium_1]={
[Number]=11;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=6.6;
[Slowdown thrust]=3.5;
[Thrust step]=2.19;
[Thrust cruising]=0.8;
};
Personality [Medium_2]={
[Number]=12;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=6.6;
[Slowdown thrust]=3.5;
[Thrust step]=2.19;
[Thrust cruising]=0.8;
};
Personality [Medium_3]={
[Number]=13;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=6.6;
[Slowdown thrust]=3.5;
[Thrust step]=2.19;
[Thrust cruising]=0.8;
};
Personality [Medium_4]={
[Number]=14;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=6.6;
[Slowdown thrust]=3.5;
[Thrust step]=2.19;
[Thrust cruising]=0.8;
};
Personality [Medium_5]={
[Number]=15;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=6.6;
[Slowdown thrust]=3.5;
[Thrust step]=2.19;
[Thrust cruising]=0.8;
};
Personality [Medium_6]={
[Number]=16;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=6.6;
[Slowdown thrust]=3.5;
[Thrust step]=2.19;
[Thrust cruising]=0.8;
};
Personality [Medium_7]={
[Number]=17;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.1;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.7;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.5;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=1.5;
[Boost level requirement]=0.3;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=6.6;
[Slowdown thrust]=3.5;
[Thrust step]=2.19;
[Thrust cruising]=0.8;
};
Personality [Hard]={
[Number]=30;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality [Hard_1]={
[Number]=31;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality [Hard_2]={
[Number]=32;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality [Hard_3]={
[Number]=33;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality [Hard_4]={
[Number]=34;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality [Hard_5]={
[Number]=35;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality [Hard_6]={
[Number]=36;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality [Hard_7]={
[Number]=37;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.2;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=5.9;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.85;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=3.5;
[Boost level requirement]=0.1;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=9.0;
[Slowdown thrust]=5.0;
[Thrust step]=1.15;
[Thrust cruising]=4.5;
};
Personality Original={
[Number]=0;
[Minimum attach distance]=3000;
[Maximum attach distance]=10000;
[Safe area radius]=150;
[Collision slowdown]=0.5;
[Heat threshold]=0.95;
[Low loss factor]=0;
[High loss factor]=1;
[Attention regain speed]=0.05;
[Low attention threshold]=0.9;
[High attention threshold]=0.97;
[Thrust change step]=0.3;
[Roll change cost]=0.4;
[Roll change loss]=0.1;
[Pitch change cost]=0.4;
[Pitch change loss]=0.1;
[Yaw change cost]=0.4;
[Yaw change loss]=0.1;
[Low cooler cost]=0.95;
[Low cooler loss]=0.1;
[High cooler cost]=0.3;
[High cooler loss]=0.9;
[Boost initiation cost]=0.8;
[Boost initiation loss]=0.3;
[Powerup catch cost]=0.4;
[Powerup catch loss]=0.3;
[Obstacle avoid cost]=0.2;
[Obstacle avoid loss]=0.3;
[Attach initiation cost]=0.01;
[Attach initiation loss]=0.1;
[Race resuming cost]=0.2;
[Race resuming loss]=0;
[Obstacle weight]=1.4;
[Booster weight]=1.0;
[Cooler weight]=1.0;
[Cooler release time]=2;
[Heat paranoia]=2.5;
[Boost level requirement]=0.9;
[Obstacle avoidance angle]=45;
[Obstacle safe distance]=0;
[Powerup pass distance]=1200;
[Idle speed]=15000;
[Idle disturbance chance]=0.95;
[Catchup thrust]=3.0;
[Slowdown thrust]=0.5;
[Thrust step]=0.1;
[Thrust cruising]=1.0;
};