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- Note : though much work on the images of Dungeon Master
- (ripping, making to sprite & mask, mirroring, correcting
- the imperfection of scaling, etc), these cannot be released
- to public due to the original game copyright.
-
- IMPORTANT : the convertors use the PARX.SYS methods.
-
- · 2VDI : GIF to DGI convertor
-
- Usage : scans all the 16 colors GIF images of
- a folder and converts it to DGI format.
- DGI is the old image format for DGEM
-
- Save routines in 2VDI.GFA
- Load routines in DGEM.GFA (deprecated but kept)
-
- 20 bytes informations for -> used later for MDFB
- (the first 4 bytes = "_DGI" are replaced by a pointer)
- next bytes -> 16*pixels image in VDI standard mode (planar)
-
-
- · MAKE_DGX : GIFs to DGX convertor/adder
-
- Usage : scans all the 16 colors GIF images of
- a folder, converts it to DGI format and gathers
- all them into a DGX file.
-
- Save routines in MAKE_DGX.GFA
- Load routines in DGEM.GFA
-
- 1 LONG ("_DGX")
- then list of...
- 1 INT : offset from start, to the DGI structure
- 8 CHAR : was the name without extension of the DGI file
- 2 bytes : unused (nullbyte + an offset for parity address)
- Then list of DGI structures...
-
-
- ╜ Rajah Lone / Renaissance
-