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ST-Computer Leser 2002 January
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STC_CD_01_2002.iso
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GAMES
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BOINKO21
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BOINKOUT.H
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Text File
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2000-09-30
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4KB
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75 lines
#define MENU 0 /* TREE - MENU */
#define ABOUT_BOINK 9 /* G_STRING in (#0) MENU */
#define M_NEW 18 /* G_STRING in (#0) MENU */
#define M_JUMP 20 /* G_STRING in (#0) MENU */
#define M_PAUSE 21 /* G_STRING in (#0) MENU */
#define M_QUIT 23 /* G_STRING in (#0) MENU */
#define M_SETCOLORS 25 /* G_STRING in (#0) MENU */
#define M_TIMING 26 /* G_STRING in (#0) MENU */
#define M_LOAD 27 /* G_STRING in (#0) MENU */
#define M_LEVEL 29 /* G_STRING in (#0) MENU */
#define M_VIEWSCORES 31 /* G_STRING in (#0) MENU */
#define M_SOUNDSWITCH 33 /* G_STRING in (#0) MENU */
#define M_SAVEPREF 35 /* G_STRING in (#0) MENU */
#define M_HELP 37 /* G_STRING in (#0) MENU */
#define ABOUT 1 /* TREE - DIALOG */
#define RTITLE 1 /* G_IMAGE in (#1) ABOUT */
#define R_VERSION 7 /* G_TEXT in (#1) ABOUT */
#define R_URL 9 /* G_TEXT in (#1) ABOUT */
#define TIMING 2 /* TREE - DIALOG */
#define TIMING_VALUE 1 /* G_FTEXT in (#2) TIMING */
#define B_SETTIME 5 /* G_BUTTON in (#2) TIMING */
#define B_TIMING_CANCEL 6 /* G_BUTTON in (#2) TIMING */
#define HIGHSCORE 3 /* TREE - DIALOG */
#define D_ENTERNAME 3 /* G_FTEXT in (#3) HIGHSCORE */
#define B_HIGHSCORE_OK 4 /* G_BUTTON in (#3) HIGHSCORE */
#define SCORELIST 4 /* TREE - DIALOG */
#define SCORETITLE 1 /* G_TEXT in (#4) SCORELIST */
#define SCORE1 2 /* G_TEXT in (#4) SCORELIST */
#define SCORE2 3 /* G_TEXT in (#4) SCORELIST */
#define SCORE3 4 /* G_TEXT in (#4) SCORELIST */
#define SCORE4 5 /* G_TEXT in (#4) SCORELIST */
#define SCORE5 6 /* G_TEXT in (#4) SCORELIST */
#define SCORE6 7 /* G_TEXT in (#4) SCORELIST */
#define SCORE7 8 /* G_TEXT in (#4) SCORELIST */
#define SCORE8 9 /* G_TEXT in (#4) SCORELIST */
#define SCORE9 10 /* G_TEXT in (#4) SCORELIST */
#define SCORE10 11 /* G_TEXT in (#4) SCORELIST */
#define LOADING 5 /* TREE - DIALOG */
#define RIMG_COUNT 2 /* G_TEXT in (#5) LOADING */
#define ICONS 6 /* TREE - DIALOG */
#define ICON1 1 /* G_ICON in (#6) ICONS */
#define JUMPLEVEL 7 /* TREE - DIALOG */
#define JUMP_GO 2 /* G_BUTTON in (#7) JUMPLEVEL */
#define JUMP_LEVEL_NAME 6 /* G_TEXT in (#7) JUMPLEVEL */
#define JUMP_LEVEL_NUM 7 /* G_TEXT in (#7) JUMPLEVEL */
#define JUMP_SELECT 9 /* G_FTEXT in (#7) JUMPLEVEL */
#define OBJCOLORS 8 /* TREE - DIALOG */
#define DSETCOLOR 1 /* G_BUTTON in (#8) OBJCOLORS */
#define DPADCOLOR 2 /* G_BUTTON in (#8) OBJCOLORS */
#define DBALLCOLOR 3 /* G_BUTTON in (#8) OBJCOLORS */
#define DBRICKCOLOR 4 /* G_BUTTON in (#8) OBJCOLORS */
#define DPERMCOLOR 5 /* G_BUTTON in (#8) OBJCOLORS */
#define DMAGICCOLOR 6 /* G_BUTTON in (#8) OBJCOLORS */
#define DCOLORBOX 7 /* G_BOX in (#8) OBJCOLORS */
#define COLOR1 8 /* G_BOX in (#8) OBJCOLORS */
#define COLOR2 9 /* G_BOX in (#8) OBJCOLORS */
#define COLOR3 10 /* G_BOX in (#8) OBJCOLORS */
#define COLOR4 11 /* G_BOX in (#8) OBJCOLORS */
#define COLOR5 12 /* G_BOX in (#8) OBJCOLORS */
#define DSPINCOLOR 13 /* G_BUTTON in (#8) OBJCOLORS */
#define COLOR6 14 /* G_BOX in (#8) OBJCOLORS */
#define ALERT_NOSCOR 0 /* STRING */
#define ALERT_CANTCREATE 1 /* STRING */
#define ALERT_CANTFIND 2 /* STRING */
#define ALERT_INVALID 3 /* STRING */