This manual is intended to provide the new adventurer in the Kingdom of Drakkar with just the basic information necessary to get started. As your character grows, and you delve deeper into the game, you can learn more from the full-length Drakkar manual or the online version notes. We can't say it enough--given the interactive nature of this game-- your best source of information will be the other players, and that's part of the fun. So read the Drakkar forums where players share game information. Visit the Pub and talk to them live. Then set your sights for a world of adventure. Welcome to Drakkar !
About the Game!
You are bold to enter the Kingdom of Drakkar, where dangerous creatures hoard their treasure and lure the luckless to their doom. Recruit others to aid you in your quests. As your power grows, so too will your challenges. Take heed! Portals connect forbidden cities, and lands exist that have yet to be discovered.
The Town of Nork, Volcano Town, the Province of Maeling, and the City-State of Frore are the only known cities that remain within the Kingdom of Drakkar. When the Empress released Evil into the Kingdom centuries ago, the earth was rent, and a great deluge drowned the lands. The only remnants of their shared history are the portals that connect them. Those who live on these islands lead isolated lives and protect their homes by whatever means they can. Ice fields, deserts, volcanoes, and treacherous oceans keep them from venturing too far. Those who wander are beset by beasts in lands of legend.
Town of Nork
New players begin in Nork, as it is the most hospitable town. The weather is warm and sunny, and the citizens are usually friendly. Strangers can find food, lodging, and shops that will sell them what they need for their quests. However, danger is not far away.
The Dungeons of Nork
Centuries ago, the people of Nork formed an Elite Guard to protect them from the Evil the Empress had loosed. The Guard built barracks deep under the town and kept a constant watch, poised to defend the town and pursue attackers at a moment's notice. A strong and fierce crew, the Guard fielded the finest warriors ever assembled.
No one knows why the Guard turned against Nork, but soon after they established the Officers' Barracks, the Guard began a ruthless attack from deep within the labyrinth below Nork and slashed their way toward the surface, leaving only destruction in their wake. Within reach of victory, the Guard mysteriously retreated to the dark shadows of their labyrinthine stronghold, there to remain a menacing, silent threat.
Fearing another assault, the loyal Norken forces called upon the great Mentalists of the land to create an unbreakable seal around the barracks and prevent the rebel forces from returning to the surface. Through the years, hearty travelers to the lands below Nork have recounted tales of strange noises rising up from the sealed barracks, and some claim to have witnessed ghostly apparitions. Many have never returned.
Objective
The Kingdom of Drakkar is a game of adventure and camaraderie. You explore the lands of the Kingdom, building your skills as a Fighter, Paladin, Barbarian, Martial Artist, Mentalist, Healer, or Thief. You can adventure alone or with other players engage in quests and battle deadly creatures for gold and glory.
Winning The Game
Drakkar is an ongoing game, a living world where you build your character by gaining experience and improve your skills through training, thereby enabling you to venture further in search of greater adventures.
Laws of the Land
* Killing player characters is strictly forbidden.
* Killing non-hostile creatures is left to your discretion, but be warned that slaughtering innocents will affect your alignment.
* Killing hostile creatures is the point of the game. This is how you build your experience levels and your skill levels.
Getting Help
You can get Help about The Kingdom of Drakkar in the following ways:
* Display pop-up tips for the areas of the user interface by pausing the mouse pointer over the area. Enable Tooltips from the Preferences section of the Options pull down menu.
* Hang around the Pub or the lockers, and talk to other players. They're generally a friendly, helpful bunch.
* Continue reading this Quick Start Manual.
Creating A Game
After you have successfully logged on to the MPG-Net Lobby, click on the Games door. At the next screen, select the Fantasy Games door. Now click on the door labeled Drakkar. This will put you in the Drakkar pub, where you can run Drakkar, meet to discuss strategy, and generally socialize as you would in other MPG-Net pubs.
Since Drakkar is an ongoing environment, simply enter the game to play. At the far right of the Gold Bar, you should see the game icon. Click on this icon, and you will see the Run Game icon (a running shoe). Select this icon to start the game.
Creating a Character
If this is your first time playing Drakkar, you will be prompted to create a character. You may create up to four characters on your MPG-Net account, although you can only play one character at a time. Select which character you want to create (primary, etc..) and click Okay. The next few screens will walk you through the following choices. Gender has no effect on your character's attributes, but race does.
Race
Select a race of character to play in the game.
Race Characteristics
City Dwellers City Dwellers are strong and extremely lucky.
Forest Dwellers Forest Dwellers are agile and extremely charismatic.
Mountain Dwellers Mountain Dwellers are strong and have strong constitutions.
Outcasts Outcasts are rumored to have great strength but little luck.
Underground Dwellers Underground Dwellers are agile and have strong constitutions.
Woodlands Dwellers Woodlands Dwellers are intelligent and have strong willpower.
Attributes
The next screen displays your character --with randomly generated statistics for your attributes. These stats can be anywhere from a low of 3 to a high of 18, and will affect your abilities in the game. You may use the reroll option as many times as you wish until you are satisfied with your stats.
Attribute Description
Strength Essential for physical combat. It determines how much damage you inflict when you attack with a weapon, and how much weight you can carry without becoming encumbered.
Intelligence Essential for forming psionic disciplines. Intelligence determines how much psionic energy a character initially possesses and how much energy he or she gains at each experience level.
Wisdom Essential for forming healing disciplines.
Willpower Determines your tenacity and ability to resist the effects of psionic disciplines.
Constitution A strong constitution determines the number of health points you initially possess and the number of health points you gain at each experience level. It also prevents you from being stunned in combat, and it determines the number of times you can be raised from the dead.
Agility Determines how accurately you hit and how quickly you dodge blows in combat.
Charisma Determines how well you get along with others. If you are particularly charismatic, you might get better prices from the shopkeepers or have a better chance of forming disciplines that influence creatures.
Health Determines how much physical damage you can sustain before dying. Your constitution determines your initial health and the number of health points you gain at each experience level.
Gold Indicates how many gold coins are in your sack when you arrive in the kingdom.
Luck Influences the outcome of random events. The higher your luck, the better your chances of successfully forming psionic disciplines or setting and disarming traps.
Most stats remain the same throughout a character's life, although you may increase some through potions. Your constitution decreases each time you are killed, which is why you want to start with as high a stat as possible. The weaker your constitution, the more damage you suffer in combat, and the more easily you are killed.
After you have created a character, you will be returned to the pub. Select the Start Game icon, and you will be transported to the Kingdom.
The Game Screen
On your arrival, a short message will suggest that you dedicate as a Fighter, the easiest profession to learn.
Most information is displayed in the main game window, as described below. You can display other windows in addition to this main window by clicking the buttons in the following table. If enabled, the Tooltips will display what component you are looking at. To enable the Tooltips go to the Options pull down menu at the top of the game screen, select Preferences and select Tooltips.
Component Description
Menu bar At the top of the Game Screen, place your cursor here to see Drakkar menus.
Terrain window Shows where you are standing in the kingdom.
Round timer When the round timer is green, you can enter commands. When the round timer is red, your last command is still being processed.
Experience display The Experience display indicates your experience points and experience level. To toggle the Experience display, click the Experience Display button.
Health display The Health display indicates your maximum and current health points. You can display your health points as numbers or as a bar gauge. To toggle the Health display, click the Health Display button.
Energy display The Energy display indicates your maximum and current psionic energy points. You can display your psionic energy points as numbers or as a bar gauge. To toggle the Energy display, click the Energy Display button.
Command line Type a command in the command line, and then press ENTER to initiate the command. You may click the Initiate Attack, Initiate Action, and Form Discipline button to display the command from the corresponding popup menu on the command line. Click the Identity box to place the name of that character or creature on the command line. You can also use the And, Clear Command, Repeat Command, and Send Command Line buttons with the command line.
Identity box An Identity box appears for each creature and character near you. It shows the character or creature's name, flag, contents of right and left hands, armor, and health display.
Narrative window Shows information such as the play-by-play during combat, your conversations with other characters, and the contents of any scrolls you read.
Body, Disciplines, This 3-way toggle button displays the Body window to show what you are wearing, the
and Ground button Disciplines window to show which psionic disciplines you are under the influence of, and the Ground window to show the ground where you are standing.
Drink Bottle button Click this button to drink a healing potion that you are holding in your hand, carrying in your sack, or carrying in your pouch. Drakkar searches for healing potions in that order.
Drop Twig button Click this button to drop a succor twig that you are holding in your hand, carrying on your belt, carrying in your pouch, or carrying in your sack. Drakkar searches for succor twigs in that order, and left to right in the belt, pouch, and sack.
Ground button Click this button to look at the ground where you are standing.
Sack, Pouch and
Belt buttons Displays the contents of each area.
Right and Left hands Shows what you are carrying in your right and left hands.
Face Shows the expression on your face.
Encumbrance display Shows how encumbered you are (from zero to three weights). When you are more encumbered, you move more slowly.
Playing the Game
Drakkar is really pretty simple. You kill creatures and gain experience points. Search their bodies for items to wear, store in your locker or sell to the shopkeepers for gold. With the cash you accumulate you can purchase different or better equipment, health potions that heal you from the damage you take in combat, or scrolls that allow you to teleport. Mostly you raise gold to train. Training increases your skill levels so that you are more effective in combat. With increasing skill and experience levels you can go to more interesting and dangerous places, bash stronger creatures and earn more money. Along the way you will find better shields, armor, helms and other items that enable you to venture into still more exciting areas of the game. Some sections of the game are so dangerous that it is only safe to hunt in groups.
Beginning the Game
When you first begin a game, you'll find your Level One character in the town of Nork. This town is home to many people and creatures. Like other towns, it's trainers will help you increase your skills. Below you'll find dungeons in which to hunt. When you're done, go to the traders and shops to sell your spoils and purchase new items with the proceeds.
Manual Conventions
You accomplish actions in Drakkar with either a left mouse button click (click), a right mouse button click (RMB), or by entering commands from the Command Line. After you have entered a command in the Command Line, you must send it to activate it. You may send commands either by pressing <enter>, clicking the RMB, or selecting the Send Command Line button in the Game window.
*NOTE* Instead of giving each option each time, we simply use the <enter> option.
*NOTE* to use the RMB option you must enable it in the Preferences Menu.
Moving around in the Game
There are several ways to move your character in the game.
* Click where you wish to go on the terrain window. You can move up to three hexes each move. If you click one hex away from your present position, footprints will appear. To move that one hex, press <enter>.
* Type in the command line the direction you wish to go (N, N, N for three steps north), and then press <enter>.
* Use the number keys to enter directions, which will appear in the command line and then <enter>(make sure the Num Lock function is disabled).
* Use a Twig to teleport. See the 'Scroll Vendors" section.
Other Characters and Creatures
The Kingdom is filled with creatures. Some are good, and some are bad---you distinguish which by looking at the color of the character's name tag in his or her Identity box. The Identity box also shows the following information about a character or creature:
Item Description
Name Hostile creatures have red name boxes. Trainers, shopkeepers, and questors have blue name boxes. Non-hostile characters have gray name boxes. (The City of Nork has no hostile creatures, but does occasionally have player characters of bad alignment.)
Flag The flag in the upper-left corner of the Identity box corresponds to a creature in the Terrain window. If an Identity box does not have a flag, that character is standing on your hex. If it's a hostile creature, you'd better be swinging at it!
Health heart The heart in the upper-right corner of the Identity box indicates a creature's health. If he is at full health, the heart is completely red. If he is wounded, the heart is only partially red according to the severity of the wound. If the creature is poisoned, the heart is green. And if he is stunned, the heart has a halo of stars.
Right and left hands The right and left squares of the Identity box display the items a character is holding.
Armor The center square of the Identity box shows the armor a character is wearing. A bull's-eye appears over the armor of the creature you last attacked.
Communicating with Other Characters
Of course you'll want to say hello.... it's part of the Drakkar experience.
To talk to other player characters
When you speak in a normal tone, anyone you can see on screen can 'hear' you. Type a double quotation mark ("), and then type your message. For example, type "Happy hunting! and <enter>. You do not need to end your message with a double quotation mark.
To address an individual character
Click the character's Identity box. Then type your message and hit <enter>.
To greet an individual character
Click the Action Commands pop-up menu and point to Greet. Then click the Initiate Action button and the Identity box of the character you want to greet.
To shout to a player character
When you shout, those within five steps of you can hear you, even if you cannot see them. Type @ and then type your message. For example, if you wander away from your adventuring party, type @Hey! Where is everyone? and <enter>.
To hug a character
Hugging a player character who has accidentally attacked another player character returns the color of the offending character's Identity box from red to gray. Hugging a character or creature you have accidentally targeted also removes the bull's-eye from the character or creature's Identity box. Choose Hug from the Action Commands pop-up menu, then click the character's Identity box.
Taking a Look Around
Nork is not such a tidy place. If you look around as you move through Nork you'll often see something on the ground (often something worth selling--or wearing. Any helmet is better than none). Looking at and taking items from the ground are important skills to learn.
To look at an item on the ground
Stand on the item. Click the Ground button. The items appear in the Ground window.
To take items from the ground
One of your hands must be empty to pick up items.
* If the item you want to pick up is in the right column of the Ground window, drag the item to your hand (or you can drag it to your pouch, sack or belt icon).
*NOTE* see carrying Items for more information.
* If the item you want to pick up is in the left column of the Ground window, click on the item to move it to the right column, and then drag the item to your hand (or pouch, etc..). To move multiple items of the same kind, hold down the SHIFT key and drag the items from the right column.
To look at an item in your hand
Hold the item in one of your hands. Type look at and then type the name of the item in your hand and <enter>. For example, if you are holding a shortsword, type look at shortsword. A description of the item appears in the Narrative window. *Note* You must be specific about what an item is called. For example, if you are holding a sword, you must specify whether it is a shortsword, longsword, or other kind of sword.
To look at others
Type look at and then click the Identity box of the character you want to look at and hit <enter>. The character's description appears in the Narrative window.
To look in a direction
Type look and then type the direction you want to look. For example, to look one square north, type look n or to look two squares north, type look n n. A description of the items you can see appears in the Narrative window.
To read the scrolls you come across, drag them to your face.
Preparing for Your Adventure
You'll soon be ready to adventure to the dungeons beneath the town of Nork. Before you do, be sure you have equipped yourself to face the dangers you'll meet there.
Dedicating to a Profession
New characters arrive in the kingdom as members of the merchant brotherhood. Merchants are welcome to explore the kingdom, but after looking around, you'll want to chose a profession as a Fighter, Barbarian, Martial Artist, Mentalist, Healer, or Thief. When you decide which profession to pursue, you must find the appropriate trainer and dedicate your life to the pursuit of that profession. We suggest you start the game as a Fighter. The Fighter Trainer is located in west Nork.
To dedicate to a profession
Find the trainer in the profession you wish to dedicate and stand on the trainer icon in the terrain window. Click the trainer's Identity box. The trainer appears. If you want to become a member of that profession, click Dedicate. When you dedicate to a profession, you receive credit toward your first weapons training session.
Profession Description
Fighter Fighters are masters of weapons who Attack, Shoot, or Stab their opponents.
Fighters must have sufficient strength to damage their opponents in combat, sufficient agility to hit accurately and parry blows, and a strong constitution to withstand injuries from physical combat. 8th level Fighters may become Paladins.
Barbarian A Barbarian is a tough brute, with the highest combat adds and health points. Barbarians distrust all forms of psionics, and are especially resistant to psionic attacks. It isn't impossible for a Barbarian to use psionically imbued items like Succor scrolls, it just might take a few tries to get them to work. Since Barbarians are berserker fighters, the same attributes important to Fighters are crucial to the mighty Barb.
Martial Artist Martial Artists attack or kick their opponents with their hands or feet rather than using weapons. As they advance in skill level, Martial Artists can also jumpkick, sweep, and attack their opponents using the Chi art forms.
Martial Artists must be quite agile to kick, jump, block and parry blows, and to move quickly in close quarters. They must also have sufficient strength to damage their opponents and a strong constitution to withstand injuries from physical combat.
Mentalist Mentalists focus the power of their minds into psionic energy. They can slay their foes quickly and from a distance, without dirtying their hands in physical combat. However, Mentalists must concentrate and make each psionic attack count to avoid wastefully depleting their psionic energy.
Mentalists must have sufficient intelligence to form psionic disciplines. Intelligence also determines how much psionic energy they initially possess and how many psionic energy points they gain at each experience level.
Healer Although they rely primarily on psionics, Healers should also be adept with weapons. A Healer uses more psionic energy to form an offensive psionic discipline than a Mentalist, so when Healers are in heavy combat, they might deplete their psionic energy and have to fall back on physical combat. Also, unlike Mentalists, Healers only regain psionic energy points over time if they are undamaged, so they must stay fully healed.
Healers must have sufficient wisdom to form psionic disciplines and sufficient strength to wield weapons. Wisdom also determines how much psionic energy Healers initially possess and how many psionic energy points they gain at each experience level.
Healers use some of the same disciplines as Mentalists and have some disciplines of their own. Healers have the special ability to use the Heal discipline to heal damage to themselves and others. A good Healer is always aware of the health of others and is willing to lay a healing hand upon the wounded. Healers who attain the healing skill level of Healer can restore life to a corpse using the CritCure discipline.
Thief Thieves prefer hiding in the shadows and backstabbing their foes in surprise attacks rather than engaging in prolonged physical combat. They also enjoy picking locks and pilfering the possessions of other characters by stealing, mugging, and using traps. Thieves are also able to form psionic disciplines; however, they draw on their health points each time they form a discipline. Thieves must have sufficient agility to set and disarm traps, sufficient strength to backstab, and sufficient intelligence to form disciplines.
After dedicating, you may train in your weapon of choice. Select the icon of the weapon you wish to develop skill with, and click Skill Train.
*NOTE* See "Carrying and Using Weapons" and "Training" for more information.
Carrying and Using Weapons
You can use any of several weapons to defend yourself against the unsavory creatures you are apt to find in your adventures. Carry your weapon in your right hand. Each character class begins with a weapon and a small amount of skill in that weapon. You may use that weapon, or change to another. For the beginning player, it is wise to choose one weapon and build your skill as high as possible in the use of that weapon, instead of building a little skill in multiple weapons.
With most weapons, you must be standing on the same hex as the creature you are attacking. Halberds and Polearms can attack creatures on adjacent hexes. Bows work from several hexes away.
Once you have chosen a weapon to develop skill in, go to a trainer. See "Training" for more information.
Wearing Garments and Jewelry
You should also wear proper clothing to protect yourself from possible harm. You can buy or pick up garments to help protect you from attack. The armor you begin with will offer you moderate protection for your first adventures in Nork-1(The first dungeon under Nork).
To see what you are wearing
Click the Body, Disciplines, Ground button. Clicking once shows what you are wearing, twice what disciplines are active, and a third click shows the ground. To wear an item, drag it to your face or body.
Different types of garments within each category offer different kinds of protection. For example, chain armor is better than leather. (generally, the higher the cost, the better the item). Some wearable items 'tie' and can only be worn by the owner of the item. In addition, some items are purely ornamental, while some have special abilities. If you 'look' at an item and it has some type of faint glow, or if it 'twinges' when you pick it up, you can be sure that it possesses some special properties.
Carrying Items
You will find weapons, bottles, scrolls, and other treasure as you adventure in Drakkar. You can carry items in your hands, but since you generally need to keep your weapon in your hand(s) to do battle, carry extra items in your sack, pouch, and belt. Click on an item and drag it to your sack, pouch or belt to carry it.
Item Description
Sack and Pouch Your sack (and your pouch) hold most small- and medium-sized items, such as gems, scrolls, succor twigs, bottles, and anything you can wear except armor, cloaks, and robes. Daggers are the only weapon small enough to put in your sack or pouch. Other weapons hang from your belt. Your sack is the only place you can stash coins (other than the bank).
Belt There is space on your belt for five items. Your belt holds shields and most weapons, except halberds and polearms. Scrolls and succor twigs are the only non-weapon items that can hang on your belt. Most other items fit in your sack or pouch.
When you start the game each time, be sure to take stock of what you are carrying in your hands, and in your sack, pouch, and belt.
*NOTE* If what you are wearing and/or carrying is very heavy, you will become encumbered. If you are encumbered, even lightly, you move slower. The Encumbrance Display in the main window shows zero to three weights, indicating the degree to which you are encumbered.
Health Potions
As you battle your first creatures in Nork -1, it is likely that you will sustain some damage. When your health points are depleted, you die. Drinking a health potion restores your health points. If you wish to purchase a health potion, see the "Interacting with Traders" section.
You're Ready to Roll!
You have a weapon, health potions, some armor, and you've dedicated to a profession. You're ready to go down into the dungeons and face some danger.
Adventuring in Nork -1
When you are ready to start your adventure, enter the Last Chance Saloon, in the northwest corner of Nork. Go down the hall and through the doors to the left at the end of the hall. To open closed doors stand in front of the doors and type Open and the direction in which the doors are, Open N would open doors to the north of you. Close N would close them. You may also open doors by double clicking and pressing <enter>. Continue past several shopkeepers and you'll dead-end at a circular staircase leading down. Before you go down, make sure you have a weapon in your right hand. Remember! If you are carrying a two-handed weapon, such as a bow, your left hand must be empty.
To descend (or ascend) stairs
Stand on the stairs. Click the stairs and <enter>. This moves your character to the bottom of the stairs. If you were at the bottom, this moves you up.
Keep moving carefully through the passageways, and keep an eye out for danger! When you are ready to return to Nork, backtrack to the stairs and ascend them.
Facing the Enemy
Important! Creatures and characters with red name tags are hostile! Fight first, ask questions later. You can fight with any weapon you have in your right hand. To use certain weapons, your left hand must be free--using a bow, you need your left hand to draw back the string.
To attack a hostile creature, select Attack in the Commands list, and click on the Identity box of the creature with whom you're doing battle. With most weapons you will have to be on the hex of the creature to attack it. You'll probably have to strike several times to defeat your enemy (watch the heart in the Identity box for signs of damage). Meanwhile, your enemy will try to do the same to you. You can only attack once each round---watch for the Round Timer in the bottom center of the terrain screen to turn green, signaling that you can attack again. Keep an eye on your heart, and health points, to make sure you are not sustaining too much damage.
You have three choices if you think you're about to be killed. You can run away, drink a health potion, or hope that you kill the creature before it kills you. (If you have read ahead and created a Twig and have it stored in your belt, you can use the Escape button to teleport back to Nork, and out of danger.)
Run Away
This is a pretty good option. Your health points will regenerate in a short time if you can only get out, and stay out, of danger. You can also drink a health potion to speed up your healing.
Health Potions
If you have purchased a health potion, now would be the time to drink it. If you have put a health bottle in your sack, you can use the Drink button on the Game Screen. Otherwise, you have to take the bottle out of your belt or pouch, and drag it to your face. Remember! One hand must be empty.
Being dead, you can't do that......
If your health points drop to zero, you are dead. When you die, you hover above your bloody corpse. You can yell for help but can do nothing else.
Important! To return from the dead type restore in the command line.
You lose one constitution point each time you die, and some creatures (in higher level areas) may strip you of your possessions after they slay you. Restore returns you to the recall area of Nork. It's healthier to return to a Healer. To choose a Healer trainer to return to, before you venture into the dungeons go to a Healer trainer ( there is only one in the town of Nork) Stand on the Healer trainer, type the Healer's name, followed by a comma, and then type recall me. For example, to have a Healer named Dru recall you, type Dru, recall me. If you have done this correctly, he will acknowledge you. If you are killed and type restore you are recalled to this healer. If you don't restore quickly you will lose all the items you have acquired.
Searching a Corpse
If you survive and slay your opponent, well, now you're having fun. Search the corpse and take any gold, gems, weapons, garments, or other treasure your opponent was carrying.
To search a corpse
Stand on the corpse and click the Ground button. Press SHIFT, and then click the corpse in the left column of the Ground window. All corpses are searched and their possessions appear in the Ground window.
Okay, now you've got stuff. Continue adventuring, or go back to Nork and trade it for money so that you may train.
Back to Nork
Interacting with Traders
There are two main types of traders in the kingdom: shopkeepers and scroll vendors.
Shopkeepers
There are a variety of shops, such as weaponsmiths, armorers, alchemists, and taverns. Merchandise (and prices) vary from shop to shop, and you should be able to buy almost anything you need.
To buy from a shopkeeper
Stand in front of the counter and click the shopkeeper's Identity box. The shopkeeper appears. The items he or she sells are displayed on the shelves. The cost of each item is beneath the item. Drag the item you want to buy to your hand, sack, belt, or pouch. Type the number of items you want to buy, or click Maximum.
*NOTE* If you click Maximum, the shopkeeper sells you as many items as will fit in the location you dragged the item to (and have enough coins to buy). For example, if your sack is empty, the shopkeeper will sell you as many bottles as will fit in your sack.
To sell to a shopkeeper
Stand in front of the counter and click the shopkeeper's Identity box. Drag the item you want to sell to the shopkeeper's face. The shopkeeper places the appropriate amount of gold in your sack.
*NOTE* To sell multiple items, hold down the SHIFT key, click on the items you want to sell, and then drag any one item to the shopkeeper's face.
To have an item appraised
Stand in front of the counter and click on the shopkeeper as you normally would. Click the Show menu, and then point to Counter. Drag the item you want to appraise to the Counter window. Type the shopkeeper's name, followed by a comma, and then type appraise and the item you want appraised. For example, to have a shopkeeper named Duk appraise a gem, type Duk, appraise gem.
Having an item appraised might give you some idea of its worth, even if you don't know what it is used for. For example, if you find an interesting helm and don't know whether you should sell it, you can have it appraised. If it is worth more coins than a typical helm, it might have special powers.
Scroll Vendors
Scroll vendors stand in the busy areas of the kingdom and bark their wares and prices. In Nork, you may purchase Succor and Respirate scrolls, as well as various discipline- imbued scrolls. Succor scrolls may be transformed into teleport Twigs, and Respirate scrolls allow you to move across water at a normal rate. Otherwise you would only swim 1 hex per move.
To buy a scroll from a scroll vendor
Stand on the scroll vendor and click the scroll vendor's Identity box. The scroll vendor appears. Click the Discuss button. The scroll vendor places the scroll in your hand and removes the appropriate number of coins from your sack.
If you have purchased a Succor scroll, you can turn this scroll into a Twig that will teleport you back to where it was formed (a handy thing when surrounded by Stunners...).
To create a succor twig from a succor scroll
Be sure you are standing in the location you want to return to when you use the succor twig. Hold the succor scroll in your right hand, type form succor in the command line and press <enter>.
You may also click the Disciplines pop-up menu, and then point to Succor. Click the Form Discipline button. The succor scroll crumbles to dust, and a succor twig appears in your hand. Store escape twigs in your belt.
To use a succor twig, drag the succor twig from where you have stored it and throw it on the ground. If it is in your belt, use the Drop Succor button.
Developing your Character
As you continue to play you will wish to build your character.
Display Character Information
* To display your statistics, click the Show pull-down menu, and then point to Stats. The Statistics dialog box appears.
* To display your skills and skill levels, click the Show menu, and then point to Skills. The Skills dialog box appears. Clicking on the skill category listed will display the skill level.
To display other information about your character you may type list stats and list skills to elaborate on the stats window and list self to get a general description of your character.
Experience Points
As stated earlier, you gain experience points by killing opponents. When you accumulate enough experience points to advance a level, a message appears in the Narrative window telling you to Rest when you are fully healed. You must double your experience points each time to move to the next level. Wild living, as in gambling and drinking, will also garner you experience points.
Health Points
You gain more health points as you increase experience levels. At higher experience levels, you can sustain more damage and live. This is the key to going to more interesting places, because higher level creatures 'hit' harder, causing more damage. You lose health points when you are wounded in combat, but these will regenerate with time. The better your constitution, the faster your health points regenerate. You can speed the regeneration of health points by resting or drinking a healing potion.
Psionic Energy
Psionic energy is the power of your mind. If you have dedicated a Mentalist, Healer, or Thief you use psionic energy to form disciplines. For example, forming the EnMiss (energy missile) discipline costs five psionic energy points, so each time you form EnMiss, your psionic energy decreases by five points. Psionic energy points regenerate with time, and the speed at which they regenerate is determined by your skill level. Unlike health points, you cannot accelerate regeneration by Resting; however, you might find potions that restore psionic energy, and the Uzi amulet lets you regenerate quicker.
Alignment
Your alignment indicates whether you have good, neutral, or evil tendencies. All characters enter the kingdom with an alignment that is good with good tendencies. However, your alignment reflects your actions in the kingdom, so if you kill innocent creatures, your alignment will eventually change from good to neutral to evil in the following increments: Good with good tendencies, Good with neutral tendencies, Neutral with neutral tendencies, Neutral with evil tendencies, Evil with evil tendencies.
Training
Skill training helps you attain higher skill levels more quickly than you would by slaying opponents. You can ask a trainer to assess your skills---that is, to show you how far you have come (in percentage points) toward the next skill level.
You can also ask the trainer to train you in the use of a particular weapon or discipline. If the trainer thinks you are ready to receive more training, he or she will comply. However, the trainer may send you out to gain more experience before training you.
To have a trainer assess your skill
Stand on the trainer and click the trainer's Identity box. The trainer appears. Click the skill you want the trainer to assess and click Assess Skill. The trainer takes 50 coins from your sack and displays your percentage of achievement toward the next skill level.
To receive skill training
Stand on the trainer and click in the usual manner. Click the skill you want training in and click Skill Train. The trainer will ask how much you wish to spend. The more coins you spend, the more training you receive. The trainer takes the coins from your sack, increases your training according to the amount you spent, and displays your percentage of achievement toward the next skill level.
Receiving Class Training
Class training is how you receive the psionic disciplines (or increased number of attacks per round for higher level players). You should always class train when you advance to a new skill level.
Rerolling a Character
If you decide that you wish to reroll an existing character, you wipe out the character's abilities, experience, skills, disciplines, and any items the character is wearing or carrying. However, any items in the character's locker and any coins in the character's bank account will be retained for the new character. You should put any items you want to pass on to the new character in your locker before you reroll the existing character.
The new character inherits some of the previous character's experience and skill by rising to half the previous character's experience and skill level more quickly than usual.
Lockers
Instead of selling all your goods, you may wish to store some items in your personal locker. The Lockers are located within the Steel Flower Pub. Go into the pub, and take the first right. Stand on the lockers, click Show from the pull down menu and then Locker. You may drag items from your hand, sack, belt, pouch, and store them here.
Invisible Doors
Not everything is as it seems in Drakkar. Even in Nork there are invisible doors where scrolls are cheaper and instant health potions are available. Continue down the hall past the Lockers in the Steel Flower pub and you might discover one such door.