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In Your Face
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00153_Script_153
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Text File
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1996-05-23
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3KB
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107 lines
on enterFrame
set the soundLevel to 5
cursor o
puppetSprite 23, true
puppetSprite 27, true
puppetSprite 28, true
puppetSprite 29, true
puppetSprite 30, true
puppetSprite 31, true
puppetSprite 34, true
puppetSprite 35, true
puppetSprite 36, true
puppetSprite 37, true
puppetSprite 38, true
puppetSprite 39, true
puppetSprite 40, true
puppetSprite 41, true
puppetSprite 42, true
puppetSprite 43, true
puppetSprite 44, true
puppetSprite 45, true
puppetSprite 46, true
puppetSprite 47, true
end
on exitFrame
if rollover(27) then set the castNum of sprite 27 to 502
else puppetSprite 27, False
if rollover(28) then set the castNum of sprite 28 to 504
else puppetSprite 28, False
if rollover(29) then set the castNum of sprite 29 to 506
else puppetSprite 29, False
if rollover(30) then set the castNum of sprite 30 to 508
else puppetSprite 30, False
if rollover(31) then set the castNum of sprite 31 to 198
else puppetSprite 31, False
if rollover(34) then set the castNum of sprite 34 to 174
else puppetSprite 34, False
if rollover(35) then set the castNum of sprite 35 to 176
else puppetSprite 35, False
if rollover(36) then set the castNum of sprite 36 to 178
else puppetSprite 36, False
if rollover(37) then set the castNum of sprite 37 to 180
else puppetSprite 37, False
if rollover(38) then set the castNum of sprite 38 to 182
else puppetSprite 38, False
if rollover(39) then set the castNum of sprite 39 to 184
else puppetSprite 39, False
if rollover(40) then set the castNum of sprite 40 to 186
else puppetSprite 40, False
if rollover(41) then set the castNum of sprite 41 to 188
else puppetSprite 41, False
if rollover(42) then set the castNum of sprite 42 to 190
else puppetSprite 42, False
if rollover(43) then set the castNum of sprite 43 to 192
else puppetSprite 43, False
if rollover(44) then set the castNum of sprite 44 to 194
else puppetSprite 44, False
if rollover(45) then set the castNum of sprite 45 to 196
else puppetSprite 45, False
if rollover(46) then set the castNum of sprite 46 to 113
else puppetSprite 46, False
if rollover(47) then set the castNum of sprite 47 to 118
else puppetSprite 47, False
if rollover(23) then set the castNum of sprite 23 to 109
else puppetSprite 23, False
go to the frame
updateStage
end