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Text File  |  1993-01-19  |  15KB  |  1 lines

  1. INTRO                                             Leomund approaches you, and nods at your display of good manners. He walks to   the other end of the table, waiting for you to speak.                                                                   NAME                                              "I am Leomund, the Archmage. Thou may have heard of me in other quests, for I   hath created many spells, and am known in many dimensions."                                                             JOB                                               "I pursue the great art of the magic WORD."                                                                                                                                                             BYE                                               "Take care, Guildmaster. Thou art progressing well."                                                                                                                                                                                                      "In all the dimensions I hath traveled, I've not heard of this."                                                                                                                                        WORD                                              "I feel that the best magic is that of the word. My books art filled with such  words. Wouldst thou wish to UNDERSTAND their meaning?"                                                                  NO                                                "Surely thou wouldst."                                                                                                                                                                                  YES                                               "Then but ask, that thou mayst UNDERSTAND."                                                                                                                                                             UNDERSTAND                                        "In the time I hath been here, I hath created twelve major spells that I feel   thee canst LEARN."                                                                                                      LEARN                                             "Each of us hath within us a latent magic power, which we calleth MANA."                                                                                                                                MANA                                              "The mana art released by spoken words of POWER."                                                                                                                                                       POWER                                             "The words art created by the transformation of many ARTIFACTS."                                                                                                                                        ARTIFACTS                                         "If thou bringeth me the proper artifacts, I canst convert them to the proper   words of power. Thou wilst also proveth thy WORTH, also."                                                               WORTH                                             "Some of the artifacts art hard to obtain, others art easy. The power of the    SPELL dependeth upon the difficulty of the quest to obtain it."                                                         SPELL                                             "Thou canst ask me of the SPELLS, the QUESTS, or if thee feel thee dost HAVE    a spell item for me to transform into the word to cast the spell."                                                      SPELLS                                            "Thou wilt YELL the word to cast the spell. I canst describe them for thee. Ask about SPELL ONE, SPELL TWO.....unto SPELL TWELVE."                                                                      YELL                                              "Yes! Y for yell. Thou must really shout the word to cast these spells! Thou    wilt feel great power surge through thee! Of course, ye need a BOOK."                                                   BOOK                                              Leomund pulls a small black book from one of his lab tables.                                                                                                                                            QUESTS                                            "To earn each spell, thou must go upon quests. These art tests, you see. Ask    about QUEST ONE, QUEST TWO, etc., to learn what to do for each spell."                                                  HAVE                                              "If thou thinketh thee hast a quest item needed for a spell, puteth it in thy   pack, then tell me: HATH ONE, HATH TWO, etc., and I wilt confirm it, THEN..."                                           THEN                                              "I shalt write it in thy spellbook, and giveth thee the word. Remember the word!If thou forget, thou wilst need to repeat the quest to learn it again!"                                                 SPELL ONE                                         "Hit point restore. It shalt restore thine strength at a cost of                5 spell points."                                                                                                        SPELL TWO                                         "Create Arrow: A cost of 5 spell points giveth thee 5 arrows."                                                                                                                                          SPELL THREE                                       "Skeleton Kill: 10sp will killeth all skeletons on a level!"                                                                                                                                            SPELL FOUR                                        "Ghost Kill: 10sp will killeth all ghosts on a level!"                                                                                                                                                  SPELL FIVE                                        "Spirit Weaken: Zaps half the strength of all Spirit Daemons for 15sp."                                                                                                                                 SPELL SIX                                         "Magic Map: Shows all the roads in a dungeon for only 3sp."                                                                                                                                             SPELL SEVEN                                       "Time Freeze: Wilt halt all monsters for a few seconds, allowing thee to escape a battle. Remember! Time stops only for a few seconds! Cost is 15sp."                                                   SPELL EIGHT                                       "Mass Weaken: Reduces the strength of all the monsters on any level by 1/2.     The cost is 20sp."                                                                                                      SPELL NINE                                        "Create Gold: 5sp gives you 5gp!"                                                                                                                                                                       SPELL TEN                                         "Locate Monster: shows the sextant location of all monsters. Very useful for    people, too, as the number shown always matches the same name! NOTE!"                                                   NOTE                                              "It art vital to seek this spell soon! Else, thou wilt be running around the    dungeons blindly looking for people thou seek, or hitting MONSTERS."                                                    MONSTERS                                          "Yes, with the locate spell and a sextant, thou canst avoid them! So this spell dost have a double use. It only taketh 5sp to casteth."                                                                 SPELL ELEVEN                                      "Great Strength: For 30sp thou canst triple thy strength until it art used up,  or the next day dost arrive. An excellent spell."                                                                       SPELL TWELVE                                      "Ah! Leomund's Secret Chest!! It art a wish spell that giveth thee what thou    dost most need. Cost 40 spell points to casteth. My personal favorite."                                                 QUEST ONE                                         "Thou must bringeth a nightshade mushroom."                                                                                                                                                             QUEST TWO                                         "Thou must bringeth a bunch of light blue berries."                                                                                                                                                     QUEST THREE                                       "Thou must obtain yellow berries."                                                                                                                                                                      QUEST FOUR                                        "Thou must aquire some strands of gosomar silk. Ask Milda about it."                                                                                                                                    QUEST FIVE                                        "I shalt need one elven sword."                                                                                                                                                                         QUEST SIX                                         "I shalt require one blob of spirit jelly."                                                                                                                                                             QUEST SEVEN                                       "I shalt need a pocketwatch to make the spell."                                                                                                                                                         QUEST EIGHT                                       "Bringeth a great helm, and I canst make the spell."                                                                                                                                                    QUEST NINE                                        "All I needeth art a single gold nugget."                                                                                                                                                               QUEST TEN                                         "To make it, I'll need a good sextant."                                                                                                                                                                 QUEST ELEVEN                                      "I shalt need the skull of a fallen hero. Find a dead skeleton's bones,         'use' it to removeth the skull, then bringeth it here to my lab."                                                       QUEST TWELVE                                      "Thou wilt need to completeth nearly thy entire campaigne here. When thou hast  achieved the seventh level of attainment, I shall give it to thee."                                                     HATH ONE                                          Leomund examines your goods.                                                                                                                                                                            HATH TWO                                          Leomund examines your goods.                                                                                                                                                                            HATH THREE                                        Leomund examines your goods.                                                                                                                                                                            HATH FOUR                                         Leomund examines your goods.                                                                                                                                                                            HATH FIVE                                         Leomund examines your goods.                                                                                                                                                                            HATH SIX                                          Leomund examines your goods.                                                                                                                                                                            HATH SEVEN                                        Leomund examines your goods.                                                                                                                                                                            HATH EIGHT                                        Leomund examines your goods.                                                                                                                                                                            HATH NINE                                         Leomund examines your goods.                                                                                                                                                                            HATH TEN                                          Leomund examines your goods.                                                                                                                                                                            HATH ELEVEN                                       Leomund examines your goods.                                                                                                                                                                            HATH TWELVE                                       Leomund casts a spell of knowing on you, to determine your level.