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1997-05-21
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Ancient Ivory
Copyright (C) LatticeWork Software, Inc. 1995-1997
REQUIREMENTS
Windows
VGA
mouse
Windows-supported sound card preferred
hard drive
INSTALLATION
If you are using Windows 95, click on the "Start" button and move the
mouse up and over to "Settings" and then select "Control Panel." Double-
click on "Add/Remove Programs" and click on the "Install" button. You
will see the message "Insert the program's first installation floppy
disk or CD-ROM, and then click Next." Click on "Next" even though
the install program is on your hard drive. On the next screen click
on "Browse."
If you are using Windows 3.1, from the Windows Program Manager,
select "Run..." from the "File" menu. Select "Browse..."
Then select the directory or disk where your unzipped program files are
(e.g., if you downloaded this program from CompuServe, select
c:\cserve\download, or if the files are on a disk on the a: or b:
drive, select a: or b: ). For Windows 95, double-click on setup.exe,
for Windows 3.1 double-click on install.exe, and click on
"Finish."
To start Ancient Ivory in Windows 95 click on the "Start"
button and move the cursor up to "Programs" and over and down to
"Ancient Ivory" and over to "Ancient Ivory."
To start Ancient Ivory in Windows 3.1, double-click on Ancient Ivory.
UNINSTALL
To uninstall the Windows 95 version of Ancient Ivory, click on
Start/Settings/Control Panel. Next double-click the Add/Remove
Programs icon. Finally, click on Ancient Ivory and click the
Add/Remove button.
To uninstall the Windows 3.1 version, follow the directions in the
file uninstall.txt.
INTRODUCTION
Ancient Ivory is a dice game where the object is to score the
highest you can by rolling the dice, or a subset of the dice,
a maximum number of rolls, depending on the game variation and
the level of difficulty, and placing a score in one of the
twelve score categories each turn.
The game is played with one to four players or with one player
playing against the computer for the five-dice games. Ancient
Ivory is a set of four games:
five-dice, one-column Ivory
five-dice, two-column Ivory
ten-dice, one-column Ivory
ten-dice, two-column Ivory
The five-dice option can be played with one set of scoring categories
(1 column). Or, it can be played with two columns of complete sets
of score categories. The scores in the 2 columns are sub-totaled at
the bottom of the screen and the sub-total for the second column is
doubled. Finally, the players' total score is the sum of these two
sub-totals. As you can see, two-column Ivory provides additional
strategic options.
The ten-dice game is played in much the same way as the five-dice game,
except that ten dice are used. Scoring for some categories is a
greater challenge. For example, in order to score Double Ivory,
ten of a kind are needed, and so three levels of difficulty (3, 4,
or 5 rolls) are provided. Some of the score categories are more
difficult to obtain, but the scores for each category is correspondingly
larger. The two-column option is also available for the ten-dice game.
STARTING A GAME
The first time you play Ancient Ivory, the New Game Dialog will be
displayed on the scroll. Choose the options you desire, and then
click on the "Return to Ancient Ivory" text. The options are:
o 5-Dice or 10-Dice game
o Single-Column or Double-Column game
o 3, 4 or 5 Rolls
o Number of Players
o Players' Names
o Display Tip of the Day
The Number of Rolls is available only in the 10-Dice versions of
the game, providing levels of difficulty for those games.
Under "Players" category, select 1, 2, 3, or 4 players, or click on
"Computer" to play against the computer player. The computer player
is available for the 5-Dice games only. Depending on the number of
players selected, some or all of the Players' Names boxes will be
available. Initially the boxes will be filled with default names.
To change a name, click on one of the boxes, then using the backspace
key, delete the characters, and type in your own name. The names
of the current player(s) will be saved to a preference file for use
the next time the game is played.
Finally, check or uncheck the Display Tip of the Day option.
Any of the above options may be changed at any time by selecting
New Game in the Game menu.
The next time you play Ancient Ivory, your saved preferences from
the previous game will be set.
(The shareware version Ancient Ivory has only 5-Dice Ivory available)
ANIMATION SPEED
To change the animation speed of the dice select Faster or Slower
from the Animation Speed menu. Another way of doing this is to
type "+" to increase the speed or "-" to decrease the speed.
PLAYING A GAME
You are ready to play a game. The score scroll for the first player
is on the scroll to the right of the screen with the player's name
and total at the bottom of the scroll. The dice are in the cup at
the bottom left of the screen. Notice when you move the mouse around,
the cursor on the screen will change. The cursor will change from a
hand holding a die, to a hand holding a quill, to a scroll with the
word "Roll" written on it. These cursors indicate the action which
may be taken at that portion of the screen if it is appropriate to do
so. Of course, before you've rolled the dice, it is meaningless to try
to score a category.
ROLL THE DICE
To start, click on the cup. Your cursor will be the "Roll" cursor
when it is on the cup. The cup will rattle, and the dice will be
rolled onto the tabletop. If you are satisfied with the dice you
have rolled, you may click on a score category. Probably, however,
you will want to roll some or all of the dice one or more times. To
roll some (or all) of the dice again, click on each die you wish to
roll again. Notice the cursor now is a hand holding a die. The dice
will disappear into the cup. When you have the dice you wish to roll
again in the cup, click on the cup to roll these dice. NOTE: if you
have accidentally put the wrong dice into the cup, don't worry! Select
"Undo" from the "Undo" menu, and all the dice in
the cup will be placed back on the tabletop, so you can choose
correctly which dice to roll. (Once you have rolled the dice, however,
you cannot get them back!)
Continue in this way until you have rolled all or some of the dice
the maximum number of times (3 in the 5-Dice game, 3, 4, or 5 in
the 10-Dice game depending on the level of difficulty) or have dice
you are satisfied with and wish to score.
NUMBER OF ROLLS LEFT
Notice the small gray dots under the cup. These indicate the
number of rolls left.
SCORE A ROLL
Click on one of the score category names on the scroll, or even
to the right of the name where the score will be written, or, in
the 2-column game, click in one of the rounded rectangles, where
you wish the score to go. The score will automatically be entered
for you and the total (and sub-totals, if any) will be added and
written onto the scroll (see Scoring).
If you accidentally clicked in the wrong score category, never
fear! Just select "Undo" from the "Undo"
menu and that score will be erased from the scroll (and subtracted
from the total, and sub-total,if any) and your dice will be placed
back on the screen, where you can choose the correct category. If
you have any rolls left, you may roll the dice again before choosing
a score category.
If you are playing a 2-column game, the sub-total of the second
column is doubled, so it makes sense to put high scores there.
NEXT PLAYER
If you are playing against the computer or against another player,
a "Next Player" button will appear on the cup. When you have taken
a look at your score and are ready to go on, click on this button.
The cursor will be a scroll with the word "Next" on it.
After you have clicked on the "Next Player" button the screen will
change to show the next player's scroll. If it is the computer's
turn, the computer will roll the dice, wait a second and roll some
or all of the dice again, or choose a score category. When the
computer is working, the cursor will change to an hourglass. After
the computer scores, the dice will remain on the screen so you can
see its choice. You know it is your turn when the "Next Player"
button appears on the cup.
COMPLETING A GAME
Play continues in this way until all players have filled in every
category on their score sheets. One score category must be chosen
after each turn. If, for example, you were trying to get an Ivory
(five of a kind) and ended up with a pair of threes, a pair of
fours, and a one, you may score in Threes (6 points), or in Fours
(8 points), or perhaps even in Twos (0 points). If Ivory is the
only category left unscored, you need to choose that score category
and receive zero points for Ivory.
At the end of the game, the program will show the winner of the
game, and also keeps track of the ten highest scores in each of
the four game variations (5-Dice Ivory, 5-Dice Double-Column Ivory,
10-Dice Ivory, 10-Dice Double-Column Ivory).
To clear the ten highest scores in each category, select Clear
Top Ten Scores from the Scores menu.
SCORING
Remember, in a two-column game, the second column sub-total is
doubled, so you score more points by putting your first (and perhaps
only) Ivory, Large Straight, etc., there. However, if your score for
that category is low, say a Full House of only 7 points, it is better
to put that score in the first column.
SCORING 5-DICE GAMES
IVORY - In order to score points in the Ivory category, you need
five of a kind. The score for Ivory is always 50 points, whether
you have five 6's or five 1's.
LARGE STRAIGHT - In order to score points in the Large Straight
category, you need either:
1 2 3 4 5
OR
2 3 4 5 6
Your score is always 30 points, regardless of which Large Straight
was rolled.
SMALL STRAIGHT - To get points for a Small Straight, you need one
of the following:
1 2 3 4
OR
2 3 4 5
OR
3 4 5 6
Your score is always 15 points, regardless of which Small Straight
was rolled.
FOUR OF A KIND - For points in this category, you need four of
the same number, e.g., 3 3 3 3 4, or 4 4 4 4 1. Your score is
the total of all the pips on all five dice. A Four of a Kind of
6 6 6 6 6 will score 30 points, the maximum obtainable, whereas
a Four of a Kind of 1 1 1 1 2 will score only 6 points.
FULL HOUSE - A Full House in Ancient Ivory is scored the total of the pips
on all the dice if there is three of a kind and a pair. The maximum
score for Full House is for a roll of 6 6 6 5 5, for a total of 28 points.
SIXES [ These categories are scored by adding only the points of the
FIVES corresponding number. For example, only the dice
FOURS with 6's are added for the score in the Sixes category.
THREES The maximum score is five times the value of the category
TWOS and the minimum score is zero points in the case where there
ONES are no dice of that category. ]
CHOICE - The score for the Choice category is just the sum of
the pips of all of the dice. The maximum score is 30 points for
five 6's. This is a good category to score when no other category
fits the rolled dice. You will always receive some points here,
and if you have many 5's and 6's, the number of points may be high,
especially in the second column.
SCORING 10-DICE GAMES
DOUBLE IVORY - In order to score points in the Double Ivory category,
you need ten of a kind. The score for Double Ivory is always 100
points, whether you have ten 6's or ten 1's.
DOUBLE LARGE STRAIGHT - In order to score points in the Double Large
Straight category, you need to score two sets of large straights.
The combinations may be:
1 2 3 4 5 AND 1 2 3 4 5
OR
2 3 4 5 6 AND 2 3 4 5 6
OR
1 2 3 4 5 AND 2 3 4 5 6
Your score is always 60 points, regardless of which sets of Double
Large Straight were rolled.
DOUBLE SMALL STRAIGHT - To get points for a Double Small Straight,
you need two sets of Small Straight. The combinations may be one
of the following:
1 2 3 4 AND 1 2 3 4
OR
1 2 3 4 AND 2 3 4 5
OR
1 2 3 4 AND 3 4 5 6
OR
2 3 4 5 AND 2 3 4 5
OR
2 3 4 5 AND 3 4 5 6
OR
3 4 5 6 AND 3 4 5 6
Your score is always 30 points, regardless of which sets of Double
Small Straight were rolled.
EIGHT OF A KIND - For points in this category, you need eight of
the same number, e.g., 3 3 3 3 3 3 3 3 4 4, or 4 4 4 4 4 4 4 4 3 1.
Your score is the total of all the pips on all ten dice. An Eight (!)
of a Kind of 6 6 6 6 6 6 6 6 6 6 will score 60 points, whereas an
Eight (!) of a Kind of 1 1 1 1 1 1 1 1 1 2 will score only 11 points.
DOUBLE FULL HOUSE - A Double Full House in Ivory is scored
(pay attention here) the total of the pips on all the dice if there is:
Four of a Kind
AND
Three of a Kind
AND
Two of a Kind
AND
One of a Kind
The maximum score on a Double Full House is on 6 6 6 6 5 5 5 4 4 3,
for a total of 50 points.
SIXES [ These categories are scored by adding only the points of the
FIVES corresponding number. For example, only the dice
FOURS with 6's are added for the score in the Sixes category.
THREES The maximum score is ten times the value of the category
TWOS and the minimum score is zero points in the case where there
ONES are no dice of that category. ]
CHOICE - The score for the Choice category is just the sum of the
pips of all of the dice. The maximum score is 60 points for ten 6's.
This is a good category to score when no other category fits the
rolled dice. You will always receive some points here, and if you
have many 5's and 6's, the number of points will be high, especially
in the second column.
Undo
The Undo menu is used when you have accidentally put the wrong
dice into the cup to be re-rolled, or have accidentally selected
the wrong score category.
If you have accidentally put the wrong dice into the cup, don't
worry! Select "Undo" from the "Undo" menu, and
all the dice in the cup will be placed back on the tabletop, so
you can choose correctly which dice to roll. (Once you have rolled
the dice, however, you cannot get them back!)
If you accidentally clicked in the wrong score category, never
fear! Just select "Undo" from the
"Undo" menu and that score will be erased from the scroll (and
subtracted from the total, and sub-total,if any) and your dice
will be placed back on the screen, where you can choose the
correct category. If you have any rolls left, you may roll the
dice again before choosing a score category.
SOUND
Choose the menu options to turn the sound effects and music on and off.
The checked option is the one that is currently activated.
Turning sound effects and music on and off may be done at any time during
the game. Your preferences for music and sound effects are saved
for use in subsequent games of Ancient Ivory.
Ancient Ivory will play all of the music (mid) files in its
directory in sequence. Three midi files are provided for you.
However, you may copy as many midi files as you wish to the program
directory. (If you used the default when installing the program
directory is c:\ivory) Ancient Ivory will loop through all of them.
To prevent Ancient Ivory from playing a midi file, either change the
extension of the filename, or delete the file. E.g., rename bach.mid
to bach.sav. Only files with the extension mid will be played.
QUIT
The 'Quit' menu allow you to exit the game at any time.
HELP
The "Help" option of the Help menu gives full on-line help
for using this program.
ORDER
Having played 5-Dice Ivory, you may now feel ready for a greater
level of challenge. When you feel proficient playing against the
computer in single- and double-column Ivory, then go on to the
even greater challenge of 10-Dice Ivory. Once you've played the
10-Dice variations of the game, you may never want to play 5-Dice
Ivory again! The 5-Dice game seems tame by comparison. But when
you order Ancient Ivory, you receive all four game variations, and
a computer player for the two 5-dice variations.
To order Ancient Ivory, choose "Order Ancient Ivory" from the
"Order" menu, fill in the dialog box and follow instructions.
Or print order.doc, fill in the form and mail to the address on
the form:
LatticeWork Software, Inc.
P.O. Box 362
Lafayette Hill, PA 19444
USA
Or, if you are a member of CompuServe, you may order the program
online, and be charged to your CompuServe account. GO SWREG and
enter registration ID number 9582 for the Windows 95 version or
registration ID number 9583 for the Windows 3.1 version.
Support
The following support of Ancient Ivory is provided.
LatticeWork Software, Inc. will answer questions and fix serious bugs
during a one-year period after ordering. For problems involving
specific hardware or software environment or feature, LatticeWork
Software, Inc. may choose not to modify the program. In that case,
if a problem is reported within three months after ordering,
then LatticeWork Software, Inc. will refund the user's order
price. You may contact LatticeWork Software, Inc. at the following
addresses:
1) LatticeWork Software, Inc.
P.O. Box 362
Lafayette Hill, PA 19444
2) By way of America Online mail to LatticeWrk
3) By way of CompuServe Mail 74453,2112
4) Visit our web page at:
http://members.aol.com/latticewrk/lattice.htm
SHAREWARE CONCEPT
"Ancient Ivory" is a "Try before you buy" program and is provided
at no extra charge to the user for evaluation. Feel free to share
it with your friends, but please do not give it away altered or as
part of another system. The essence of "user-supported" software
is to provide personal computer users with quality software without
high prices, and yet to provide incentive for programmers to continue
to develop new products. For this reason, Ancient Ivory gradually
slows down after the evaluation period of 30 uses.
ASP OMBUDSMAN STATEMENT
This program is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that
the shareware principle works for you. If you are unable to
resolve a shareware-related problem with an ASP member by
contacting the member directly, ASP may be able to help.
The ASP Ombudsman can help you resolve a dispute or problem
with an ASP member, but does not provide technical support
for members' products. Please write to the ASP Ombudsman at
545 Grover Road, Muskegon, MI 49442-9427 USA, FAX 616-788-2765
or send a CompuServe message via CompuServe Mail to ASP Ombudsman
70007, 3536
DISCLAIMER - AGREEMENT
LIMITED WARRANTY
THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS
IS" BASIS. LATTICEWORK SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING
TO THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
A PARTICULAR PURPOSE. NEITHER LATTICEWORK SOFTWARE, INC. NOR ANYONE ELSE
WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF
THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR
INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH
SOFTWARE, EVEN IF LATTICEWORK SOFTWARE, INC. HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES OR CLAIMS. THE PERSON USING THE SOFTWARE
BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.